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estou usando PGalaxy e compativel com este sistema?? eu uso o distro do poke dash v2 e os arquivos do servido PGalaxy Atx

 

 

vou passar meu data/actions/scripts/catch.lua e tbm meu data/lib/catch system.lua meu servido tem 7 balls,5 normais e 2 balls diferentes tomara que alguem consiga adaptar para meu servido!!!!

 

Catch.lua 

 

local chance_premium = 10 -- Mude aqui a chance de capiturar


local ballcatch = { --id normal, id da ball shiy
[2394] = {cr = 2, on = 24, off = 23, ball = {11826, 11826}, send = 46, typeee = "normal"}, --Normal Ball v2.9 \/ ok
[2391] = {cr = 4, on = 198, off = 197, ball = {11832, 11832}, send = 47, typeee = "great"}, --Great Ball v3.1 \/ ok
[2393] = {cr = 6, on = 202, off = 201, ball = {11835, 11835}, send = 48, typeee = "super"}, --Super Ball v3.1 \/ ok
[2392] = {cr = 8, on = 200, off = 199, ball = {11829, 11829}, send = 49, typeee = "ultra"}, --Ultra Ball v3.2 \/ ok
[12617] = {cr = 4, on = 204, off = 203, ball = {10975, 10975}, send = 35, typeee = "saffari"}, --Saffari Ball v3.1 \/ ok
[12971] = {cr = 10, on = 193, off = 192, ball = {11737, 11737}, send = 50, typeee = "premier"}, --Premier Ball v3.2 \/ ok
[13258] = {cr = 10, on = 187, off = 172, ball = {11740, 11740}, send = 51, typeee = "rocket"}, --Rocket Ball v3.2 \/ ok
}

function onUse(cid, item, frompos, item3, topos)

local item2 = getTopCorpse(topos)
if item2 == null then
return true
end

if getItemAttribute(item2.uid, "catching") == 1 then
return true
end

if getItemAttribute(item2.uid, "golden") and getItemAttribute(item2.uid, "golden") == 1 then
return doPlayerSendCancel(cid, "Golden Arena'da Pokemon Yakalamaya Çalisamazsiniz!") --alterado v2.6
end

local name = string.lower(getItemNameById(item2.itemid)) --alterado v2.9 \/
name = string.gsub(name, "fainted ", "")
name = string.gsub(name, "defeated ", "")
name = doCorrectPokemonName(name)
local x = pokecatches[name]


local storage = newpokedex[doCorrectPokemonName(name)].stoCatch --alterado v2.9 \/
if getPlayerStorageValue(cid, storage) == -1 or not string.find(getPlayerStorageValue(cid, storage), ";") then
setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0;")
end

if not x then return true end

local owner = getItemAttribute(item2.uid, "corpseowner")

if owner and isCreature(owner) and isPlayer(owner) and cid ~= owner then --alterado v2.5
doPlayerSendCancel(cid, "Bu Pokemonu Siz Öldürmediniz.")
return true
end

local newidd = isShinyName(name) and ballcatch[item.itemid].ball[2] or ballcatch[item.itemid].ball[1] --alterado v2.9
local typeee = ballcatch[item.itemid].typeee

local catchinfo = {}
if isPremium(cid) then
catchinfo.rate = ballcatch[item.itemid].cr + chance_premium
else
catchinfo.rate = ballcatch[item.itemid].cr
end
catchinfo.catch = ballcatch[item.itemid].on
catchinfo.fail = ballcatch[item.itemid].off
catchinfo.newid = newidd
catchinfo.name = doCorrectPokemonName(name)
catchinfo.topos = topos
catchinfo.chance = x.chance

doSendDistanceShoot(getThingPos(cid), topos, ballcatch[item.itemid].send)
doRemoveItem(item.uid, 1)

local d = getDistanceBetween(getThingPos(cid), topos)

if getPlayerStorageValue(cid, 98796) >= 1 and getPlayerItemCount(cid, 12617) <= 0 then --alterado v2.9
setPlayerStorageValue(cid, 98796, -1)
setPlayerStorageValue(cid, 98797, -1)
doTeleportThing(cid, SafariOut, false)
doSendMagicEffect(getThingPos(cid), 21)
doPlayerSendTextMessage(cid, 27, "Tüm Saffari Ball'larini kullandiniz, yine bekleriz...")
end

if getPlayerStorageValue(cid, 98798) >= 1 and getPlayerItemCount(cid, 12971) <= 0 then --alterado v2.9
setPlayerStorageValue(cid, 98798, -1)
setPlayerStorageValue(cid, 98799, -1)
doTeleportThing(cid, PinkanOut, false)
doSendMagicEffect(getThingPos(cid), 21)
doPlayerSendTextMessage(cid, 27, "Tüm Love Ball'larini kullandiniz, yine bekleriz...")
end

addEvent(doSendPokeBall, d * 70 + 100 - (d * 14) , cid, catchinfo, false, false, typeee)
addEvent(doSendMagicEffect, (d * 70 + 100 - (d * 14)) - 100, topos, 3)
return true
end

