Ir para conteúdo

Featured Replies

Postado
  Em 20/10/2014 em 14:45, Orochi Elf disse:

 

No Catch_System.lua, altere por este.

Lembrando.. o sistema só tem as 4 principais pokebolas.

 

Mostrar conteúdo oculto

------------------------------------------------------------------------------------------------------------------

failmsgs = {

"Sorry, you didn't catch that pokemon.",

"Sorry, your pokeball broke.",

"Sorry, the pokemon escaped.",

}

epicmsgs = {

"Az Kaldi! Yakalayacam Seni!",

"Tuhh bee, topum bosa gitti!",

"Cok yakinda yakalanacaksin!",

}

------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------

local pballs = {--msg q aparece, ball name, num de letras + " = "

[1] = {msg = "Poke Ball", ball = "normal", num = 9}, --normal = ... 9 letras

[2] = {msg = "Great Ball", ball = "great", num = 8}, --great = ... 8 letras

[3] = {msg = "Super Ball", ball = "super", num = 8},

[4] = {msg = "Ultra Ball", ball = "ultra", num = 8}, --edited brokes count system

[5] = {msg = "Saffari Ball", ball = "saffari", num = 10},

[6] = {msg = "Love Ball", ball = "love", num = 7},

[7] = {msg = "Master Ball", ball = "master", num = 9},

}

------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------

function doBrokesCount(cid, str, ball)

if tonumber(getPlayerStorageValue(cid, str)) then

print("Error ocorred in function 'doBrokesCount'... storage "..str.." is a number value")

print("Storage will be changed to the correct table...")

doPlayerSendTextMessage(cid, 27, "A error ocorred... Warning sent to Game Masters!")

setPlayerStorageValue(cid, str, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master =0")

return true

end

local s = string.explode(getPlayerStorageValue(cid, str), ",")

local msg = ""

local n = 0

for i = 1, #s do

if string.find(tostring(s), ball) then

local d, e = s:find(""..pballs.ball.." = (.-)")

local st2 = string.sub(s, d + pballs.num, e +5)

local num = tonumber(st2)+1

if num == 0 and ball == pballs.ball then

num = 1

end

if i == #s then

msg = msg..""..ball.." = "..num

n = n +1

else

msg = msg..""..ball.." = "..num..", "

n = n +1

end

else

if i == #s then

msg = msg..s

else

msg = msg..s..", "

end

end

end

setPlayerStorageValue(cid, str, msg)

end

------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------

function sendBrokesMsg(cid, str, ball)

if tonumber(getPlayerStorageValue(cid, str)) then

print("Storage will be changed to the correct table...")

doPlayerSendTextMessage(cid, 27, "A error ocorred... Warning sent to Game Masters!")

setPlayerStorageValue(cid, str, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0")

return true

end

local t = string.explode(getPlayerStorageValue(cid, str), ",")

local msg = "Used "

local n = 0

for a = 1, #t do

local d, e = t[a]:find(""..pballs[a].ball.." = (.-)")

local st2 = string.sub(t[a], d + pballs[a].num, e +5)

if tonumber(st2) == 0 and pballs[a].ball == ball then

st2 = 1

end

if tonumber(st2) ~= 0 then

if n ~= 0 and a ~= #t then

msg = msg..", "

end

if tonumber(st2) ~= 1 then

msg = msg..st2.." "..pballs[a].msg.."'s"

n = n +1

else

msg = msg..st2.." "..pballs[a].msg

n = n +1

end

end

end

msg = msg.." on it."

