Postado Maio 11, 2015 10 anos Segura meu Rep+ ai, tava tentando descobrir como adicionava mais element type. Ajudou bastante. Obg por compartilhar.
Postado Maio 12, 2015 10 anos ta e pro clan psycraft dar buff nele? @edited ja consegui... Como fazer por pro clan da buff encima do fairy: Vá a "Pasta Do Servidor > Data > Lib e abra "clan system" e substitui o seu por esse: local clansAtk = { [1] = { [FIREDAMAGE] = { [1] = {atk = 1.17}, [2] = {atk = 1.22}, [3] = {atk = 1.27}, [4] = {atk = 1.32}, [5] = {atk = 1.37}, }, ["null"] = { }, }, [2] = { [WATERDAMAGE] = { [1] = {atk = 1.05}, [2] = {atk = 1.10}, [3] = {atk = 1.15}, [4] = {atk = 1.20}, [5] = {atk = 1.25}, }, [iCEDAMAGE] = { [1] = {atk = 1.10}, [2] = {atk = 1.15}, [3] = {atk = 1.20}, [4] = {atk = 1.25}, [5] = {atk = 1.30}, }, }, [3] = { [ROCKDAMAGE] = { [1] = {atk = 1.05}, [2] = {atk = 1.10}, [3] = {atk = 1.15}, [4] = {atk = 1.20}, [5] = {atk = 1.25}, }, [GROUNDDAMAGE] = { [1] = {atk = 1.05}, [2] = {atk = 1.10}, [3] = {atk = 1.15}, [4] = {atk = 1.20}, [5] = {atk = 1.25}, }, }, [4] = { [FLYDAMAGE] = { [1] = {atk = 1.15}, [2] = {atk = 1.20}, [3] = {atk = 1.25}, [4] = {atk = 1.30}, [5] = {atk = 1.38}, }, [DRAGONDAMAGE] = { [1] = {atk = 1.10}, [2] = {atk = 1.15}, [3] = {atk = 1.20}, [4] = {atk = 1.25}, [5] = {atk = 1.38}, }, }, [5] = { [GHOSTDAMAGE] = { [1] = {atk = 1.05}, [2] = {atk = 1.10}, [3] = {atk = 1.15}, [4] = {atk = 1.20}, [5] = {atk = 1.25}, }, [POISONDAMAGE] = { [1] = {atk = 1.08}, [2] = {atk = 1.13}, [3] = {atk = 1.18}, [4] = {atk = 1.23}, [5] = {atk = 1.28}, }, }, [6] = { [FIGHTDAMAGE] = { [1] = {atk = 1.05}, [2] = {atk = 1.10}, [3] = {atk = 1.15}, [4] = {atk = 1.20}, [5] = {atk = 1.25}, }, [NORMALDAMAGE] = { [1] = {atk = 1.05}, [2] = {atk = 1.10}, [3] = {atk = 1.15}, [4] = {atk = 1.20}, [5] = {atk = 1.25}, }, }, [7] = { [PSYCHICDAMAGE] = { [1] = {atk = 1.10}, [2] = {atk = 1.15}, [3] = {atk = 1.20}, [4] = {atk = 1.25}, [5] = {atk = 1.30}, }, [FAIRYDAMAGE] = { [1] = {atk = 1.05}, [2] = {atk = 1.10}, [3] = {atk = 1.15}, [4] = {atk = 1.20}, [5] = {atk = 1.25}, }, }, [8] = { [GRASSDAMAGE] = { [1] = {atk = 1.05}, [2] = {atk = 1.10}, [3] = {atk = 1.15}, [4] = {atk = 1.20}, [5] = {atk = 1.25}, }, [bUGDAMAGE] = { [1] = {atk = 1.05}, [2] = {atk = 1.10}, [3] = {atk = 1.15}, [4] = {atk = 1.20}, [5] = {atk = 1.25}, }, }, [9] = { [ELECTRICDAMAGE] = { [1] = {atk = 1.12}, [2] = {atk = 1.17}, [3] = {atk = 1.22}, [4] = {atk = 1.27}, [5] = {atk = 1.32}, }, ["null"] = { }, } } local clansDef = { [1] = { ["fire"] = { [1] = {def = 0.17}, [2] = {def = 0.22}, [3] = {def = 0.27}, [4] = {def = 0.32}, [5] = {def = 0.37}, }, ["null"] = { }, }, [2] = { ["water"] = { [1] = {def = 0.05}, [2] = {def = 0.10}, [3] = {def = 0.15}, [4] = {def = 0.20}, [5] = {def = 0.25}, }, ["ice"] = { [1] = {def = 0.10}, [2] = {def = 0.15}, [3] = {def = 0.20}, [4] = {def = 0.25}, [5] = {def = 0.30}, }, }, [3] = { ["rock"] = { [1] = {def = 0.05}, [2] = {def = 0.10}, [3] = {def = 0.15}, [4] = {def = 0.20}, [5] = {def = 0.25}, }, ["ground"] = { [1] = {def = 0.10}, [2] = {def = 0.15}, [3] = {def = 0.20}, [4] = {def = 0.25}, [5] = {def = 0.30}, }, }, [4] = { ["flying"] = { [1] = {def = 0.15}, [2] = {def = 0.20}, [3] = {def = 0.25}, [4] = {def = 0.30}, [5] = {def = 0.35}, }, ["dragon"] = { [1] = {def = 0.10}, [2] = {def = 0.15}, [3] = {def = 0.20}, [4] = {def = 0.25}, [5] = {def = 0.30}, }, }, [5] = { ["ghost"] = { [1] = {def = 0.05}, [2] = {def = 0.10}, [3] = {def = 0.15}, [4] = {def = 0.20}, [5] = {def = 0.25}, }, ["poison"] = { [1] = {def = 0.08}, [2] = {def = 0.13}, [3] = {def = 0.18}, [4] = {def = 0.23}, [5] = {def = 0.28}, }, }, [6] = { ["fighting"] = { [1] = {def = 0.05}, [2] = {def = 0.10}, [3] = {def = 0.15}, [4] = {def = 0.20}, [5] = {def = 0.25}, }, ["normal"] = { [1] = {def = 0.05}, [2] = {def = 0.10}, [3] = {def = 0.15}, [4] = {def = 0.20}, [5] = {def = 0.25}, }, }, [7] = { ["psychic"] = { [1] = {def = 0.10}, [2] = {def = 0.15}, [3] = {def = 0.20}, [4] = {def = 0.25}, [5] = {def = 0.30}, }, ["fairy"] = { [1] = {def = 0.05}, [2] = {def = 0.10}, [3] = {def = 0.15}, [4] = {def = 0.20}, [5] = {def = 0.25}, }, }, [8] = { ["grass"] = { [1] = {def = 0.05}, [2] = {def = 0.10}, [3] = {def = 0.15}, [4] = {def = 0.20}, [5] = {def = 0.25}, }, ["bug"] = { [1] = {def = 0.05}, [2] = {def = 0.10}, [3] = {def = 0.15}, [4] = {def = 0.20}, [5] = {def = 0.25}, }, }, [9] = { ["electric"] = { [1] = {def = 0.12}, [2] = {def = 0.17}, [3] = {def = 0.22}, [4] = {def = 0.27}, [5] = {def = 0.32}, }, } } local clansName = { --[num do clan] = {nome do clan, storage outfit normal, storage outfit rank5}, [1] = {'Volcanic', 181613, 181625}, [2] = {'Seavell', 181619, 181622}, [3] = {'Orebound', 181620, 181627}, [4] = {'Wingeon', 181616, 181626}, [5] = {'Malefic', 181615, 181624}, [6] = {'Gardestrike', 181614, 181628}, [7] = {'Psycraft', 181618, 181629}, [8] = {'Naturia', 181612, 181623}, [9] = {'Raibolt', 181617, 181621}, } function getClanPorcent(master, combat, option, type, type2) --alterado v1.9 \/ if getPlayerClanNum(master) >= 1 then local clanAtk = clansAtk[getPlayerClanNum(master)] local clanDef = clansDef[getPlayerClanNum(master)] if option == "atk" and clanAtk[combat] then return clanAtk[combat][getPlayerClanRank(master)].atk else if option == "def" and clanDef[type] then return clanDef[type][getPlayerClanRank(master)].def elseif option == "def" and clanDef[type2] then return clanDef[type2][getPlayerClanRank(master)].def end end end return option == "atk" and 1 or 0 end function getPlayerClanName(cid) if not isCreature(cid) then return 'No Clan!' end return clansName[getPlayerClanNum(cid)] and clansName[getPlayerClanNum(cid)][1] or 'No Clan!' end function getPlayerClanNum(cid) if not isCreature(cid) then return -1 end return getPlayerStorageValue(cid, 86228) end function getPlayerClanRank(cid) if not isCreature(cid) then return -1 end return getPlayerStorageValue(cid, 862281) end function setPlayerClan(cid, clan) if not isCreature(cid) or not clan then return false end if removePlayerClan(cid) then --para evitar possiveis problemas! if type(clan) == "number" and (clan >= 1 and clan <= 9) then setPlayerStorageValue(cid, 86228, clan) --sto clan setPlayerClanRank(cid, 1) --set rank 1 setPlayerStorageValue(cid, clansName[clan][2], 1) --sto roupa return true elseif type(clan) == "string" then