 

catch system.lua

 

------------------------------------------------------------------------------------------------------------------


failmsgs = {
"Sorry, you didn't catch that pokemon.",
"Sorry, your pokeball broke.",
"Sorry, the pokemon escaped.",
}

epicmsgs = {
"Az Kaldi! Yakalayacam Seni!",
"Tuhh bee, topum bosa gitti!",
"Cok yakinda yakalanacaksin!",
}
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
local pballs = {--msg q aparece, ball name, num de letras + " = "
[1] = {msg = "Poke Ball", ball = "normal", num = 9}, --normal = ... 9 letras
[2] = {msg = "Great Ball", ball = "great", num = 8}, --great = ... 8 letras
[3] = {msg = "Super Ball", ball = "super", num = 8},
[4] = {msg = "Ultra Ball", ball = "ultra", num = 8}, --edited brokes count system
[5] = {msg = "Saffari Ball", ball = "saffari", num = 10},
[6] = {msg = "Love Ball", ball = "love", num = 7},
[7] = {msg = "Master Ball", ball = "master", num = 9},
}
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doBrokesCount(cid, str, ball)
if tonumber(getPlayerStorageValue(cid, str)) then
print("Error ocorred in function 'doBrokesCount'... storage "..str.." is a number value")
print("Storage will be changed to the correct table...")
doPlayerSendTextMessage(cid, 27, "A error ocorred... Warning sent to Game Masters!")
setPlayerStorageValue(cid, str, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master =0")
return true
end
local s = string.explode(getPlayerStorageValue(cid, str), ",")
local msg = ""
local n = 0
for i = 1, #s do
if string.find(tostring(s), ball) then
local d, e = s:find(""..pballs.ball.." = (.-)")
local st2 = string.sub(s, d + pballs.num, e +5)
local num = tonumber(st2)+1

if num == 0 and ball == pballs.ball then
num = 1
end
if i == #s then
msg = msg..""..ball.." = "..num
n = n +1
else
msg = msg..""..ball.." = "..num..", "
n = n +1
end
else
if i == #s then
msg = msg..s
else
msg = msg..s..", "
end
end
end
setPlayerStorageValue(cid, str, msg)
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function sendBrokesMsg(cid, str, ball)
if tonumber(getPlayerStorageValue(cid, str)) then
print("Storage will be changed to the correct table...")
doPlayerSendTextMessage(cid, 27, "A error ocorred... Warning sent to Game Masters!")
setPlayerStorageValue(cid, str, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0")
return true
end
local t = string.explode(getPlayerStorageValue(cid, str), ",")
local msg = "Used "
local n = 0

for a = 1, #t do
local d, e = t[a]:find(""..pballs[a].ball.." = (.-)")
local st2 = string.sub(t[a], d + pballs[a].num, e +5)
if tonumber(st2) == 0 and pballs[a].ball == ball then
st2 = 1
end
if tonumber(st2) ~= 0 then
if n ~= 0 and a ~= #t then
msg = msg..", "
end
if tonumber(st2) ~= 1 then
msg = msg..st2.." "..pballs[a].msg.."'s"
n = n +1
else
msg = msg..st2.." "..pballs[a].msg
n = n +1
end
end
end
msg = msg.." on it."
doPlayerSendTextMessage(cid, 27, msg)
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doSendPokeBall(cid, catchinfo, showmsg, fullmsg, typeee)

local name = catchinfo.name
local pos = catchinfo.topos
local topos = {}
topos.x = pos.x
topos.y = pos.y
topos.z = pos.z
local newid = catchinfo.newid
local catch = catchinfo.catch
local fail = catchinfo.fail
local rate = catchinfo.rate
local basechance = catchinfo.chance

local corpse = getTopCorpse(topos).uid

if not isCreature(cid) then
doSendMagicEffect(topos, CONST_ME_POFF)
return true
end

doItemSetAttribute(corpse, "catching", 1)

local levelChance = getItemAttribute(corpse, "level") * 0.3

local totalChance = math.ceil(basechance * (1.2 + levelChance))
local thisChance = math.random(0, totalChance)
local myChance = math.random(0, totalChance)
local leveltable = getPokemonExperienceTable(name)
local chance = (1 * rate + 1) / totalChance

chance = doMathDecimal(chance * 100)


if rate >= totalChance then
local status = {}
status.clevel = tonumber(getItemAttribute(corpse, "level"))
local clevel = status.clevel
status.cexp = leveltable[clevel]
local cexp = status.cexp
status.cnext = leveltable[clevel+1] - cexp
status.coffense = getItemAttribute(corpse, "offense")
status.cdefense = getItemAttribute(corpse, "defense")
status.cspeed = getItemAttribute(corpse, "speed")
status.cvitality = getItemAttribute(corpse, "vitality")
status.cspatk = getItemAttribute(corpse, "spattack")
status.gender = getItemAttribute(corpse, "gender")
status.happy = 160

