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Em 19/02/2018 em 17:23, Weslley Kiyo disse:

Área VIP quase finalizada. Feita pelo @Subyth!

 

Está em GIF(140mb), pode parecer lento para internet lentas.

https://i.imgur.com/16lTHaE.gifv

 

Fiquei muito tempo sem postar, projeto saiu do pause :)

 

 

 ????????????????????? não era global?

Scriptszinhos:

 

Não abandone seu tópico, quando você tiver a dúvida resolvida sozinho tente ensinar aos outros como resolve-la (você pode não ser o único com o problema) e quando ela for resolvida por outra pessoa não se esqueça de marcar como melhor resposta e deixar o gostei.

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Sinceramente tá meio confuso isso aí. Se é pro servidor ser o "Global mais completo", ele deveria seguir os upgrades à risca, ou seja, ser da mesma versão que o global da CIP.

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12 horas atrás, Heyron disse:

Sinceramente tá meio confuso isso aí. Se é pro servidor ser o "Global mais completo", ele deveria seguir os upgrades à risca, ou seja, ser da mesma versão que o global da CIP.

Eu não vou realizar updates para as mesmas versões que a CIP. O servidor será 8.60 com alguns updates possíveis para esta versão.

Já dei exemplos como hunts em svargrond, quaras em liberty bay e outros...

 

Arrumei o nome do tópico!

 

Algumas coisas no servidor estão custom como trainer online, tasks novas e outras coisas.

Os npcs foram refeitos, do zero.

Um pequeno exemplo:

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)              npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)           npcHandler:onCreatureDisappear(cid)         end
function onCreatureSay(cid, type, msg)      npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                          npcHandler:onThink()                        end
function onPlayerEndTrade(cid)              npcHandler:onPlayerEndTrade(cid)            end
function onPlayerCloseChannel(cid)          npcHandler:onPlayerCloseChannel(cid)        end

function creatureSayCallback(cid, type, msg)
    if not npcHandler:isFocused(cid) then
        return false
	end
	
	if msgcontains(msg, "secrets") then
	    npcHandler:say({"The spirits speak about a great battle on these isles. Cause for the conflict was the strong magic here. ...",
						"The others are resistance fighters for whom old ideals are hold true and that are the assertors of the native people."}, cid, 4000)
        npcHandler.topic[cid] = 0
	end
	return true
end

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)
 
shopModule:addSellableItem({'black skull'}, 9969, 4000, 'black skull')
shopModule:addSellableItem({'blood herb'}, 2798, 500, 'blood herb')
shopModule:addSellableItem({'enigmatic voodoo skull'}, 5670, 4000, 'enigmatic voodoo skull')
shopModule:addSellableItem({'mysterious voodoo skull'}, 5669, 4000, 'mysterious voodoo skull')
shopModule:addSellableItem({'blood goblet'}, 9447, 10000, 'blood goblet')


npcHandler:setMessage(MESSAGE_GREET, "Be greeted, child. What do you want in an old shaman's hut?")