clan = string.lower(clan) for e, f in pairs(clansName) do local clan2 = string.lower(f[1]) if clan == clan2 then setPlayerStorageValue(cid, 86228, e) --sto clan setPlayerClanRank(cid, 1) --set rank 1 setPlayerStorageValue(cid, clansName[e][2], 1) --sto roupa return true end end end end return false end function setPlayerClanRank(cid, rank) if not isCreature(cid) or not rank then return false end if type(rank) == "number" and (rank >= 1 and rank <= 5) then setPlayerStorageValue(cid, 862281, rank) if rank == 5 then setPlayerStorageValue(cid, clansName[getPlayerClanNum(cid)][3], 1) end return true end return false end function removePlayerClan(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, 854789) >= 1 then return false end --nao pode remover o clan se o player tiver fazendo missoes de rank! setPlayerStorageValue(cid, 86228, -1) --sto do clan setPlayerStorageValue(cid, 862281, -1) --sto do rank setPlayerStorageValue(cid, 854789, -1) --sto da quest de rank setPlayerStorageValue(cid, 854788, -1) --sto catch, quest de rank setPlayerStorageValue(cid, 854787, -1) --sto task, quest de rank for i = 181612, 181638 do setPlayerStorageValue(cid, i, -1) --sto das roupas de clan end return true end function checkItensForTask(cid, itens) local check = 0 local array = {} local missing = {} table.insert(missing, "Are missing: ") local c = 0 for i = 1, #itens do if getPlayerItemCount(cid, itens[1]) >= itens[2] then check = check + 1 else table.insert(array, {itens[1], (itens[2]-getPlayerItemCount(cid, itens[1]))}) end end if check == #itens then for b = 1, #itens do doPlayerRemoveItem(cid, itens[1], itens[2]) end return 0 else for a = 1, #array do table.insert(missing, ((a == #array and c ~= 0) and " and " or a ~= 1 and ", " or "{")..(array[a][2]).." "..(getItemNameById(array[a][1]))) c = c+1 end table.insert(missing, "} yet.") return table.concat(missing) end end function checkPokemonForTask(cid, poke) local pbs = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) local slot = getPlayerSlotItem(cid, 8) if slot.itemid > 0 and isPokeball(slot.itemid) then if getItemAttribute(slot.uid, "poke") == poke and getItemAttribute(slot.uid, "task") and getItemAttribute(slot.uid, "task") >= 1 then doRemoveItem(slot.uid, 1) doTransformItem(getPlayerSlotItem(cid, CONST_SLOT_LEGS).uid, 2395) return true end end for i = 1, #pbs do if getItemAttribute(pbs, "poke") == poke and getItemAttribute(pbs, "task") and getItemAttribute(pbs, "task") >= 1 then doRemoveItem(pbs, 1) return true end end return false end Editado Maio 12, 2015 10 anos por xandeloko (veja o histórico de edições) Continue meu filho desobediente Haverá paz quando você estiver terminado Coloque sua cabeça cansada para descansar Não chore mais