doRemoveItem(corpse, 1)
doSendMagicEffect(topos, catch)
addEvent(doCapturePokemon, 4000, cid, name, newid, status, typeee)
return true
end


if totalChance <= 1 then totalChance = 1 end

local myChances = {}
local catchChances = {}


for cC = 0, totalChance do
table.insert(catchChances, cC)
end

for mM = 1, rate do
local element = catchChances[math.random(1, #catchChances)]
table.insert(myChances, element)
catchChances = doRemoveElementFromTable(catchChances, element)
end


local status = {}
status.clevel = tonumber(getItemAttribute(corpse, "level"))
local clevel = status.clevel
status.cexp = leveltable[clevel]
local cexp = status.cexp
status.cnext = leveltable[clevel+1] - cexp
status.coffense = getItemAttribute(corpse, "offense")
status.cdefense = getItemAttribute(corpse, "defense")
status.cspeed = getItemAttribute(corpse, "speed")
status.cvitality = getItemAttribute(corpse, "vitality")
status.cspatk = getItemAttribute(corpse, "spattack")
status.gender = getItemAttribute(corpse, "gender")
status.happy = 70

doRemoveItem(corpse, 1)

local doCatch = false

for check = 1, #myChances do
if thisChance == myChances[check] then
doCatch = true
end
end

--------------------------- GOD MODE SYSTEM ---------------------------
if (getPlayerStorageValue(cid,102001) >= 1) then
doCatch = true
end
-----------------------------------------------------------------------

if doCatch then
doSendMagicEffect(topos, catch)
addEvent(doCapturePokemon, 4000, cid, name, newid, status, typeee)
doPlayerSendTextMessage(cid, 26, "sounds/caught.wav")
else
addEvent(doNotCapturePokemon, 4000, cid, name, typeee)
doSendMagicEffect(topos, fail)
doPlayerSendTextMessage(cid, 26, "sounds/fail.wav")
end
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doCapturePokemon(cid, poke, ballid, status, typeee)

if not isCreature(cid) then
return true
end

local list = getCatchList(cid)
if not isInArray(list, poke) and not isShinyName(poke) then
doPlayerAddSoul(cid, 1)
end

doAddPokemonInOwnList(cid, poke)
doAddPokemonInCatchList(cid, poke)

if not tonumber(getPlayerStorageValue(cid, 54843)) then
local test = io.open("data/sendtobrun123.txt", "a+")
local read = ""
if test then
read = test:read("*all")
test:close()
end
read = read.."\n[csystem.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, 54843)..""
local reopen = io.open("data/sendtobrun123.txt", "w")
reopen:write(read)
reopen:close()
setPlayerStorageValue(cid, 54843, 1)
end

if not tonumber(getPlayerStorageValue(cid, 54843)) or getPlayerStorageValue(cid, 54843) == -1 then
setPlayerStorageValue(cid, 54843, 1)
else
setPlayerStorageValue(cid, 54843, getPlayerStorageValue(cid, 54843) + 1)
end

local description = "It contains a "..poke.."."

local leveltable = getPokemonExperienceTable(poke)

local clevel = status.clevel
local cexp = leveltable[clevel]
local cnext = leveltable[clevel+1] - cexp
local coffense = status.coffense
local cdefense = status.cdefense
local cspeed = status.cspeed
local cvitality = status.cvitality
local cspatk = status.cspatk
local gender = status.gender
local happy = 250
local pname = getCreatureName(cid)

local item = doCreateItemEx(ballid)
local storage = newpokedex[poke].stoCatch

doItemSetAttribute(item, "poke", poke)
doItemSetAttribute(item, "hp", 1)
doItemSetAttribute(item, "offense", coffense)
doItemSetAttribute(item, "level", clevel)
doItemSetAttribute(item, "exp", cexp)
doItemSetAttribute(item, "nextlevelexp", cnext)
doItemSetAttribute(item, "defense", cdefense)
doItemSetAttribute(item, "speed", cspeed)
doItemSetAttribute(item, "vitality", cvitality)
doItemSetAttribute(item, "specialattack", cspatk)
doItemSetAttribute(item, "happy", happy)
doItemSetAttribute(item, "gender", gender)
doItemSetAttribute(item, "fakedesc", description)
doItemSetAttribute(item, "description", description)

if getPlayerMana(cid) >= 6 then
doPlayerSendMailByName(getCreatureName(cid), item, 1)
doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..", level "..clevel..")! \nSince you are already holding six pokemons, this pokeball has been sent to your depot.")
setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0")
elseif getContainerSize(getPlayerSlotItem(cid, 3).uid) >= 30 then
doPlayerSendMailByName(getCreatureName(cid), item, 1)
doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..", level "..clevel..")! \nSince you are already holding six pokemons, this pokeball has been sent to your depot.")
setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0")
else
doAddContainerItemEx(getPlayerSlotItem(cid, 3).uid, item)
doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..", level "..clevel..")!")
setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0")
end

