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Estou finalizando o site e os 2 scripts (/globalevents/shop.lua)que tenho pro shop do gesior estão bugados.

 

Este aqui que já veio no pack do site, ele entrega os itens do site, mas entrega a cada 30 segundos(intervalo setado no globalevents.xml) e no site marca que nao foram entregues:

-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 18
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
    local result_plr = db.storeQuery("SELECT * FROM z_ots_comunication")
    if(result_plr ~= false) then
        repeat
            local id = tonumber(result.getDataInt(result_plr, "id"))
            local action = tostring(result.getDataString(result_plr, "action"))
            local delete = tonumber(result.getDataInt(result_plr, "delete_it"))
            local cid = getPlayerByName(tostring(result.getDataString(result_plr, "name")))
            if(cid) then
                local itemtogive_id = tonumber(result.getDataInt(result_plr, "param1"))
                local itemtogive_count = tonumber(result.getDataInt(result_plr, "param2"))
                local container_id = tonumber(result.getDataInt(result_plr, "param3"))
                local container_count = tonumber(result.getDataInt(result_plr, "param4"))
                local add_item_type = tostring(result.getDataString(result_plr, "param5"))
                local add_item_name = tostring(result.getDataString(result_plr, "param6"))
                local storage = tostring(result.getDataString(result_plr, "param7"))
                local received_item = 0
                local full_weight = 0
                if(add_item_type == 'container') then
                    container_weight = getItemWeight(container_id, 1)
                    if(isItemRune(itemtogive_id)) then
                        items_weight = container_count * getItemWeight(itemtogive_id, 1)
                    else
                        items_weight = container_count * getItemWeight(itemtogive_id, itemtogive_count)
                    end
                    full_weight = items_weight + container_weight
                else
                    full_weight = getItemWeight(itemtogive_id, itemtogive_count)
                    if(isItemRune(itemtogive_id)) then
                        full_weight = getItemWeight(itemtogive_id, 1)
                    else
                        full_weight = getItemWeight(itemtogive_id, itemtogive_count)
                    end
                end
                local free_cap = getPlayerFreeCap(cid)
                if(full_weight <= free_cap) then
                    if(add_item_type == 'container') then
                        local new_container = doCreateItemEx(container_id, 1)
                        local iter = 0
                        while(iter ~= container_count) do
                            doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
                            iter = iter + 1
                        end
                        received_item = doPlayerAddItemEx(cid, new_container)
                    else
                        local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
                        received_item = doPlayerAddItemEx(cid, new_item)
                    end
                    if(type(received_item) == "number" and received_item == RETURNVALUE_NOERROR) then
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received '.. add_item_name ..' from ArenaTibia Shop.')
                        setPlayerStorageValue(cid,storage+555884621212,1)
                        db.query("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
                        db.query("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
                    else
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, ' '.. add_item_name ..' from ArenaTibia Shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
                    end
                else
                    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, ' '.. add_item_name ..' ArenaTibia Shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
                end
            end
        until not result.next(result_plr)
        result.free(result_plr)
    end
    return true
end

 

 

E este que peguei desse pacote pagseguro(que foi feito p/ funcionar no tfs1.0) mas que n entrega o item:

-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "data/lib/000-constants.CODE=LUA")
SHOP_MSG_TYPE = MESSAGE_STATUS_CONSOLE_BLUE
-- time (in seconds) between queries to MySQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
    local result_plr = db.getResult("SELECT * FROM `z_ots_comunication` WHERE `type` = 'login';")
    if(result_plr:getID() ~= -1) then
        while(true) do
            id = tonumber(result_plr:getDataInt("id"))
            action = tostring(result_plr:getDataString("action"))
            delete = tonumber(result_plr:getDataInt("delete_it"))
            cid = getCreatureByName(tostring(result_plr:getDataString("name")))
            if isPlayer(cid) == TRUE then
                local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
                local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
                local container_id = tonumber(result_plr:getDataInt("param3"))
                local container_count = tonumber(result_plr:getDataInt("param4"))
                local add_item_type = tostring(result_plr:getDataString("param5"))
                local add_item_name = tostring(result_plr:getDataString("param6"))
                local received_item = 0
                local full_weight = 0
                if add_item_type == 'container' then
                    container_weight = getItemWeightById(container_id, 1)
                    if isItemRune(itemtogive_id) == TRUE then
                        items_weight = container_count * getItemWeightById(itemtogive_id, 1)
                    else
                        items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
                    end
                    full_weight = items_weight + container_weight
                else
                    full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
                    if isItemRune(itemtogive_id) == TRUE then
                        full_weight = getItemWeightById(itemtogive_id, 1)
                    else
                        full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
                    end
                end
                local free_cap = getPlayerFreeCap(cid)
                if full_weight <= free_cap then
                    if add_item_type == 'container' then
                        local new_container = doCreateItemEx(container_id, 1)
                        doItemSetAttribute(new_container, "description", 'Bought by ' .. getCreatureName(cid) .. ' [ID:' .. id .. '].')
                        doItemSetAttribute(new_container, "tid", id)
                        local iter = 0
                        while iter ~= container_count do
                            local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
                            doItemSetAttribute(new_item, "description", 'Bought by ' .. getCreatureName(cid) .. ' [ID:' .. id .. '].')
                            doItemSetAttribute(new_item, "tid", id)
                            doAddContainerItemEx(new_container, new_item)
                            iter = iter + 1
                        end
                        received_item = doPlayerAddItemEx(cid, new_container)
                    else
                        local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
                        doItemSetAttribute(new_item, "description", 'Bought by ' .. getCreatureName(cid) .. ' [ID:' .. id .. '].')
                        doItemSetAttribute(new_item, "tid", id)
                        received_item = doPlayerAddItemEx(cid, new_item)
                    end
                    if received_item == RETURNVALUE_NOERROR then
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
                        doPlayerSave(cid)
                        db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
                        db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
                    else
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
                    end
                else
                    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
                end
            end
            if not(result_plr:next()) then
                break
            end
        end
        result_plr:free()
    end
    return true
end