Postado Maio 12, 2015 10 anos Autor ta e pro clan psycraft dar buff nele? @edited ja consegui... Como fazer por pro clan da buff encima do fairy: Vá a "Pasta Do Servidor > Data > Lib e abra "clan system" e substitui o seu por esse: local clansAtk = { [1] = { [FIREDAMAGE] = { [1] = {atk = 1.17}, [2] = {atk = 1.22}, [3] = {atk = 1.27}, [4] = {atk = 1.32}, [5] = {atk = 1.37}, }, ["null"] = { }, }, [2] = { [WATERDAMAGE] = { [1] = {atk = 1.05}, [2] = {atk = 1.10}, [3] = {atk = 1.15}, [4] = {atk = 1.20}, [5] = {atk = 1.25}, }, [iCEDAMAGE] = { [1] = {atk = 1.10}, [2] = {atk = 1.15}, [3] = {atk = 1.20}, [4] = {atk = 1.25}, [5] = {atk = 1.30}, }, }, [3] = { [ROCKDAMAGE] = { [1] = {atk = 1.05}, [2] = {atk = 1.10}, [3] = {atk = 1.15}, [4] = {atk = 1.20}, [5] = {atk = 1.25}, }, [GROUNDDAMAGE] = { [1] = {atk = 1.05}, [2] = {atk = 1.10}, [3] = {atk = 1.15}, [4] = {atk = 1.20}, [5] = {atk = 1.25}, }, }, [4] = { [FLYDAMAGE] = { [1] = {atk = 1.15}, [2] = {atk = 1.20}, [3] = {atk = 1.25}, [4] = {atk = 1.30}, [5] = {atk = 1.38}, }, [DRAGONDAMAGE] = { [1] = {atk = 1.10}, [2] = {atk = 1.15}, [3] = {atk = 1.20}, [4] = {atk = 1.25}, [5] = {atk = 1.38}, }, }, [5] = { [GHOSTDAMAGE] = { [1] = {atk = 1.05}, [2] = {atk = 1.10}, [3] = {atk = 1.15}, [4] = {atk = 1.20}, [5] = {atk = 1.25}, }, [POISONDAMAGE] = { [1] = {atk = 1.08}, [2] = {atk = 1.13}, [3] = {atk = 1.18}, [4] = {atk = 1.23}, [5] = {atk = 1.28}, }, }, [6] = { [FIGHTDAMAGE] = { [1] = {atk = 1.05}, [2] = {atk = 1.10}, [3] = {atk = 1.15}, [4] = {atk = 1.20}, [5] = {atk = 1.25}, }, [NORMALDAMAGE] = { [1] = {atk = 1.05}, [2] = {atk = 1.10}, [3] = {atk = 1.15}, [4] = {atk = 1.20}, [5] = {atk = 1.25}, }, }, [7] = { [PSYCHICDAMAGE] = { [1] = {atk = 1.10}, [2] = {atk = 1.15}, [3] = {atk = 1.20}, [4] = {atk = 1.25}, [5] = {atk = 1.30}, }, [FAIRYDAMAGE] = { [1] = {atk = 1.05}, [2] = {atk = 1.10}, [3] = {atk = 1.15}, [4] = {atk = 1.20}, [5] = {atk = 1.25}, }, }, [8] = { [GRASSDAMAGE] = { [1] = {atk = 1.05}, [2] = {atk = 1.10}, [3] = {atk = 1.15}, [4] = {atk = 1.20}, [5] = {atk = 1.25}, }, [bUGDAMAGE] = { [1] = {atk = 1.05}, [2] = {atk = 1.10}, [3] = {atk = 1.15}, [4] = {atk = 1.20}, [5] = {atk = 1.25}, }, }, [9] = { [ELECTRICDAMAGE] = { [1] = {atk = 1.12}, [2] = {atk = 1.17}, [3] = {atk = 1.22}, [4] = {atk = 1.27}, [5] = {atk = 1.32}, }, ["null"] = { }, } } local clansDef = { [1] = { ["fire"] = { [1] = {def = 0.17}, [2] = {def = 0.22}, [3] = {def = 0.27}, [4] = {def = 0.32}, [5] = {def = 0.37}, }, ["null"] = { }, }, [2] = { ["water"] = { [1] = {def = 0.05}, [2] = {def = 0.10}, [3] = {def = 0.15}, [4] = {def = 0.20}, [5] = {def = 0.25}, }, ["ice"] = { [1] = {def = 0.10}, [2] = {def = 0.15}, [3] = {def = 0.20}, [4] = {def = 0.25}, [5] = {def = 0.30}, }, }, [3] = { ["rock"] = { [1] = {def = 0.05}, [2] = {def = 0.10}, [3] = {def = 0.15}, [4] = {def = 0.20}, [5] = {def = 0.25}, }, ["ground"] = { [1] = {def = 0.10}, [2] = {def = 0.15}, [3] = {def = 0.20}, [4] = {def = 0.25}, [5] = {def = 0.30}, }, }, [4] = { ["flying"] = { [1] = {def = 0.15}, [2] = {def = 0.20}, [3] = {def = 0.25}, [4] = {def = 0.30}, [5] = {def = 0.35}, }, ["dragon"] = { [1] = {def = 0.10}, [2] = {def = 0.15}, [3] = {def = 0.20}, [4] = {def = 0.25}, [5] = {def = 0.30}, }, }, [5] = { ["ghost"] = { [1] = {def = 0.05}, [2] = {def = 0.10}, [3] = {def = 0.15}, [4] = {def = 0.20}, [5] = {def = 0.25}, }, ["poison"] = { [1] = {def = 0.08}, [2] = {def = 0.13}, [3] = {def = 0.18}, [4] = {def = 0.23}, [5] = {def = 0.28}, }, }, [6] = { ["fighting"] = { [1] = {def = 0.05}, [2] = {def = 0.10}, [3] = {def = 