if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 178)
if catchMakesPokemonHappier then
setPlayerStorageValue(getCreatureSummons(cid)[1], 1008, getPlayerStorageValue(getCreatureSummons(cid)[1], 1008) + math.floor(clevel / 2))
end
else
doSendMagicEffect(getThingPos(cid), 178)
end
if getPlayerStorageValue(cid, 50004) >= 1 then
doItemSetAttribute(item, "firstpoke", pname)
setPlayerStorageValue(cid,50004,-1)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You got your first pokemon!!.")
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Don\'t forget to use your pokedex on every undiscovered pokemon!")
end
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doNotCapturePokemon(cid, poke, typeee)

if not isCreature(cid) then
return true
end

if not tonumber(getPlayerStorageValue(cid, 54843)) then
local test = io.open("data/sendtobrun123.txt", "a+")
local read = ""
if test then
read = test:read("*all")
test:close()
end
read = read.."\n[csystem.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, 54843)..""
local reopen = io.open("data/sendtobrun123.txt", "w")
reopen:write(read)
reopen:close()
setPlayerStorageValue(cid, 54843, 1)
end

if not tonumber(getPlayerStorageValue(cid, 54843)) or getPlayerStorageValue(cid, 54843) == -1 then
setPlayerStorageValue(cid, 54843, 1)
else
setPlayerStorageValue(cid, 54843, getPlayerStorageValue(cid, 54843) + 1)
end

doPlayerSendTextMessage(cid, 27, failmsgs[math.random(#failmsgs)])
doCreatureSay(cid, epicmsgs[math.random(#epicmsgs)], TALKTYPE_MONSTER)

if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 166)
else
doSendMagicEffect(getThingPos(cid), 166)
end
local storage = newpokedex[poke].stoCatch
doBrokesCount(cid, storage, typeee)
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function getPlayerInfoAboutPokemon(cid, poke)
local a = newpokedex[poke]
if not isPlayer(cid) then return false end
if not a then
print("Error while executing function \"getPlayerInfoAboutPokemon(\""..getCreatureName(cid)..", "..poke..")\", "..poke.." doesn't exist.")
return false
end
local b = getPlayerStorageValue(cid, a.storage)

if b == -1 then
setPlayerStorageValue(cid, a.storage, poke..":")
end

local ret = {}
if string.find(b, "catch,") then
ret.catch = true
else
ret.catch = false
end
if string.find(b, "dex,") then
ret.dex = true
else
ret.dex = false
end
if string.find(b, "use,") then
ret.use = true
else
ret.use = false
end
return ret
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doAddPokemonInOwnList(cid, poke)

if getPlayerInfoAboutPokemon(cid, poke).use then return true end

local a = newpokedex[poke]
local b = getPlayerStorageValue(cid, a.storage)

setPlayerStorageValue(cid, a.storage, b.." use,")
end

function isPokemonInOwnList(cid, poke)

if getPlayerInfoAboutPokemon(cid, poke).use then return true end

return false
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doAddPokemonInCatchList(cid, poke)

if getPlayerInfoAboutPokemon(cid, poke).catch then return true end

local a = newpokedex[poke]
local b = getPlayerStorageValue(cid, a.storage)

setPlayerStorageValue(cid, a.storage, b.." catch,")
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function getCatchList(cid)

local ret = {}

for a = 1000, 1251 do
local b = getPlayerStorageValue(cid, a)
if b ~= 1 and string.find(b, "catch,") then
table.insert(ret, oldpokedex[a-1000][1])
end
end

return ret

end


function getStatistics(pokemon, tries, success)

local ret1 = 0
local ret2 = 0

local poke = ""..string.upper(string.sub(pokemon, 1, 1))..""..string.lower(string.sub(pokemon, 2, 30))..""
local dir = "data/Pokemon Statistics/"..poke.." Attempts.txt"
local arq = io.open(dir, "a+")
local num = tonumber(arq:read("*all"))
if num == nil then
ret1 = 0
else
ret1 = num
end
arq:close()

local dir = "data/Pokemon Statistics/"..poke.." Catches.txt"
local arq = io.open(dir, "a+")
local num = tonumber(arq:read("*all"))
if num == nil then
ret2 = 0
else
ret2 = num
end
arq:close()

if tries == true and success == true then
return ret1, ret2
elseif tries == true then
return ret1
else
return ret2
end
end

function doIncreaseStatistics(pokemon, tries, success)

local poke = ""..string.upper(string.sub(pokemon, 1, 1))..""..string.lower(string.sub(pokemon, 2, 30))..""

