-- Diiego.
-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{1, 1, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 1, 1},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 2, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{1, 1, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 1, 1}}))
function getDmg_Brush(cid, level, maglevel)
return (300000)*-1,(310000)*-1
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_EXPLOSION,1,1,2,2,3,2,3,3,2,3,1,0,0,1,-1,1,-1,0,-1,-1,0,-1,1,-1,-2,2,-2,3,-3,3,-3,2,-2,-2,-3,-2,-2,-3,-3,-3,2,-2,2,-3,3,-2,3,-3}local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_BATS)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 1, 1, 0, 0, 0, 1, 1, 0},
{1, 1, 1, 0, 2, 0, 1, 1, 1},
{0, 1, 1, 0, 0, 0, 1, 1, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
return (300000)*-1,(310000)*-1
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
local dfcombat0_Brush_2 = {CONST_ANI_WHIRLWINDCLUB,1,2,1,3,0,3,-1,3,-1,2,0,2,-2,1,-3,1,-3,0,-3,-1,-2,-1,-2,0,-4,0,0,4,2,1,3,1,3,0,2,0,2,-1,3,-1,4,0,1,-2,0,-2,-1,-2,-1,-3,0,-3,1,-3,0,-4}
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onCastSpell(cid, var)
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
RunPart(combat0_Brush_2,cid,var,dfcombat0_Brush_2,startPos)
return true
end