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NPC comprando flasks/vial por storage


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Fala pessoal, hoje venho trazer um sisteminha básico que eu fiz pro meu OT e achei bacana e resolvi postar aqui.

Ele está baseado no 1.3, porém em breve posso postar para 0.x.

 

Como ele funciona?

Ao usar uma poção, você não irá receber o vial ou a flask, e ao invés disso você irá ganhar uma storage. Ao chega no NPC e falar vial ou flasks ele irá te perguntar se você gostaria de receber pelo preço das poções utilizadas.

O sistema é baseado na storage 75123.

 

Em actions, ache o arquivo potions.lua

Como era:

local berserk = Condition(CONDITION_ATTRIBUTES)
berserk:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
berserk:setParameter(CONDITION_PARAM_SKILL_MELEE, 5)
berserk:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
berserk:setParameter(CONDITION_PARAM_BUFF_SPELL, true)

local mastermind = Condition(CONDITION_ATTRIBUTES)
mastermind:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
mastermind:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 3)
mastermind:setParameter(CONDITION_PARAM_BUFF_SPELL, true)

local bullseye = Condition(CONDITION_ATTRIBUTES)
bullseye:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
bullseye:setParameter(CONDITION_PARAM_SKILL_DISTANCE, 5)
bullseye:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
bullseye:setParameter(CONDITION_PARAM_BUFF_SPELL, true)

local potions = {
	[6558] = {transform = {7588, 7589}, effect = CONST_ME_DRAWBLOOD},
	[7439] = {condition = berserk, vocations = {4, 8}, effect = CONST_ME_MAGIC_RED, description = "Only knights may drink this potion.", text = "You feel stronger."},
	[7440] = {condition = mastermind, vocations = {1, 2, 5, 6}, effect = CONST_ME_MAGIC_BLUE, description = "Only sorcerers and druids may drink this potion.", text = "You feel smarter."},
	[7443] = {condition = bullseye, vocations = {3, 7}, effect = CONST_ME_MAGIC_GREEN, description = "Only paladins may drink this potion.", text = "You feel more accurate."},
	[7588] = {health = {250, 350}, vocations = {3, 4, 7, 8}, level = 50, flask = 7634, description = "Only knights and paladins of level 50 or above may drink this fluid."},
	[7589] = {mana = {115, 185}, vocations = {1, 2, 3, 5, 6, 7}, level = 50, flask = 7634, description = "Only sorcerers, druids and paladins of level 50 or above may drink this fluid."},
	[7590] = {mana = {150, 250}, vocations = {1, 2, 5, 6}, level = 80, flask = 7635, description = "Only druids and sorcerers of level 80 or above may drink this fluid."},
	[7591] = {health = {425, 575}, vocations = {4, 8}, level = 80, flask = 7635, description = "Only knights of level 80 or above may drink this fluid."},
	[7618] = {health = {125, 175}, flask = 7636},
	[7620] = {mana = {75, 125}, flask = 7636},
	[8472] = {health = {250, 350}, mana = {100, 200}, vocations = {3, 7}, level = 80, flask = 7635, description = "Only paladins of level 80 or above may drink this fluid."},
	[8473] = {health = {650, 850}, vocations = {4, 8}, level = 130, flask = 7635, description = "Only knights of level 130 or above may drink this fluid."},
	[8474] = {antidote = true, flask = 7636},
	[8704] = {health = {60, 90}, flask = 7636},
	[26029] = {mana = {425, 575}, vocations = {1, 2, 5, 6}, level = 130, flask = 7635, description = "Only druids and sorcerers of level 130 or above may drink this fluid."},
	[26030] = {health = {420, 580}, mana = {250, 350}, vocations = {3, 7}, level = 130, flask = 7635, description = "Only paladins of level 130 or above may drink this fluid."},
	[26031] = {health = {875, 1125}, vocations = {4, 8}, level = 200, flask = 7635, description = "Only knights of level 200 or above may drink this fluid."}
}