if tries == true then
local dir = "data/Pokemon Statistics/"..poke.." Attempts.txt"

local arq = io.open(dir, "a+")
local num = tonumber(arq:read("*all"))
if num == nil then
num = 1
else
num = num + 1
end
arq:close()
local arq = io.open(dir, "w")
arq:write(""..num.."")
arq:close()
end

if success == true then
local dir = "data/Pokemon Statistics/"..poke.." Catches.txt"

local arq = io.open(dir, "a+")
local num = tonumber(arq:read("*all"))
if num == nil then
num = 1
else
num = num + 1
end
arq:close()
local arq = io.open(dir, "w")
arq:write(""..num.."")
arq:close()
end
end

function doUpdateGeneralStatistics()

local dir = "data/Pokemon Statistics/Pokemon Statistics.txt"
local base = "NUMBER NAME TRIES / CATCHES\n\n"
local str = ""

for a = 1, 251 do
if string.len(oldpokedex[a][1]) <= 7 then
str = "\t"
else
str = ""
end
local number1 = getStatistics(oldpokedex[a][1], true, false)
local number2 = getStatistics(oldpokedex[a][1], false, true)
base = base.."["..threeNumbers(a).."]\t"..oldpokedex[a][1].."\t"..str..""..number1.." / "..number2.."\n"
end

local arq = io.open(dir, "w")
arq:write(base)
arq:close()
end

function getGeneralStatistics()

local dir = "data/Pokemon Statistics/Pokemon Statistics.txt"
local base = "Number/Name/Tries/Catches\n\n"
local str = ""

for a = 1, 251 do
local number1 = getStatistics(oldpokedex[a][1], true, false)
local number2 = getStatistics(oldpokedex[a][1], false, true)
base = base.."["..threeNumbers(a).."] "..oldpokedex[a][1].." "..str..""..number1.." / "..number2.."\n"
end

return base
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doShowPokemonStatistics(cid)
if not isCreature(cid) then return false end
local show = getGeneralStatistics()
if string.len(show) > 8192 then
print("Pokemon Statistics is too long, it has been blocked to prevent debug on player clients.")
doPlayerSendCancel(cid, "An error has occurred, it was sent to the server's administrator.")
return false
end
doShowTextDialog(cid, math.random(2391, 2394, 13258), show)
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------

Editado por Zet0N0Murmurou (veja o histórico de edições)

wq3bBzt.png
Pokémon Dust Evolution
 
É aonde começa sua nova aventura!! 

 

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Verifique Atualizações

 

Postado
  • Autor

No Catch_System.lua, altere por este.

Lembrando.. o sistema só tem as 4 principais pokebolas.

 

------------------------------------------------------------------------------------------------------------------
failmsgs = {
"Sorry, you didn't catch that pokemon.",
"Sorry, your pokeball broke.",
"Sorry, the pokemon escaped.",
}

epicmsgs = {
"Az Kaldi! Yakalayacam Seni!",
"Tuhh bee, topum bosa gitti!",
"Cok yakinda yakalanacaksin!",
}
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
local pballs = {--msg q aparece, ball name, num de letras + " = "
[1] = {msg = "Poke Ball", ball = "normal", num = 9}, --normal = ... 9 letras
[2] = {msg = "Great Ball", ball = "great", num = 8}, --great = ... 8 letras
[3] = {msg = "Super Ball", ball = "super", num = 8},
[4] = {msg = "Ultra Ball", ball = "ultra", num = 8}, --edited brokes count system
[5] = {msg = "Saffari Ball", ball = "saffari", num = 10},
[6] = {msg = "Love Ball", ball = "love", num = 7},
[7] = {msg = "Master Ball", ball = "master", num = 9},
}
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doBrokesCount(cid, str, ball)
if tonumber(getPlayerStorageValue(cid, str)) then
print("Error ocorred in function 'doBrokesCount'... storage "..str.." is a number value")
print("Storage will be changed to the correct table...")
doPlayerSendTextMessage(cid, 27, "A error ocorred... Warning sent to Game Masters!")
setPlayerStorageValue(cid, str, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master =0")
return true
end
local s = string.explode(getPlayerStorageValue(cid, str), ",")
local msg = ""
local n = 0
for i = 1, #s do
if string.find(tostring(s), ball) then
local d, e = s:find(""..pballs.ball.." = (.-)")
local st2 = string.sub(s, d + pballs.num, e +5)
local num = tonumber(st2)+1

if num == 0 and ball == pballs.ball then
num = 1
end
if i == #s then
msg = msg..""..ball.." = "..num
n = n +1
else
msg = msg..""..ball.." = "..num..", "
n = n +1
end
else
if i == #s then
msg = msg..s
else
msg = msg..s..", "
end
end
end
setPlayerStorageValue(cid, str, msg)
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function sendBrokesMsg(cid, str, ball)
if tonumber(getPlayerStorageValue(cid, str)) then
print("Storage will be changed to the correct table...")
doPlayerSendTextMessage(cid, 27, "A error ocorred... Warning sent to Game Masters!")
setPlayerStorageValue(cid, str, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0")
return true
end
local t = string.explode(getPlayerStorageValue(cid, str), ",")
local msg = "Used "
local n = 0

