Postado Janeiro 4, 2017 8 anos Olá, eu tenho alguns script que é de um ot 7.92, eu queria usar esses sistema em um ot 10.99 com tfs 1.2 alguém pode me ajuda ? Spoiler local function Blood15(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) end end local function Blood14(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood15, 1 * 2000, cid) end end local function Blood13(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood14, 1 * 2000, cid) end end local function Blood12(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood13, 1 * 2000, cid) end end local function Blood11(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood12, 1 * 2000, cid) end end local function Blood10(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood11, 1 * 2000, cid) end end local function Blood9(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood10, 1 * 2000, cid) end end local function Blood8(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood9, 1 * 2000, cid) end end local function Blood7(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood8, 1 * 2000, cid) end end local function Blood6(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood7, 1 * 2000, cid) end end local function Blood5(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood6, 1 * 2000, cid) end end local function Blood4(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood5, 1 * 2000, cid) end end local function Blood3(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood4, 1 * 2000, cid) end end local function Blood2(cid) if isPlayer(cid) == TRUE then doPlayerAddHealth(cid,(12*getPlayerMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood3, 1 * 2000, cid) end end local function Blood1(cid) if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 51) addEvent(Blood2, 1 * 2000, cid) end end local Speed = createConditionObject(CONDITION_HASTE) setConditionParam(Speed, CONDITION_PARAM_TICKS, 30000) setConditionFormula(Speed, 0, 6000, 0, 6000) local Immortal = createConditionObject(CONDITION_IMMORTAL) setConditionParam(Immortal, CONDITION_PARAM_TICKS, 6000) local Bog = createConditionObject(CONDITION_BLOOD) setConditionParam(Bog, CONDITION_PARAM_TICKS, 30000) function onUse(cid, item, frompos, item2, topos) chronos = { lookType = 251,lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet, lookAddons = getCreatureOutfit(cid).lookAddons } hazus = { lookType = 194,lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet, lookAddons = getCreatureOutfit(cid).lookAddons } kazard = { lookType = 262,lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet, lookAddons = getCreatureOutfit(cid).lookAddons } immortal = { lookType = getCreatureOutfit(cid).lookType,lookHead = 79,lookBody = 79,lookLegs = 79,lookFeet = 79, lookAddons = 3 } skill = getPlayerSkill(cid,0) magic = getPlayerMagLevel(cid) Blood = math.random(1,4) -- Exhausted Settings -- local exhausted_seconds2 = 1 -- How many seconds local exhausted_storagevalue2 = 9893 -- Storage Value local exhausted_seconds3 = 2 -- How many seconds local exhausted_storagevalue3 = 8162 -- Storage Value local exhausted_seconds4 = 1 -- How many seconds local exhausted_storagevalue4 = 6245 -- Storage Value -- Exhausted Settings END -- if getPlayerSoul(cid) <= 49 then doPlayerSendTextMessage(cid,20,'Desculpe, você não tem Souls suficiente.') return TRUE end if getCondition(cid, CONDITION_EXHAUSTED) == TRUE then doPlayerSendCancel(cid,"Está esgotado.") return TRUE end if getCondition(cid, CONDITION_BLOOD) == TRUE then doPlayerSendTextMessage(cid,20,'Você não pode usar um blood of gods durante o efeito de outro.') return TRUE end if(os.time() < getPlayerStorageValue(cid, exhausted_storagevalue2)) then doPlayerSendCancel(cid,"Você está muito cansado.") return TRUE end if(os.time() < getPlayerStorageValue(cid, exhausted_storagevalue3)) then doPlayerSendCancel(cid,"Você está muito cansado.") return TRUE end if(os.time() < getPlayerStorageValue(cid, exhausted_storagevalue4)) then doPlayerSendCancel(cid,"Está esgotado.") return TRUE end if Blood == 1 and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue2)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue3)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue4)) then doTargetCombatCondition(0, cid, Bog, 255) doPlayerAddHealth(cid,10*getPlayerMaxHealth(cid)/100) doPlayerAddMana(cid,10*getPlayerMaxHealth(cid)/100) doSetCreatureOutfit(cid, immortal, 6000) doSendMagicEffect(getCreaturePosition(cid), 12) doTargetCombatCondition(0, cid, Immortal, 51) doPlayerSay(cid, "Muahaha!", TALKTYPE_ORANGE_1) addEvent(Blood1, 1*2000,cid) doPlayerAddSoul(cid,-50) doRemoveItem(item.uid,1) elseif Blood == 2 and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue2)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue3)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue4)) then doTargetCombatCondition(0, cid, Bog, 255) doPlayerAddHealth(cid,10*getPlayerMaxHealth(cid)/100) doPlayerAddMana(cid,10*getPlayerMaxHealth(cid)/100) doSetCreatureOutfit(cid, immortal, 