0.15}, [4] = {def = 0.20}, [5] = {def = 0.25}, }, ["normal"] = { [1] = {def = 0.05}, [2] = {def = 0.10}, [3] = {def = 0.15}, [4] = {def = 0.20}, [5] = {def = 0.25}, }, }, [7] = { ["psychic"] = { [1] = {def = 0.10}, [2] = {def = 0.15}, [3] = {def = 0.20}, [4] = {def = 0.25}, [5] = {def = 0.30}, }, ["fairy"] = { [1] = {def = 0.05}, [2] = {def = 0.10}, [3] = {def = 0.15}, [4] = {def = 0.20}, [5] = {def = 0.25}, }, }, [8] = { ["grass"] = { [1] = {def = 0.05}, [2] = {def = 0.10}, [3] = {def = 0.15}, [4] = {def = 0.20}, [5] = {def = 0.25}, }, ["bug"] = { [1] = {def = 0.05}, [2] = {def = 0.10}, [3] = {def = 0.15}, [4] = {def = 0.20}, [5] = {def = 0.25}, }, }, [9] = { ["electric"] = { [1] = {def = 0.12}, [2] = {def = 0.17}, [3] = {def = 0.22}, [4] = {def = 0.27}, [5] = {def = 0.32}, }, } } local clansName = { --[num do clan] = {nome do clan, storage outfit normal, storage outfit rank5}, [1] = {'Volcanic', 181613, 181625}, [2] = {'Seavell', 181619, 181622}, [3] = {'Orebound', 181620, 181627}, [4] = {'Wingeon', 181616, 181626}, [5] = {'Malefic', 181615, 181624}, [6] = {'Gardestrike', 181614, 181628}, [7] = {'Psycraft', 181618, 181629}, [8] = {'Naturia', 181612, 181623}, [9] = {'Raibolt', 181617, 181621}, } function getClanPorcent(master, combat, option, type, type2) --alterado v1.9 \/ if getPlayerClanNum(master) >= 1 then local clanAtk = clansAtk[getPlayerClanNum(master)] local clanDef = clansDef[getPlayerClanNum(master)] if option == "atk" and clanAtk[combat] then return clanAtk[combat][getPlayerClanRank(master)].atk else if option == "def" and clanDef[type] then return clanDef[type][getPlayerClanRank(master)].def elseif option == "def" and clanDef[type2] then return clanDef[type2][getPlayerClanRank(master)].def end end end return option == "atk" and 1 or 0 end function getPlayerClanName(cid) if not isCreature(cid) then return 'No Clan!' end return clansName[getPlayerClanNum(cid)] and clansName[getPlayerClanNum(cid)][1] or 'No Clan!' end function getPlayerClanNum(cid) if not isCreature(cid) then return -1 end return getPlayerStorageValue(cid, 86228) end function getPlayerClanRank(cid) if not isCreature(cid) then return -1 end return getPlayerStorageValue(cid, 862281) end function setPlayerClan(cid, clan) if not isCreature(cid) or not clan then return false end if removePlayerClan(cid) then --para evitar possiveis problemas! if type(clan) == "number" and (clan >= 1 and clan <= 9) then setPlayerStorageValue(cid, 86228, clan) --sto clan setPlayerClanRank(cid, 1) --set rank 1 setPlayerStorageValue(cid, clansName[clan][2], 1) --sto roupa return true elseif type(clan) == "string" then clan = string.lower(clan) for e, f in pairs(clansName) do local clan2 = string.lower(f[1]) if clan == clan2 then setPlayerStorageValue(cid, 86228, e) --sto clan setPlayerClanRank(cid, 1) --set rank 1 setPlayerStorageValue(cid, clansName[e][2], 1) --sto roupa return true end end end end return false end function setPlayerClanRank(cid, rank) if not isCreature(cid) or not rank then return false end if type(rank) == "number" and (rank >= 1 and rank <= 5) then setPlayerStorageValue(cid, 862281, rank) if rank == 5 then