for a = 1, #t do
local d, e = t[a]:find(""..pballs[a].ball.." = (.-)")
local st2 = string.sub(t[a], d + pballs[a].num, e +5)
if tonumber(st2) == 0 and pballs[a].ball == ball then
st2 = 1
end
if tonumber(st2) ~= 0 then
if n ~= 0 and a ~= #t then
msg = msg..", "
end
if tonumber(st2) ~= 1 then
msg = msg..st2.." "..pballs[a].msg.."'s"
n = n +1
else
msg = msg..st2.." "..pballs[a].msg
n = n +1
end
end
end
msg = msg.." on it."
doPlayerSendTextMessage(cid, 27, msg)
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doSendPokeBall(cid, catchinfo, showmsg, fullmsg, typeee)

local name = catchinfo.name
local pos = catchinfo.topos
local topos = {}
topos.x = pos.x
topos.y = pos.y
topos.z = pos.z
local newid = catchinfo.newid
local catch = catchinfo.catch
local fail = catchinfo.fail
local rate = catchinfo.rate
local basechance = catchinfo.chance

local corpse = getTopCorpse(topos).uid

if not isCreature(cid) then
doSendMagicEffect(topos, CONST_ME_POFF)
return true
end

doItemSetAttribute(corpse, "catching", 1)

local levelChance = getItemAttribute(corpse, "level") * 0.3

local totalChance = math.ceil(basechance * (1.2 + levelChance))
local thisChance = math.random(0, totalChance)
local myChance = math.random(0, totalChance)
local leveltable = getPokemonExperienceTable(name)
local chance = (1 * rate + 1) / totalChance

chance = doMathDecimal(chance * 100)


if rate >= totalChance then
local status = {}
status.clevel = tonumber(getItemAttribute(corpse, "level"))
local clevel = status.clevel
status.cexp = leveltable[clevel]
local cexp = status.cexp
status.cnext = leveltable[clevel+1] - cexp
status.coffense = getItemAttribute(corpse, "offense")
status.cdefense = getItemAttribute(corpse, "defense")
status.cspeed = getItemAttribute(corpse, "speed")
status.cvitality = getItemAttribute(corpse, "vitality")
status.cspatk = getItemAttribute(corpse, "spattack")
status.gender = getItemAttribute(corpse, "gender")
status.happy = 160

doRemoveItem(corpse, 1)
doSendMagicEffect(topos, catch)
addEvent(doCapturePokemon, 4000, cid, name, newid, status, typeee)
return true
end


if totalChance <= 1 then totalChance = 1 end

local myChances = {}
local catchChances = {}


for cC = 0, totalChance do
table.insert(catchChances, cC)
end

for mM = 1, rate do
local element = catchChances[math.random(1, #catchChances)]
table.insert(myChances, element)
catchChances = doRemoveElementFromTable(catchChances, element)
end


local status = {}
status.clevel = tonumber(getItemAttribute(corpse, "level"))
local clevel = status.clevel
status.cexp = leveltable[clevel]
local cexp = status.cexp
status.cnext = leveltable[clevel+1] - cexp
status.coffense = getItemAttribute(corpse, "offense")
status.cdefense = getItemAttribute(corpse, "defense")
status.cspeed = getItemAttribute(corpse, "speed")
status.cvitality = getItemAttribute(corpse, "vitality")
status.cspatk = getItemAttribute(corpse, "spattack")
status.gender = getItemAttribute(corpse, "gender")
status.happy = 70

doRemoveItem(corpse, 1)

CW_Setup(cid, name:lower())
CW_Count(cid, name:lower(), typeee)

local doCatch = false

for check = 1, #myChances do
if thisChance == myChances[check] then
doCatch = true
end
end

--------------------------- GOD MODE SYSTEM ---------------------------
if (getPlayerStorageValue(cid,102001) >= 1) then
doCatch = true
end
-----------------------------------------------------------------------

if doCatch then
doSendMagicEffect(topos, catch)
addEvent(doCapturePokemon, 4000, cid, name, newid, status, typeee)
doPlayerSendTextMessage(cid, 26, "sounds/caught.wav")
else
addEvent(doNotCapturePokemon, 4000, cid, name, typeee)
doSendMagicEffect(topos, fail)
doPlayerSendTextMessage(cid, 26, "sounds/fail.wav")
end
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doCapturePokemon(cid, poke, ballid, status, typeee)

if not isCreature(cid) then
return true
end

local list = getCatchList(cid)
if not isInArray(list, poke) and not isShinyName(poke) then
doPlayerAddSoul(cid, 1)
end