6000) doSendMagicEffect(getCreaturePosition(cid), 12) doTargetCombatCondition(0, cid, Immortal, 51) doPlayerSay(cid, "Muahaha!", TALKTYPE_ORANGE_1) addEvent(Blood1, 1*2000,cid) doPlayerAddSoul(cid,-50) doRemoveItem(item.uid,1) elseif Blood == 3 and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue2)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue3)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue4)) then doTargetCombatCondition(0, cid, Bog, 255) doPlayerAddHealth(cid,10*getPlayerMaxHealth(cid)/100) doPlayerAddMana(cid,10*getPlayerMaxHealth(cid)/100) doSetCreatureOutfit(cid, immortal, 6000) doSendMagicEffect(getCreaturePosition(cid), 12) doTargetCombatCondition(0, cid, Immortal, 51) doPlayerSay(cid, "Muahaha!", TALKTYPE_ORANGE_1) addEvent(Blood1, 1*2000,cid) doPlayerAddSoul(cid,-50) doRemoveItem(item.uid,1) elseif Blood == 4 and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue2)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue3)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue4)) then doTargetCombatCondition(0, cid, Bog, 255) doPlayerAddHealth(cid,10*getPlayerMaxHealth(cid)/100) doPlayerAddMana(cid,10*getPlayerMaxHealth(cid)/100) doSetCreatureOutfit(cid, immortal, 6000) doSendMagicEffect(getCreaturePosition(cid), 12) doTargetCombatCondition(0, cid, Immortal, 51) doPlayerSay(cid, "Muahaha!", TALKTYPE_ORANGE_1) addEvent(Blood1, 1*2000,cid) doPlayerAddSoul(cid,-50) doRemoveItem(item.uid,1) end end se possível me dizer oque tenho que mudar. Eu tentei arrumar e fiz isso, ele parou de dar erro, mas ele cura o char apenas uma vez, ele deveria cura varias vezes. pode se por causa do storage ? Spoiler local function Blood15(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) end end local function Blood14(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) registerCreatureEvent(Blood15, 1 * 2000, cid) end end local function Blood13(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) registerCreatureEvent(Blood14, 1 * 2000, cid) end end local function Blood12(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) registerCreatureEvent(Blood13, 1 * 2000, cid) end end local function Blood11(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) registerCreatureEvent(Blood12, 1 * 2000, cid) end end local function Blood10(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) registerCreatureEvent(Blood11, 1 * 2000, cid) end end local function Blood9(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) registerCreatureEvent(Blood10, 1 * 2000, cid) end end local function Blood8(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) registerCreatureEvent(Blood9, 1 * 2000, cid) end end local function Blood7(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) registerCreatureEvent(Blood8, 1 * 2000, cid) end end local function Blood6(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) registerCreatureEvent(Blood7, 1 * 2000, cid) end end local function Blood5(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) registerCreatureEvent(Blood6, 1 * 2000, cid) end end local function Blood4(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) registerCreatureEvent(Blood5, 1 * 2000, cid) end end local function Blood3(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) registerCreatureEvent(Blood4, 1 * 2000, cid) end end local function Blood2(cid) if isPlayer(cid) == TRUE then doCreatureAddHealth(cid,(12*getCreatureMaxHealth(cid)/100)+(skill*6)+(magic*2)) doPlayerAddMana(cid,(12*getPlayerMaxMana(cid)/100)+(skill*6)+(magic*2)) doSendMagicEffect(getCreaturePosition(cid), 51) registerCreatureEvent(Blood3, 1 * 2000, cid) end end local function Blood1(cid) if isPlayer(cid) == TRUE then doSendMagicEffect(getCreaturePosition(cid), 51) registerCreatureEvent(Blood2, 1 * 2000, cid) end end local Speed = createConditionObject(CONDITION_HASTE) setConditionParam(Speed, CONDITION_PARAM_TICKS, 30000) setConditionFormula(Speed, 0, 6000, 0, 6000) local Immortal = createConditionObject(CONDITION_IMMORTAL) setConditionParam(Immortal, CONDITION_PARAM_TICKS, 6000) local Bog = createConditionObject(CONDITION_BLOOD) setConditionParam(Bog, CONDITION_PARAM_TICKS, 30000) function onUse(cid, item, frompos, item2, topos) chronos = { lookType = 251,lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet, lookAddons = getCreatureOutfit(cid).lookAddons } hazus = { lookType = 194,lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet, lookAddons = getCreatureOutfit(cid).lookAddons } kazard = { lookType = 262,lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet, lookAddons = getCreatureOutfit(cid).lookAddons } immortal = { lookType = getCreatureOutfit(cid).lookType,lookHead = 79,lookBody = 79,lookLegs = 79,lookFeet = 79, lookAddons = 3 } skill = getPlayerSkill(cid,0) magic = getPlayerMagLevel(cid) Blood = math.random(1,4) -- Exhausted Settings -- local exhausted_seconds2 = 1 -- How many seconds local exhausted_storagevalue2 = 9893 -- Storage Value local exhausted_seconds3 = 2 -- How many seconds local exhausted_storagevalue3 = 8162 -- Storage Value local exhausted_seconds4 = 1 -- How many seconds local exhausted_storagevalue4 = 6245 -- Storage Value -- Exhausted Settings END -- if getPlayerSoul(cid) <= 1 then doPlayerSendTextMessage(cid,20,'Desculpe, você não tem Souls suficiente.') return TRUE end if doAddCondition(cid, CONDITION_EXHAUSTED) == TRUE then doPlayerSendCancel(cid,"Está esgotado.") return TRUE end if doAddCondition(cid, CONDITION_BLOOD) == TRUE then doPlayerSendTextMessage(cid,20,'Você não pode usar um blood of gods durante o efeito de outro.') return TRUE end if(os.time() < getPlayerStorageValue(cid, exhausted_storagevalue2)) then doPlayerSendCancel(cid,"Você está muito cansado.") return TRUE end if(os.time() < getPlayerStorageValue(cid, exhausted_storagevalue3)) then doPlayerSendCancel(cid,"Você está muito cansado.") return TRUE end if(os.time() < getPlayerStorageValue(cid, exhausted_storagevalue4)) then doPlayerSendCancel(cid,"Está esgotado.") return TRUE end if Blood == 1 and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue2)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue3)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue4)) then setCombatCondition(0, cid, Bog, 255) doCreatureAddHealth(cid,10*getCreatureMaxHealth(cid)/100) doPlayerAddMana(cid,10*getCreatureMaxHealth(cid)/100) doSetCreatureOutfit(cid, immortal, 6000) doSendMagicEffect(getCreaturePosition(cid), 12) setCombatCondition(0, cid, Immortal, 51) doCreatureSay(cid, "Muahaha!", TALKTYPE_ORANGE_1) registerCreatureEvent(Blood1, 1*2000,cid) doPlayerAddSoul(cid,-50) doRemoveItem(item.uid,1) elseif Blood == 2 and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue2)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue3)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue4)) then setCombatCondition(0, cid, Bog, 255) doCreatureAddHealth(cid,10*getCreatureMaxHealth(cid)/100) doPlayerAddMana(cid,10*getCreatureMaxHealth(cid)/100) doSetCreatureOutfit(cid, immortal, 6000) doSendMagicEffect(getCreaturePosition(cid), 12) setCombatCondition(0, cid, Immortal, 51) doCreatureSay(cid, "Muahaha!", TALKTYPE_ORANGE_1) registerCreatureEvent(Blood1, 1*2000,cid) doPlayerAddSoul(cid,-50) doRemoveItem(item.uid,1) elseif Blood == 3 and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue2)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue3)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue4)) then setCombatCondition(0, cid, Bog, 255) doCreatureAddHealth(cid,10*getCreatureMaxHealth(cid)/100) doPlayerAddMana(cid,10*getCreatureMaxHealth(cid)/100) doSetCreatureOutfit(cid, immortal, 6000) doSendMagicEffect(getCreaturePosition(cid), 12) setCombatCondition(0, cid, Immortal, 51) doCreatureSay(cid, "Muahaha!", TALKTYPE_ORANGE_1) registerCreatureEvent(Blood1, 1*2000,cid) doPlayerAddSoul(cid,-50) doRemoveItem(item.uid,1) elseif Blood == 4 and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue2)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue3)) and (os.time() >= getPlayerStorageValue(cid, exhausted_storagevalue4)) then setCombatCondition(0, cid, Bog, 255) doCreatureAddHealth(cid,10*getCreatureMaxHealth(cid)/100) doPlayerAddMana(cid,10*getCreatureMaxHealth(cid)/100) doSetCreatureOutfit(cid, immortal, 6000) doSendMagicEffect(getCreaturePosition(cid), 12) setCombatCondition(0, cid, Immortal, 51) doCreatureSay(cid, "Muahaha!", TALKTYPE_ORANGE_1) registerCreatureEvent(Blood1, 1*2000,cid) doPlayerAddSoul(cid,-50) doRemoveItem(item.uid,1) end end Alguém pode me ajudar ? Editado Janeiro 4, 2017 8 anos por koringa (veja o histórico de edições)
Postado Janeiro 4, 2017 8 anos Esta é uma mensagem automática! Este tópico foi movido para a área correta.Pedimos que você leia as regras do fórum. Spoiler This is an automated message! This topic has been moved to the correct area.Please read the forum rules.
Postado Janeiro 4, 2017 8 anos Poxa é complicado. As versões 7 são muito obsoletas. Se o cara quiser fazer isso de graça talvez venha cheio de bugs e erros. Enviado de meu LG-K350 usando Tapatalk
Postado Janeiro 4, 2017 8 anos Autor não quero que alguém faça pra mim, sei que é chato e trabalhoso, quero que alguém me diz oque devo fazer mais o menos. tipo se tenho que mudar tudo ou simplesmente faze o storage, porque esse script dava muito erro antes, eu mudei algumas coisa e ele parou de da erro, ele da as animação dele mas só cura uma vez, ele deveria cura varias vezes, quero sabe como faço isso.
Postado Janeiro 4, 2017 8 anos Nossa, esse script da para fazer em umas 50 linhas. É mais fácil você explicar o que é para fazer, do que ler isso; Discord: vankk #7765 Precisando de ajuda? Entre em contato comigo via Discord. Muitos vêm seus muitos dias de glória, mas poucos vêm seus muitos dias de luta.
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.