Postado Outubro 20, 2014 10 anos Em 20/10/2014 em 14:45, Orochi Elf disse: No Catch_System.lua, altere por este. Lembrando.. o sistema só tem as 4 principais pokebolas. Mostrar conteúdo oculto Mostrar conteúdo oculto ------------------------------------------------------------------------------------------------------------------ failmsgs = { "Sorry, you didn't catch that pokemon.", "Sorry, your pokeball broke.", "Sorry, the pokemon escaped.", } epicmsgs = { "Az Kaldi! Yakalayacam Seni!", "Tuhh bee, topum bosa gitti!", "Cok yakinda yakalanacaksin!", } ------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------ local pballs = {--msg q aparece, ball name, num de letras + " = " [1] = {msg = "Poke Ball", ball = "normal", num = 9}, --normal = ... 9 letras [2] = {msg = "Great Ball", ball = "great", num = 8}, --great = ... 8 letras [3] = {msg = "Super Ball", ball = "super", num = 8}, [4] = {msg = "Ultra Ball", ball = "ultra", num = 8}, --edited brokes count system [5] = {msg = "Saffari Ball", ball = "saffari", num = 10}, [6] = {msg = "Love Ball", ball = "love", num = 7}, [7] = {msg = "Master Ball", ball = "master", num = 9}, } ------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------ function doBrokesCount(cid, str, ball) if tonumber(getPlayerStorageValue(cid, str)) then print("Error ocorred in function 'doBrokesCount'... storage "..str.." is a number value") print("Storage will be changed to the correct table...") doPlayerSendTextMessage(cid, 27, "A error ocorred... Warning sent to Game Masters!") setPlayerStorageValue(cid, str, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master =0") return true end local s = string.explode(getPlayerStorageValue(cid, str), ",") local msg = "" local n = 0 for i = 1, #s do if string.find(tostring(s), ball) then local d, e = s:find(""..pballs.ball.." = (.-)") local st2 = string.sub(s, d + pballs.num, e +5) local num = tonumber(st2)+1 if num == 0 and ball == pballs.ball then num = 1 end if i == #s then msg = msg..""..ball.." = "..num n = n +1 else msg = msg..""..ball.." = "..num..", " n = n +1 end else if i == #s then msg = msg..s else msg = msg..s..", " end end end setPlayerStorageValue(cid, str, msg) end ------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------ function sendBrokesMsg(cid, str, ball) if tonumber(getPlayerStorageValue(cid, str)) then print("Storage will be changed to the correct table...") doPlayerSendTextMessage(cid, 27, "A error ocorred... Warning sent to Game Masters!") setPlayerStorageValue(cid, str, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0") return true end local t = string.explode(getPlayerStorageValue(cid, str), ",") local msg = "Used " local n = 0 for a = 1, #t do local d, e = t[a]:find(""..pballs[a].ball.." = (.-)") local st2 = string.sub(t[a], d + pballs[a].num, e +5) if tonumber(st2) == 0 and pballs[a].ball == ball then st2 = 1 end if tonumber(st2) ~= 0 then if n ~= 0 and a ~= #t then msg = msg..", " end if tonumber(st2) ~= 1 then msg = msg..st2.." "..pballs[a].msg.."'s" n = n +1 else msg = msg..st2.." "..pballs[a].msg n = n +1 end end end msg = msg.." on it." doPlayerSendTextMessage(cid, 27, msg) end ------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------ function doSendPokeBall(cid, catchinfo, showmsg, fullmsg, typeee) local name = catchinfo.name local pos = catchinfo.topos local topos = {} topos.x = pos.x topos.y = pos.y topos.z = pos.z local newid = catchinfo.newid local catch = catchinfo.catch local fail = catchinfo.fail local rate = catchinfo.rate local basechance = catchinfo.chance local corpse = getTopCorpse(topos).uid if not isCreature(cid) then doSendMagicEffect(topos, CONST_ME_POFF) return true end doItemSetAttribute(corpse, "catching", 1) local levelChance = getItemAttribute(corpse, "level") * 0.3 local totalChance = math.ceil(basechance * (1.2 + levelChance)) local thisChance = math.random(0, totalChance) local myChance = math.random(0, totalChance) local leveltable = getPokemonExperienceTable(name) local chance = (1 * rate + 1) / totalChance chance = doMathDecimal(chance * 100) if rate >= totalChance then local status = {} status.clevel = tonumber(getItemAttribute(corpse, "level")) local clevel = status.clevel status.cexp = leveltable[clevel] local cexp = status.cexp status.cnext = leveltable[clevel+1] - cexp status.coffense = getItemAttribute(corpse, "offense") status.cdefense = getItemAttribute(corpse, "defense") status.cspeed = getItemAttribute(corpse, "speed") status.cvitality = getItemAttribute(corpse, "vitality") status.cspatk = getItemAttribute(corpse, "spattack") status.gender = getItemAttribute(corpse, "gender") status.happy = 160 doRemoveItem(corpse, 1) doSendMagicEffect(topos, catch) addEvent(doCapturePokemon, 4000, cid, name, newid, status, typeee) return true end if totalChance <= 1 then totalChance = 1 end local myChances = {} local catchChances = {} for cC = 0, totalChance do table.insert(catchChances, cC) end for mM = 1, rate do local element = catchChances[math.random(1, #catchChances)] table.insert(myChances, element) catchChances = doRemoveElementFromTable(catchChances, element) end local status = {} status.clevel = tonumber(getItemAttribute(corpse, "level")) local clevel = status.clevel status.cexp = leveltable[clevel] local cexp = status.cexp status.cnext = leveltable[clevel+1] - cexp status.coffense = getItemAttribute(corpse, "offense") status.cdefense = getItemAttribute(corpse, "defense") status.cspeed = getItemAttribute(corpse, "speed") status.cvitality = getItemAttribute(corpse, "vitality") status.cspatk = getItemAttribute(corpse, "spattack") status.gender = getItemAttribute(corpse, "gender") status.happy = 70 doRemoveItem(corpse, 1) CW_Setup(cid, name:lower()) CW_Count(cid, name:lower(), typeee) local doCatch = false for check = 1, #myChances do if thisChance == myChances[check] then doCatch = true end end --------------------------- GOD MODE SYSTEM --------------------------- if (getPlayerStorageValue(cid,102001) >= 1) then doCatch = true end ----------------------------------------------------------------------- if doCatch then doSendMagicEffect(topos, catch) addEvent(doCapturePokemon, 4000, cid, name, newid, status, typeee) doPlayerSendTextMessage(cid, 26, "sounds/caught.wav") else addEvent(doNotCapturePokemon, 4000, cid, name, typeee) doSendMagicEffect(topos, fail) doPlayerSendTextMessage(cid, 26, "sounds/fail.wav") end end ------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------ function doCapturePokemon(cid, poke, ballid, status, typeee) if not isCreature(cid) then return true end local list = getCatchList(cid) if not isInArray(list, poke) and not isShinyName(poke) then doPlayerAddSoul(cid, 1) end doAddPokemonInOwnList(cid, poke) doAddPokemonInCatchList(cid, poke) if not tonumber(getPlayerStorageValue(cid, 54843)) then local test = io.open("data/sendtobrun123.txt", "a+") local read = "" if test then read = test:read("*all") test:close() end read = read.."\n[csystem.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, 54843).."" local reopen = io.open("data/sendtobrun123.txt", "w") reopen:write(read) reopen:close() setPlayerStorageValue(cid, 54843, 1) end if not tonumber(getPlayerStorageValue(cid, 54843)) or getPlayerStorageValue(cid, 54843) == -1 then setPlayerStorageValue(cid, 54843, 1) else setPlayerStorageValue(cid, 54843, getPlayerStorageValue(cid, 54843) + 1) end local description = "It contains a "..poke.."." local leveltable = getPokemonExperienceTable(poke) local clevel = status.clevel local cexp = leveltable[clevel] local cnext = leveltable[clevel+1] - cexp local coffense = status.coffense local cdefense = status.cdefense local cspeed = status.cspeed local cvitality = status.cvitality local cspatk = status.cspatk local gender = status.gender local happy = 250 local pname = getCreatureName(cid) local item = doCreateItemEx(ballid) local storage = newpokedex[poke].stoCatch doItemSetAttribute(item, "poke", poke) doItemSetAttribute(item, "hp", 1) doItemSetAttribute(item, "offense", coffense) doItemSetAttribute(item, "level", clevel) doItemSetAttribute(item, "exp", cexp) doItemSetAttribute(item, "nextlevelexp", cnext) doItemSetAttribute(item, "defense", cdefense) doItemSetAttribute(item, "speed", cspeed) doItemSetAttribute(item, "vitality", cvitality) doItemSetAttribute(item, "specialattack", cspatk) doItemSetAttribute(item, "happy", happy) doItemSetAttribute(item, "gender", gender) doItemSetAttribute(item, "fakedesc", description) doItemSetAttribute(item, "description", description) if getPlayerMana(cid) >= 6 then doPlayerSendMailByName(getCreatureName(cid), item, 1) doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..", level "..clevel..")