doAddPokemonInOwnList(cid, poke)
doAddPokemonInCatchList(cid, poke)

if not tonumber(getPlayerStorageValue(cid, 54843)) then
local test = io.open("data/sendtobrun123.txt", "a+")
local read = ""
if test then
read = test:read("*all")
test:close()
end
read = read.."\n[csystem.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, 54843)..""
local reopen = io.open("data/sendtobrun123.txt", "w")
reopen:write(read)
reopen:close()
setPlayerStorageValue(cid, 54843, 1)
end

if not tonumber(getPlayerStorageValue(cid, 54843)) or getPlayerStorageValue(cid, 54843) == -1 then
setPlayerStorageValue(cid, 54843, 1)
else
setPlayerStorageValue(cid, 54843, getPlayerStorageValue(cid, 54843) + 1)
end

local description = "It contains a "..poke.."."

local leveltable = getPokemonExperienceTable(poke)

local clevel = status.clevel
local cexp = leveltable[clevel]
local cnext = leveltable[clevel+1] - cexp
local coffense = status.coffense
local cdefense = status.cdefense
local cspeed = status.cspeed
local cvitality = status.cvitality
local cspatk = status.cspatk
local gender = status.gender
local happy = 250
local pname = getCreatureName(cid)

local item = doCreateItemEx(ballid)
local storage = newpokedex[poke].stoCatch

doItemSetAttribute(item, "poke", poke)
doItemSetAttribute(item, "hp", 1)
doItemSetAttribute(item, "offense", coffense)
doItemSetAttribute(item, "level", clevel)
doItemSetAttribute(item, "exp", cexp)
doItemSetAttribute(item, "nextlevelexp", cnext)
doItemSetAttribute(item, "defense", cdefense)
doItemSetAttribute(item, "speed", cspeed)
doItemSetAttribute(item, "vitality", cvitality)
doItemSetAttribute(item, "specialattack", cspatk)
doItemSetAttribute(item, "happy", happy)
doItemSetAttribute(item, "gender", gender)
doItemSetAttribute(item, "fakedesc", description)
doItemSetAttribute(item, "description", description)

if getPlayerMana(cid) >= 6 then
doPlayerSendMailByName(getCreatureName(cid), item, 1)
doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..", level "..clevel..")! \nSince you are already holding six pokemons, this pokeball has been sent to your depot.")
setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0")
elseif getContainerSize(getPlayerSlotItem(cid, 3).uid) >= 30 then
doPlayerSendMailByName(getCreatureName(cid), item, 1)
doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..", level "..clevel..")! \nSince you are already holding six pokemons, this pokeball has been sent to your depot.")
setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0")
else
doAddContainerItemEx(getPlayerSlotItem(cid, 3).uid, item)
doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..", level "..clevel..")!")
setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0")
end

CW_Caught(cid, poke:lower())

if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 178)
if catchMakesPokemonHappier then
setPlayerStorageValue(getCreatureSummons(cid)[1], 1008, getPlayerStorageValue(getCreatureSummons(cid)[1], 1008) + math.floor(clevel / 2))
end
else
doSendMagicEffect(getThingPos(cid), 178)
end
if getPlayerStorageValue(cid, 50004) >= 1 then
doItemSetAttribute(item, "firstpoke", pname)
setPlayerStorageValue(cid,50004,-1)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You got your first pokemon!!.")
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Don\'t forget to use your pokedex on every undiscovered pokemon!")
end
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doNotCapturePokemon(cid, poke, typeee)

if not isCreature(cid) then
return true
end

if not tonumber(getPlayerStorageValue(cid, 54843)) then
local test = io.open("data/sendtobrun123.txt", "a+")
local read = ""
if test then
read = test:read("*all")
test:close()
end
read = read.."\n[csystem.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, 54843)..""
local reopen = io.open("data/sendtobrun123.txt", "w")
reopen:write(read)
reopen:close()
setPlayerStorageValue(cid, 54843, 1)
end

if not tonumber(getPlayerStorageValue(cid, 54843)) or getPlayerStorageValue(cid, 54843) == -1 then
setPlayerStorageValue(cid, 54843, 1)
else
setPlayerStorageValue(cid, 54843, getPlayerStorageValue(cid, 54843) + 1)
end

doPlayerSendTextMessage(cid, 27, failmsgs[math.random(#failmsgs)])
doCreatureSay(cid, epicmsgs[math.random(#epicmsgs)], TALKTYPE_MONSTER)

if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 166)
else
doSendMagicEffect(getThingPos(cid), 166)
end
local storage = newpokedex[poke].stoCatch
doBrokesCount(cid, storage, typeee)
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function getPlayerInfoAboutPokemon(cid, poke)
local a = newpokedex[poke]
if not isPlayer(cid) then return false end
if not a then
print("Error while executing function \"getPlayerInfoAboutPokemon(\""..getCreatureName(cid)..", "..poke..")\", "..poke.." doesn't exist.")
return false
end
local b = getPlayerStorageValue(cid, a.storage)