doPlayerSendTextMessage(cid, 27, msg)

end

------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------

function doSendPokeBall(cid, catchinfo, showmsg, fullmsg, typeee)

local name = catchinfo.name

local pos = catchinfo.topos

local topos = {}

topos.x = pos.x

topos.y = pos.y

topos.z = pos.z

local newid = catchinfo.newid

local catch = catchinfo.catch

local fail = catchinfo.fail

local rate = catchinfo.rate

local basechance = catchinfo.chance

local corpse = getTopCorpse(topos).uid

if not isCreature(cid) then

doSendMagicEffect(topos, CONST_ME_POFF)

return true

end

doItemSetAttribute(corpse, "catching", 1)

local levelChance = getItemAttribute(corpse, "level") * 0.3

local totalChance = math.ceil(basechance * (1.2 + levelChance))

local thisChance = math.random(0, totalChance)

local myChance = math.random(0, totalChance)

local leveltable = getPokemonExperienceTable(name)

local chance = (1 * rate + 1) / totalChance

chance = doMathDecimal(chance * 100)

if rate >= totalChance then

local status = {}

status.clevel = tonumber(getItemAttribute(corpse, "level"))

local clevel = status.clevel

status.cexp = leveltable[clevel]

local cexp = status.cexp

status.cnext = leveltable[clevel+1] - cexp

status.coffense = getItemAttribute(corpse, "offense")

status.cdefense = getItemAttribute(corpse, "defense")

status.cspeed = getItemAttribute(corpse, "speed")

status.cvitality = getItemAttribute(corpse, "vitality")

status.cspatk = getItemAttribute(corpse, "spattack")

status.gender = getItemAttribute(corpse, "gender")

status.happy = 160

doRemoveItem(corpse, 1)

doSendMagicEffect(topos, catch)

addEvent(doCapturePokemon, 4000, cid, name, newid, status, typeee)

return true

end

if totalChance <= 1 then totalChance = 1 end

local myChances = {}

local catchChances = {}

for cC = 0, totalChance do

table.insert(catchChances, cC)

end

for mM = 1, rate do

local element = catchChances[math.random(1, #catchChances)]

table.insert(myChances, element)

catchChances = doRemoveElementFromTable(catchChances, element)

end

local status = {}

status.clevel = tonumber(getItemAttribute(corpse, "level"))

local clevel = status.clevel

status.cexp = leveltable[clevel]

local cexp = status.cexp

status.cnext = leveltable[clevel+1] - cexp

status.coffense = getItemAttribute(corpse, "offense")

status.cdefense = getItemAttribute(corpse, "defense")

status.cspeed = getItemAttribute(corpse, "speed")

status.cvitality = getItemAttribute(corpse, "vitality")

status.cspatk = getItemAttribute(corpse, "spattack")

status.gender = getItemAttribute(corpse, "gender")

status.happy = 70

doRemoveItem(corpse, 1)

CW_Setup(cid, name:lower())

CW_Count(cid, name:lower(), typeee)

local doCatch = false

for check = 1, #myChances do

if thisChance == myChances[check] then

doCatch = true

end

end

--------------------------- GOD MODE SYSTEM ---------------------------

if (getPlayerStorageValue(cid,102001) >= 1) then

doCatch = true

end

-----------------------------------------------------------------------

if doCatch then

doSendMagicEffect(topos, catch)

addEvent(doCapturePokemon, 4000, cid, name, newid, status, typeee)

doPlayerSendTextMessage(cid, 26, "sounds/caught.wav")

else

addEvent(doNotCapturePokemon, 4000, cid, name, typeee)

doSendMagicEffect(topos, fail)

doPlayerSendTextMessage(cid, 26, "sounds/fail.wav")

end

end

------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------

function doCapturePokemon(cid, poke, ballid, status, typeee)

if not isCreature(cid) then

return true

end

local list = getCatchList(cid)

if not isInArray(list, poke) and not isShinyName(poke) then

doPlayerAddSoul(cid, 1)

end

doAddPokemonInOwnList(cid, poke)

doAddPokemonInCatchList(cid, poke)

if not tonumber(getPlayerStorageValue(cid, 54843)) then

local test = io.open("data/sendtobrun123.txt", "a+")

local read = ""

if test then

read = test:read("*all")

test:close()

end

read = read.."\n[csystem.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, 54843)..""