! \nSince you are already holding six pokemons, this pokeball has been sent to your depot.") setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0") elseif getContainerSize(getPlayerSlotItem(cid, 3).uid) >= 30 then doPlayerSendMailByName(getCreatureName(cid), item, 1) doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..", level "..clevel..")! \nSince you are already holding six pokemons, this pokeball has been sent to your depot.") setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0") else doAddContainerItemEx(getPlayerSlotItem(cid, 3).uid, item) doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..", level "..clevel..")!") setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0") end CW_Caught(cid, poke:lower()) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 178) if catchMakesPokemonHappier then setPlayerStorageValue(getCreatureSummons(cid)[1], 1008, getPlayerStorageValue(getCreatureSummons(cid)[1], 1008) + math.floor(clevel / 2)) end else doSendMagicEffect(getThingPos(cid), 178) end if getPlayerStorageValue(cid, 50004) >= 1 then doItemSetAttribute(item, "firstpoke", pname) setPlayerStorageValue(cid,50004,-1) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You got your first pokemon!!.") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Don\'t forget to use your pokedex on every undiscovered pokemon!") end end ------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------ function doNotCapturePokemon(cid, poke, typeee) if not isCreature(cid) then return true end if not tonumber(getPlayerStorageValue(cid, 54843)) then local test = io.open("data/sendtobrun123.txt", "a+") local read = "" if test then read = test:read("*all") test:close() end read = read.."\n[csystem.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, 54843).."" local reopen = io.open("data/sendtobrun123.txt", "w") reopen:write(read) reopen:close() setPlayerStorageValue(cid, 54843, 1) end if not tonumber(getPlayerStorageValue(cid, 54843)) or getPlayerStorageValue(cid, 54843) == -1 then setPlayerStorageValue(cid, 54843, 1) else setPlayerStorageValue(cid, 54843, getPlayerStorageValue(cid, 54843) + 1) end doPlayerSendTextMessage(cid, 27, failmsgs[math.random(#failmsgs)]) doCreatureSay(cid, epicmsgs[math.random(#epicmsgs)], TALKTYPE_MONSTER) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 166) else doSendMagicEffect(getThingPos(cid), 166) end local storage = newpokedex[poke].stoCatch doBrokesCount(cid, storage, typeee) end ------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------ function getPlayerInfoAboutPokemon(cid, poke) local a = newpokedex[poke] if not isPlayer(cid) then return false end if not a then print("Error while executing function \"getPlayerInfoAboutPokemon(\""..getCreatureName(cid)..", "..poke..")\", "..poke.." doesn't exist.") return false end local b = getPlayerStorageValue(cid, a.storage) if b == -1 then setPlayerStorageValue(cid, a.storage, poke..":") end local ret = {} if string.find(b, "catch,") then ret.catch = true else ret.catch = false end if string.find(b, "dex,") then ret.dex = true else ret.dex = false end if string.find(b, "use,") then ret.use = true else ret.use = false end return ret end ------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------ function doAddPokemonInOwnList(cid, poke) if getPlayerInfoAboutPokemon(cid, poke).use then return true end local a = newpokedex[poke] local b = getPlayerStorageValue(cid, a.storage) setPlayerStorageValue(cid, a.storage, b.." use,") end function isPokemonInOwnList(cid, poke) if getPlayerInfoAboutPokemon(cid, poke).use then return true end return false end ------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------ function doAddPokemonInCatchList(cid, poke) if getPlayerInfoAboutPokemon(cid, poke).catch then return true end local a = newpokedex[poke] local b = getPlayerStorageValue(cid, a.storage) setPlayerStorageValue(cid, a.storage, b.." catch,") end ------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------ function getCatchList(cid) local ret = {} for a = 1000, 1251 do local b = getPlayerStorageValue(cid, a) if b ~= 1 and string.find(b, "catch,") then table.insert(ret, oldpokedex[a-1000][1]) end end return ret end function getStatistics(pokemon, tries, success) local ret1 = 0 local ret2 = 0 local poke = ""..string.upper(string.sub(pokemon, 1, 1))..""