setPlayerStorageValue(cid, clansName[getPlayerClanNum(cid)][3], 1) end return true end return false end function removePlayerClan(cid) if not isCreature(cid) then return false end if getPlayerStorageValue(cid, 854789) >= 1 then return false end --nao pode remover o clan se o player tiver fazendo missoes de rank! setPlayerStorageValue(cid, 86228, -1) --sto do clan setPlayerStorageValue(cid, 862281, -1) --sto do rank setPlayerStorageValue(cid, 854789, -1) --sto da quest de rank setPlayerStorageValue(cid, 854788, -1) --sto catch, quest de rank setPlayerStorageValue(cid, 854787, -1) --sto task, quest de rank for i = 181612, 181638 do setPlayerStorageValue(cid, i, -1) --sto das roupas de clan end return true end function checkItensForTask(cid, itens) local check = 0 local array = {} local missing = {} table.insert(missing, "Are missing: ") local c = 0 for i = 1, #itens do if getPlayerItemCount(cid, itens[1]) >= itens[2] then check = check + 1 else table.insert(array, {itens[1], (itens[2]-getPlayerItemCount(cid, itens[1]))}) end end if check == #itens then for b = 1, #itens do doPlayerRemoveItem(cid, itens[1], itens[2]) end return 0 else for a = 1, #array do table.insert(missing, ((a == #array and c ~= 0) and " and " or a ~= 1 and ", " or "{")..(array[a][2]).." "..(getItemNameById(array[a][1]))) c = c+1 end table.insert(missing, "} yet.") return table.concat(missing) end end function checkPokemonForTask(cid, poke) local pbs = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) local slot = getPlayerSlotItem(cid, 8) if slot.itemid > 0 and isPokeball(slot.itemid) then if getItemAttribute(slot.uid, "poke") == poke and getItemAttribute(slot.uid, "task") and getItemAttribute(slot.uid, "task") >= 1 then doRemoveItem(slot.uid, 1) doTransformItem(getPlayerSlotItem(cid, CONST_SLOT_LEGS).uid, 2395) return true end end for i = 1, #pbs do if getItemAttribute(pbs, "poke") == poke and getItemAttribute(pbs, "task") and getItemAttribute(pbs, "task") >= 1 then doRemoveItem(pbs, 1) return true end end return false end eu não utilizo esse clan system ai, por isso não tinha lembrado de colocar sobre ele, se importa se eu adicionar no meu post essa sua explicação? A Vingança nunca é plena, mata a alma e envenena. "Seu Madruga" Não acredite na mentira, ela não é verdade. "Uma Pessoa do Facebook" Se a força não esta funcionando, é porque você esta batendo fraco demais. "Natsu Dragnell" Pokemon Revolution 2015 Facebook: https://www.facebook.com/PokemonRev?ref=ts&fref=ts Sword Tibiart OnlineFacebook: https://www.facebook.com/swordtibiartonline
Postado Maio 12, 2015 10 anos sem problemas Continue meu filho desobediente Haverá paz quando você estiver terminado Coloque sua cabeça cansada para descansar Não chore mais
Postado Maio 12, 2015 10 anos O tópico foi movido para a área correta, preste mais atenção da próxima vez! Leia as regras do fórum: http://tibiaking.com/forum/topic/1281-regras-gerais/?p=7680 Este tópico foi movido: De: "OTServ → Suporte OTServ → Suporte de Servidores Derivados" Para: "OTServ → Scripting → Tutoriais de Scripting" ➥ Regras | Seções OTServ | Seções BOT
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