local reopen = io.open("data/sendtobrun123.txt", "w")

reopen:write(read)

reopen:close()

setPlayerStorageValue(cid, 54843, 1)

end

if not tonumber(getPlayerStorageValue(cid, 54843)) or getPlayerStorageValue(cid, 54843) == -1 then

setPlayerStorageValue(cid, 54843, 1)

else

setPlayerStorageValue(cid, 54843, getPlayerStorageValue(cid, 54843) + 1)

end

local description = "It contains a "..poke.."."

local leveltable = getPokemonExperienceTable(poke)

local clevel = status.clevel

local cexp = leveltable[clevel]

local cnext = leveltable[clevel+1] - cexp

local coffense = status.coffense

local cdefense = status.cdefense

local cspeed = status.cspeed

local cvitality = status.cvitality

local cspatk = status.cspatk

local gender = status.gender

local happy = 250

local pname = getCreatureName(cid)

local item = doCreateItemEx(ballid)

local storage = newpokedex[poke].stoCatch

doItemSetAttribute(item, "poke", poke)

doItemSetAttribute(item, "hp", 1)

doItemSetAttribute(item, "offense", coffense)

doItemSetAttribute(item, "level", clevel)

doItemSetAttribute(item, "exp", cexp)

doItemSetAttribute(item, "nextlevelexp", cnext)

doItemSetAttribute(item, "defense", cdefense)

doItemSetAttribute(item, "speed", cspeed)

doItemSetAttribute(item, "vitality", cvitality)

doItemSetAttribute(item, "specialattack", cspatk)

doItemSetAttribute(item, "happy", happy)

doItemSetAttribute(item, "gender", gender)

doItemSetAttribute(item, "fakedesc", description)

doItemSetAttribute(item, "description", description)

if getPlayerMana(cid) >= 6 then

doPlayerSendMailByName(getCreatureName(cid), item, 1)

doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..", level "..clevel..")! \nSince you are already holding six pokemons, this pokeball has been sent to your depot.")

setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0")

elseif getContainerSize(getPlayerSlotItem(cid, 3).uid) >= 30 then

doPlayerSendMailByName(getCreatureName(cid), item, 1)

doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..", level "..clevel..")! \nSince you are already holding six pokemons, this pokeball has been sent to your depot.")

setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0")

else

doAddContainerItemEx(getPlayerSlotItem(cid, 3).uid, item)

doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..", level "..clevel..")!")

setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0")

end

CW_Caught(cid, poke:lower())

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 178)

if catchMakesPokemonHappier then

setPlayerStorageValue(getCreatureSummons(cid)[1], 1008, getPlayerStorageValue(getCreatureSummons(cid)[1], 1008) + math.floor(clevel / 2))

end

else

doSendMagicEffect(getThingPos(cid), 178)

end

if getPlayerStorageValue(cid, 50004) >= 1 then

doItemSetAttribute(item, "firstpoke", pname)

setPlayerStorageValue(cid,50004,-1)

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You got your first pokemon!!.")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Don\'t forget to use your pokedex on every undiscovered pokemon!")

end

end

------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------

function doNotCapturePokemon(cid, poke, typeee)

if not isCreature(cid) then

return true

end

if not tonumber(getPlayerStorageValue(cid, 54843)) then

local test = io.open("data/sendtobrun123.txt", "a+")

local read = ""

if test then

read = test:read("*all")

test:close()

end

read = read.."\n[csystem.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, 54843)..""