keywordHandler:addKeyword({"ancestors"}, StdModule.say, {npcHandler = npcHandler, text = "The ancestors still have contact to the world of those alive. If you know how to talk to them, they can be wise guides and powerful friends."})
keywordHandler:addKeyword({"banana"}, StdModule.say, {npcHandler = npcHandler, text = "A banana staff is the sign of a high ape magician."})
keywordHandler:addKeyword({"cult"}, StdModule.say, {npcHandler = npcHandler, text = "The cult is a mockery of true voodoo. They play with powers they don't even rudimentarily understand and some dark and sinister power is working behind the curtains. Some evil puppet master is misusing them for plans unknown to me."})
keywordHandler:addKeyword({"cure"}, StdModule.say, {npcHandler = npcHandler, text = "It's my part to cure the body and the spirit. Only the people can cure the land they inhabit."})
keywordHandler:addKeyword({"dark power"}, StdModule.say, {npcHandler = npcHandler, text = "In the shadow of the depth, a strange and enigmatic race evolved. Using magic to the darkest purposes."})
keywordHandler:addKeyword({"goroma"}, StdModule.say, {npcHandler = npcHandler, text = "One of the Forbidden Islands. No sane captain will agree to bring you there."})
keywordHandler:addKeyword({"isles"}, StdModule.say, {npcHandler = npcHandler, text = "These isles are a place of strong but secret magic. This magic is strong enough to devour the souls of the weak."})
keywordHandler:addKeyword({"king"}, StdModule.say, {npcHandler = npcHandler, text = "The king is far away. Our myth are closer to us than any king in faraway Thais could ever be."})
keywordHandler:addKeyword({"magic"}, StdModule.say, {npcHandler = npcHandler, text = "Magic here is like a powerful and wild beast. You need all your strength to master it. If you fail, your punishment will be swift and hard. Voodoo gives me the power and wisdom necessary to handle those energies."})
keywordHandler:addKeyword({"magic currents"}, StdModule.say, {npcHandler = npcHandler, text = "Hm, well one could call it like this I guess. Magic is strong on these isles. Too strong for many to handle it safely."})
keywordHandler:addKeyword({"mermaid"}, StdModule.say, {npcHandler = npcHandler, text = "The mermaids are a possible offspring of one of the magical creatures that some ancient race once created here."})
keywordHandler:addKeyword({"pirates"}, StdModule.say, {npcHandler = npcHandler, text = "You have to understand that there are two groups of people that are called pirates. One consists of evil thieves and murderers for whom the word pirate actually stands for."})
keywordHandler:addKeyword({"spirits"}, StdModule.say, {npcHandler = npcHandler, text = "Spirits are all around us and on these isles they are especially strong and numerous."})
keywordHandler:addKeyword({"thais"}, StdModule.say, {npcHandler = npcHandler, text = "The people see the Thaian occupation like a crippling disease that befalls our isles. Some try to live with it, others are looking for a cure."})
keywordHandler:addKeyword({"venore"}, StdModule.say, {npcHandler = npcHandler, text = "The tradesmen of Venore are tainted with greed. They have so little spirituality that their souls must be starving."})
keywordHandler:addKeyword({"civilisations"}, StdModule.say, {npcHandler = npcHandler, text = "He spirits tell about two powerful races that once called this area their home. They annihilated themselves in a war."})
keywordHandler:addKeyword({"disarranged"}, StdModule.say, {npcHandler = npcHandler, text = "Hm, well one could call it like this I guess. Magic is strong on these isles. Too strong for many to handle it safely."})
keywordHandler:addKeyword({"forever"}, StdModule.say, {npcHandler = npcHandler, text = "Yes, the ancestors hint that there has been some disaster in the past that disarranged the magic of the isles and destroyed whole civilisations."})
keywordHandler:addAliasKeyword({"disaster"})
keywordHandler:addKeyword({"quaras"}, StdModule.say, {npcHandler = npcHandler, text = "This race rose from slavery to a shadow of their former masters. The dark power that once ruled the ocean here was annihilated by some disaster and the quara used to be one of their serving races."})
keywordHandler:addKeyword({"shaman"}, StdModule.say, {npcHandler = npcHandler, text = "I was chosen by the spirits of the ancestors to serve the people as healer and spiritual leader."})
keywordHandler:addKeyword({"voodoo"}, StdModule.say, {npcHandler = npcHandler, text = "Together with the spirits of the ancestors, I seek for wisdom. Together we can change the flow of magic to do things that are beyond the limits of ordinary magic."})


npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

 

Eu fiz uma área VIP pois pretendo abrir o servidor mas estou em conflito com o PayToWin que isso vai tornar.

Ainda não liberei o acesso ao continente VIP,  apenas o fiz e compartilhei com vocês.

Editado por Weslley Kiyo (veja o histórico de edições)

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