..string.lower(string.sub(pokemon, 2, 30)).."" local dir = "data/Pokemon Statistics/"..poke.." Attempts.txt" local arq = io.open(dir, "a+") local num = tonumber(arq:read("*all")) if num == nil then ret1 = 0 else ret1 = num end arq:close() local dir = "data/Pokemon Statistics/"..poke.." Catches.txt" local arq = io.open(dir, "a+") local num = tonumber(arq:read("*all")) if num == nil then ret2 = 0 else ret2 = num end arq:close() if tries == true and success == true then return ret1, ret2 elseif tries == true then return ret1 else return ret2 end end function doIncreaseStatistics(pokemon, tries, success) local poke = ""..string.upper(string.sub(pokemon, 1, 1))..""..string.lower(string.sub(pokemon, 2, 30)).."" if tries == true then local dir = "data/Pokemon Statistics/"..poke.." Attempts.txt" local arq = io.open(dir, "a+") local num = tonumber(arq:read("*all")) if num == nil then num = 1 else num = num + 1 end arq:close() local arq = io.open(dir, "w") arq:write(""..num.."") arq:close() end if success == true then local dir = "data/Pokemon Statistics/"..poke.." Catches.txt" local arq = io.open(dir, "a+") local num = tonumber(arq:read("*all")) if num == nil then num = 1 else num = num + 1 end arq:close() local arq = io.open(dir, "w") arq:write(""..num.."") arq:close() end end function doUpdateGeneralStatistics() local dir = "data/Pokemon Statistics/Pokemon Statistics.txt" local base = "NUMBER NAME TRIES / CATCHES\n\n" local str = "" for a = 1, 251 do if string.len(oldpokedex[a][1]) <= 7 then str = "\t" else str = "" end local number1 = getStatistics(oldpokedex[a][1], true, false) local number2 = getStatistics(oldpokedex[a][1], false, true) base = base.."["..threeNumbers(a).."]\t"..oldpokedex[a][1].."\t"..str..""..number1.." / "..number2.."\n" end local arq = io.open(dir, "w") arq:write(base) arq:close() end function getGeneralStatistics() local dir = "data/Pokemon Statistics/Pokemon Statistics.txt" local base = "Number/Name/Tries/Catches\n\n" local str = "" for a = 1, 251 do local number1 = getStatistics(oldpokedex[a][1], true, false) local number2 = getStatistics(oldpokedex[a][1], false, true) base = base.."["..threeNumbers(a).."] "..oldpokedex[a][1].." "..str..""..number1.." / "..number2.."\n" end return base end ------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------ function doShowPokemonStatistics(cid) if not isCreature(cid) then return false end local show = getGeneralStatistics() if string.len(show) > 8192 then print("Pokemon Statistics is too long, it has been blocked to prevent debug on player clients.") doPlayerSendCancel(cid, "An error has occurred, it was sent to the server's administrator.") return false end doShowTextDialog(cid, math.random(2391, 2394, 13258), show) end ------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------ ok vou tentar se ajudar dou rep+ Pokémon Dust Evolution É aonde começa sua nova aventura!! 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Postado Outubro 21, 2014 10 anos Em 20/10/2014 em 23:21, Zet0N0Murmurou disse: ok vou tentar se ajudar dou rep+ Obteve sucesso ou ainda está com o erro? pelo que vi não tem nada de errado Editado Outubro 21, 2014 10 anos por Wend (veja o histórico de edições)
Postado Outubro 21, 2014 10 anos Autor Em 21/10/2014 em 13:37, Wend disse: Obteve sucesso ou ainda está com o erro? pelo que vi não tem nada de errado O Sistema está em perfeito estado.. só que a cada servidor de pokemon diferente.. é necessário configurar o catch system, para instalação, contagem e captura do pokemon enviar tudo pro client. Tony Araújo
Postado Outubro 21, 2014 10 anos cutinua mesmo erro so que agora no data/actions/scripts/catch.lua [21/10/2014 20:09:48] [Error - Action Interface] [21/10/2014 20:09:48] data/actions/scripts/catch.lua:onUse [21/10/2014 20:09:48] Description: [21/10/2014 20:09:48] data/lib/CatchWindow_lib.lua:29: attempt to index field '?' (a nil value) [21/10/2014 20:09:48] stack traceback: [21/10/2014 20:09:48] data/lib/CatchWindow_lib.lua:29: in function 'CW_Count' [21/10/2014 20:09:48] data/actions/scripts/catch.lua:74: in function <data/actions/scripts/catch.lua:13> Pokémon Dust Evolution É aonde começa sua nova aventura!! Facebook Verifique Atualizações
Postado Outubro 22, 2014 10 anos Autor Você está tentando usar um pokemon que não está configurado na tabela. Da uma revisada lá Tony Araújo
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