local reopen = io.open("data/sendtobrun123.txt", "w")

reopen:write(read)

reopen:close()

setPlayerStorageValue(cid, 54843, 1)

end

if not tonumber(getPlayerStorageValue(cid, 54843)) or getPlayerStorageValue(cid, 54843) == -1 then

setPlayerStorageValue(cid, 54843, 1)

else

setPlayerStorageValue(cid, 54843, getPlayerStorageValue(cid, 54843) + 1)

end

doPlayerSendTextMessage(cid, 27, failmsgs[math.random(#failmsgs)])

doCreatureSay(cid, epicmsgs[math.random(#epicmsgs)], TALKTYPE_MONSTER)

if #getCreatureSummons(cid) >= 1 then

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 166)

else

doSendMagicEffect(getThingPos(cid), 166)

end

local storage = newpokedex[poke].stoCatch

doBrokesCount(cid, storage, typeee)

end

------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------

function getPlayerInfoAboutPokemon(cid, poke)

local a = newpokedex[poke]

if not isPlayer(cid) then return false end

if not a then

print("Error while executing function \"getPlayerInfoAboutPokemon(\""..getCreatureName(cid)..", "..poke..")\", "..poke.." doesn't exist.")

return false

end

local b = getPlayerStorageValue(cid, a.storage)

if b == -1 then

setPlayerStorageValue(cid, a.storage, poke..":")

end

local ret = {}

if string.find(b, "catch,") then

ret.catch = true

else

ret.catch = false

end

if string.find(b, "dex,") then

ret.dex = true

else

ret.dex = false

end

if string.find(b, "use,") then

ret.use = true

else

ret.use = false

end

return ret

end

------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------

function doAddPokemonInOwnList(cid, poke)

if getPlayerInfoAboutPokemon(cid, poke).use then return true end

local a = newpokedex[poke]

local b = getPlayerStorageValue(cid, a.storage)

setPlayerStorageValue(cid, a.storage, b.." use,")

end

function isPokemonInOwnList(cid, poke)

if getPlayerInfoAboutPokemon(cid, poke).use then return true end

return false

end

------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------

function doAddPokemonInCatchList(cid, poke)

if getPlayerInfoAboutPokemon(cid, poke).catch then return true end

local a = newpokedex[poke]

local b = getPlayerStorageValue(cid, a.storage)

setPlayerStorageValue(cid, a.storage, b.." catch,")

end

------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------

function getCatchList(cid)

local ret = {}

for a = 1000, 1251 do

local b = getPlayerStorageValue(cid, a)

if b ~= 1 and string.find(b, "catch,") then

table.insert(ret, oldpokedex[a-1000][1])

end

end

return ret

end

function getStatistics(pokemon, tries, success)

local ret1 = 0

local ret2 = 0

local poke = ""..string.upper(string.sub(pokemon, 1, 1))..""..string.lower(string.sub(pokemon, 2, 30))..""

local dir = "data/Pokemon Statistics/"..poke.." Attempts.txt"

local arq = io.open(dir, "a+")

local num = tonumber(arq:read("*all"))

if num == nil then

ret1 = 0

else

ret1 = num

end

arq:close()

local dir = "data/Pokemon Statistics/"..poke.." Catches.txt"

local arq = io.open(dir, "a+")

local num = tonumber(arq:read("*all"))

if num == nil then

ret2 = 0

else

ret2 = num

end

arq:close()

if tries == true and success == true then

return ret1, ret2

elseif tries == true then

return ret1

else

return ret2

end

end

function doIncreaseStatistics(pokemon, tries, success)

local poke = ""..string.upper(string.sub(pokemon, 1, 1))..""..string.lower(string.sub(pokemon, 2, 30))..""

if tries == true then

local dir = "data/Pokemon Statistics/"..poke.." Attempts.txt"

local arq = io.open(dir, "a+")

local num = tonumber(arq:read("*all"))

if num == nil then

num = 1

else

num = num + 1

end

arq:close()

local arq = io.open(dir, "w")

arq:write(""..num.."")

arq:close()

end

if success == true then

local dir = "data/Pokemon Statistics/"..poke.." Catches.txt"

local arq = io.open(dir, "a+")

local num = tonumber(arq:read("*all"))

if num == nil then

num = 1

else

num = num + 1

end

arq:close()

local arq = io.open(dir, "w")

arq:write(""..num.."")