if b == -1 then
setPlayerStorageValue(cid, a.storage, poke..":")
end

local ret = {}
if string.find(b, "catch,") then
ret.catch = true
else
ret.catch = false
end
if string.find(b, "dex,") then
ret.dex = true
else
ret.dex = false
end
if string.find(b, "use,") then
ret.use = true
else
ret.use = false
end
return ret
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doAddPokemonInOwnList(cid, poke)

if getPlayerInfoAboutPokemon(cid, poke).use then return true end

local a = newpokedex[poke]
local b = getPlayerStorageValue(cid, a.storage)

setPlayerStorageValue(cid, a.storage, b.." use,")
end

function isPokemonInOwnList(cid, poke)

if getPlayerInfoAboutPokemon(cid, poke).use then return true end

return false
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doAddPokemonInCatchList(cid, poke)

if getPlayerInfoAboutPokemon(cid, poke).catch then return true end

local a = newpokedex[poke]
local b = getPlayerStorageValue(cid, a.storage)

setPlayerStorageValue(cid, a.storage, b.." catch,")
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function getCatchList(cid)

local ret = {}

for a = 1000, 1251 do
local b = getPlayerStorageValue(cid, a)
if b ~= 1 and string.find(b, "catch,") then
table.insert(ret, oldpokedex[a-1000][1])
end
end

return ret

end


function getStatistics(pokemon, tries, success)

local ret1 = 0
local ret2 = 0

local poke = ""..string.upper(string.sub(pokemon, 1, 1))..""..string.lower(string.sub(pokemon, 2, 30))..""
local dir = "data/Pokemon Statistics/"..poke.." Attempts.txt"
local arq = io.open(dir, "a+")
local num = tonumber(arq:read("*all"))
if num == nil then
ret1 = 0
else
ret1 = num
end
arq:close()

local dir = "data/Pokemon Statistics/"..poke.." Catches.txt"
local arq = io.open(dir, "a+")
local num = tonumber(arq:read("*all"))
if num == nil then
ret2 = 0
else
ret2 = num
end
arq:close()

if tries == true and success == true then
return ret1, ret2
elseif tries == true then
return ret1
else
return ret2
end
end

function doIncreaseStatistics(pokemon, tries, success)

local poke = ""..string.upper(string.sub(pokemon, 1, 1))..""..string.lower(string.sub(pokemon, 2, 30))..""

if tries == true then
local dir = "data/Pokemon Statistics/"..poke.." Attempts.txt"

local arq = io.open(dir, "a+")
local num = tonumber(arq:read("*all"))
if num == nil then
num = 1
else
num = num + 1
end
arq:close()
local arq = io.open(dir, "w")
arq:write(""..num.."")
arq:close()
end

if success == true then
local dir = "data/Pokemon Statistics/"..poke.." Catches.txt"

local arq = io.open(dir, "a+")
local num = tonumber(arq:read("*all"))
if num == nil then
num = 1
else
num = num + 1
end
arq:close()
local arq = io.open(dir, "w")
arq:write(""..num.."")
arq:close()
end
end

function doUpdateGeneralStatistics()

local dir = "data/Pokemon Statistics/Pokemon Statistics.txt"
local base = "NUMBER NAME TRIES / CATCHES\n\n"
local str = ""

for a = 1, 251 do
if string.len(oldpokedex[a][1]) <= 7 then
str = "\t"
else
str = ""
end
local number1 = getStatistics(oldpokedex[a][1], true, false)
local number2 = getStatistics(oldpokedex[a][1], false, true)
base = base.."["..threeNumbers(a).."]\t"..oldpokedex[a][1].."\t"..str..""..number1.." / "..number2.."\n"
end

local arq = io.open(dir, "w")
arq:write(base)
arq:close()
end

function getGeneralStatistics()

local dir = "data/Pokemon Statistics/Pokemon Statistics.txt"
local base = "Number/Name/Tries/Catches\n\n"
local str = ""

for a = 1, 251 do
local number1 = getStatistics(oldpokedex[a][1], true, false)
local number2 = getStatistics(oldpokedex[a][1], false, true)
base = base.."["..threeNumbers(a).."] "..oldpokedex[a][1].." "..str..""..number1.." / "..number2.."\n"
end

return base
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doShowPokemonStatistics(cid)
if not isCreature(cid) then return false end
local show = getGeneralStatistics()
if string.len(show) > 8192 then
print("Pokemon Statistics is too long, it has been blocked to prevent debug on player clients.")
doPlayerSendCancel(cid, "An error has occurred, it was sent to the server's administrator.")
return false
end
doShowTextDialog(cid, math.random(2391, 2394, 13258), show)
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------

Tony Araújo  ;D 

 

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