 

Alguém save o problema de um deles ou tem um funcional pra compartilhar? '-'

Editado por rolas69 (veja o histórico de edições)

Resolvido por rolas69

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Postado

Usa esse :

-- ### CONFIG ###
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
    local result_plr = db.storeQuery("SELECT * FROM z_ots_comunication")
    if result_plr ~= false then
        repeat
            local id = tonumber(result.getDataInt(result_plr, "id"))
            local action = tostring(result.getDataString(result_plr, "action"))
            local delete = tonumber(result.getDataInt(result_plr, "delete_it"))
            local player = Player(tostring(result.getDataString(result_plr, "name")))
            if player then
                local itemtogive_id = tonumber(result.getDataInt(result_plr, "param1"))
                local itemtogive_count = tonumber(result.getDataInt(result_plr, "param2"))
                local container_id = tonumber(result.getDataInt(result_plr, "param3"))
                local container_count = tonumber(result.getDataInt(result_plr, "param4"))
                local add_item_type = tostring(result.getDataString(result_plr, "param5"))
                local add_item_name = tostring(result.getDataString(result_plr, "param6"))
                local received_item = 0
                local full_weight = 0
		local itemType = ItemType(itemtogive_id)
                if add_item_type == 'container' then
                    if itemType:isRune() then
                        items_weight = container_count * itemType:getWeight()
                    else
                        items_weight = container_count * itemType:getWeight(itemtogive_count)
                    end
                    full_weight = items_weight + ItemType(container_id):getWeight()
                else
                    if itemType:isRune() then
                        full_weight = itemType:getWeight()
                    else
                        full_weight = itemType:getWeight(itemtogive_count)
                    end
                end
                local free_cap = player:getFreeCapacity()
                if full_weight <= free_cap then
                    if add_item_type == 'container' then
                        local new_container = Game.createItem(container_id, 1)
                        local iter = 0
                        while iter ~= container_count do
                            new_container:addItem(itemtogive_id, itemtogive_count)
                            iter = iter + 1
                        end
                        received_item = player:addItemEx(new_container)
                    else
                        local new_item = Game.createItem(itemtogive_id, itemtogive_count)
                        received_item = player:addItemEx(new_item)
                    end
                    if type(received_item) == 'number' and received_item == RETURNVALUE_NOERROR then
                        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, 'You received >> '.. add_item_name ..' << from OTS shop.')
                        db.query("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
                        db.query("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
                    else
                        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
                    end
                else
                    player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
                end
            end
        until not result.next(result_plr)
        result.free(result_plr)
    end
    return true
end

EQD4Qy4.gif

Postado
  • Autor

Usa esse :

-- ### CONFIG ###
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
    local result_plr = db.storeQuery("SELECT * FROM z_ots_comunication")
    if result_plr ~= false then
        repeat
            local id = tonumber(result.getDataInt(result_plr, "id"))
            local action = tostring(result.getDataString(result_plr, "action"))
            local delete = tonumber(result.getDataInt(result_plr, "delete_it"))
            local player = Player(tostring(result.getDataString(result_plr, "name")))
            if player then
                local itemtogive_id = tonumber(result.getDataInt(result_plr, "param1"))
                local itemtogive_count = tonumber(result.getDataInt(result_plr, "param2"))
                local container_id = tonumber(result.getDataInt(result_plr, "param3"))
                local container_count = tonumber(result.getDataInt(result_plr, "param4"))
                local add_item_type = tostring(result.getDataString(result_plr, "param5"))
                local add_item_name = tostring(result.getDataString(result_plr, "param6"))
                local received_item = 0
                local full_weight = 0
		local itemType = ItemType(itemtogive_id)
                if add_item_type == 'container' then
                    if itemType:isRune() then
                        items_weight = container_count * itemType:getWeight()
                    else
                        items_weight = container_count * itemType:getWeight(itemtogive_count)
                    end
                    full_weight = items_weight + ItemType(container_id):getWeight()
                else
                    if itemType:isRune() then
                        full_weight = itemType:getWeight()
                    else
                        full_weight = itemType:getWeight(itemtogive_count)
                    end
                end
                local free_cap = player:getFreeCapacity()
                if full_weight <= free_cap then
                    if add_item_type == 'container' then
                        local new_container = Game.createItem(container_id, 1)
                        local iter = 0
                        while iter ~= container_count do
                            new_container:addItem(itemtogive_id, itemtogive_count)
                            iter = iter + 1
                        end
                        received_item = player:addItemEx(new_container)
                    else
                        local new_item = Game.createItem(itemtogive_id, itemtogive_count)
                        received_item = player:addItemEx(new_item)
                    end
                    if type(received_item) == 'number' and received_item == RETURNVALUE_NOERROR then
                        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, 'You received >> '.. add_item_name ..' << from OTS shop.')
                        db.query("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
                        db.query("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
                    else
                        player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
                    end
                else
                    player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
                end
            end
        until not result.next(result_plr)
        result.free(result_plr)
    end
    return true
end

 

Nao funcionou :/

*Algm conhece algum outro problema (fora do shop.lua) que cause isso ou que "cause" nao entregar os itens?

Editado por rolas69 (veja o histórico de edições)

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