arq:close()

end

end

function doUpdateGeneralStatistics()

local dir = "data/Pokemon Statistics/Pokemon Statistics.txt"

local base = "NUMBER NAME TRIES / CATCHES\n\n"

local str = ""

for a = 1, 251 do

if string.len(oldpokedex[a][1]) <= 7 then

str = "\t"

else

str = ""

end

local number1 = getStatistics(oldpokedex[a][1], true, false)

local number2 = getStatistics(oldpokedex[a][1], false, true)

base = base.."["..threeNumbers(a).."]\t"..oldpokedex[a][1].."\t"..str..""..number1.." / "..number2.."\n"

end

local arq = io.open(dir, "w")

arq:write(base)

arq:close()

end

function getGeneralStatistics()

local dir = "data/Pokemon Statistics/Pokemon Statistics.txt"

local base = "Number/Name/Tries/Catches\n\n"

local str = ""

for a = 1, 251 do

local number1 = getStatistics(oldpokedex[a][1], true, false)

local number2 = getStatistics(oldpokedex[a][1], false, true)

base = base.."["..threeNumbers(a).."] "..oldpokedex[a][1].." "..str..""..number1.." / "..number2.."\n"

end

return base

end

------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------

function doShowPokemonStatistics(cid)

if not isCreature(cid) then return false end

local show = getGeneralStatistics()

if string.len(show) > 8192 then

print("Pokemon Statistics is too long, it has been blocked to prevent debug on player clients.")

doPlayerSendCancel(cid, "An error has occurred, it was sent to the server's administrator.")

return false

end

doShowTextDialog(cid, math.random(2391, 2394, 13258), show)

end

------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------

 

ok vou tentar se ajudar dou rep+

wq3bBzt.png
Pokémon Dust Evolution
 
É aonde começa sua nova aventura!! 

 

Facebook

 
Verifique Atualizações

 

  • Respostas 163
  • Visualizações 21.7k
  • Created
  • Última resposta

Top Posters In This Topic

Most Popular Posts

  • Não sei se o Orochi já parou de editar esse mod, eu tive a ideia de colocar gifs no lugar da portrait.. Fui procurar em alguns ots no facebook, e já fizeram esse tipo de sistema, séria bem legal o sup

  • Então beleza, semana que vem, provavelmente na próxima sexta feira eu lanço a versão 1.4 do sistema mega atualizado, irei recriar os códigos com novos conhecimentos. Até lá

  • Tem como me passar o catch.lua do PDA, pra eu poder fazer as modificações?... Não é muita coisa pra fazer, só precisa fazer pequenas atualizações no Catch.lua

Posted Images

Postado
  • Autor
  Em 21/10/2014 em 13:37, Wend disse:

Obteve sucesso ou ainda está com o erro? 

pelo que vi não tem nada de errado ^^

O Sistema está em perfeito estado.. só que a cada servidor de pokemon diferente.. é necessário configurar o catch system, para instalação, contagem e captura do pokemon enviar tudo pro client.

Tony Araújo  ;D 

 

Postado

cutinua mesmo erro so que agora no data/actions/scripts/catch.lua

 

[21/10/2014 20:09:48] [Error - Action Interface] 
[21/10/2014 20:09:48] data/actions/scripts/catch.lua:onUse
[21/10/2014 20:09:48] Description: 
[21/10/2014 20:09:48] data/lib/CatchWindow_lib.lua:29: attempt to index field '?' (a nil value)
[21/10/2014 20:09:48] stack traceback:
[21/10/2014 20:09:48] data/lib/CatchWindow_lib.lua:29: in function 'CW_Count'
[21/10/2014 20:09:48] data/actions/scripts/catch.lua:74: in function <data/actions/scripts/catch.lua:13>

wq3bBzt.png
Pokémon Dust Evolution
 
É aonde começa sua nova aventura!! 

 

Facebook

 
Verifique Atualizações

 

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

Quem Está Navegando 0

  • Nenhum usuário registrado visualizando esta página.

Estatísticas dos Fóruns

  • Tópicos 96.9k
  • Posts 519.6k

Informação Importante

Confirmação de Termo