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
	if type(target) == "userdata" and not target:isPlayer() then
		return false
	end

	local potion = potions[item:getId()]
	if potion.level and player:getLevel() < potion.level or potion.vocations and not table.contains(potion.vocations, player:getVocation():getId()) then
		player:say(potion.description, TALKTYPE_MONSTER_SAY)
		return true
	end

	if potion.condition then
		player:addCondition(potion.condition)
		player:say(potion.text, TALKTYPE_MONSTER_SAY)
		player:getPosition():sendMagicEffect(potion.effect)
	elseif potion.transform then
		item:transform(potion.transform[math.random(#potion.transform)])
		item:getPosition():sendMagicEffect(potion.effect)
		return true
	else
		if potion.health then
			doTargetCombatHealth(0, target, COMBAT_HEALING, potion.health[1], potion.health[2])
		end

		if potion.mana then
			doTargetCombatMana(0, target, potion.mana[1], potion.mana[2])
		end

		if potion.antidote then
			target:removeCondition(CONDITION_POISON)
		end

		player:addItem(potion.flask)
		target:say("Aaaah...", TALKTYPE_MONSTER_SAY)
		target:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE)
	end

	item:remove(1)
	return true
end

Como ficou:

local berserk = Condition(CONDITION_ATTRIBUTES)
berserk:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
berserk:setParameter(CONDITION_PARAM_SKILL_MELEE, 5)
berserk:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
berserk:setParameter(CONDITION_PARAM_BUFF_SPELL, true)

local mastermind = Condition(CONDITION_ATTRIBUTES)
mastermind:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
mastermind:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 3)
mastermind:setParameter(CONDITION_PARAM_BUFF_SPELL, true)

local bullseye = Condition(CONDITION_ATTRIBUTES)
bullseye:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
bullseye:setParameter(CONDITION_PARAM_SKILL_DISTANCE, 5)
bullseye:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
bullseye:setParameter(CONDITION_PARAM_BUFF_SPELL, true)

local potions = {
	[6558] = {transform = {7588, 7589}, effect = CONST_ME_DRAWBLOOD},
	[7439] = {condition = berserk, vocations = {4, 8, 12}, effect = CONST_ME_MAGIC_RED, description = "Only knights may drink this potion.", text = "You feel stronger."},
	[7440] = {condition = mastermind, vocations = {1, 2, 5, 6, 9, 10}, effect = CONST_ME_MAGIC_BLUE, description = "Only sorcerers and druids may drink this potion.", text = "You feel smarter."},
	[7443] = {condition = bullseye, vocations = {3, 7, 11}, effect = CONST_ME_MAGIC_GREEN, description = "Only paladins may drink this potion.", text = "You feel more accurate."},
	[7588] = {health = {250, 350}, vocations = {3, 4, 7, 8, 11, 12}, level = 50, flask = 7634, description = "Only knights and paladins of level 50 or above may drink this fluid."},
	[7589] = {mana = {115, 185}, vocations = {1, 2, 3, 5, 6, 7, 9, 10, 11}, level = 50, flask = 7634, description = "Only sorcerers, druids and paladins of level 50 or above may drink this fluid."},
	[7590] = {mana = {150, 250}, vocations = {1, 2, 5, 6, 9, 10}, level = 80, flask = 7635, description = "Only druids and sorcerers of level 80 or above may drink this fluid."},
	[7591] = {health = {425, 575}, vocations = {4, 8, 12}, level = 80, flask = 7635, description = "Only knights of level 80 or above may drink this fluid."},
	[7618] = {health = {125, 175}, flask = 7636},
	[7620] = {mana = {75, 125}, flask = 7636},
	[8472] = {health = {250, 350}, mana = {100, 200}, vocations = {3, 7, 11}, level = 80, flask = 7635, description = "Only paladins of level 80 or above may drink this fluid."},
	[8473] = {health = {650, 850}, vocations = {4, 8, 12}, level = 130, flask = 7635, description = "Only knights of level 130 or above may drink this fluid."},
	[8474] = {antidote = true, flask = 7636},
	[8704] = {health = {60, 90}, flask = 7636},
	[26029] = {mana = {425, 575}, vocations = {1, 2, 5, 6, 9, 10}, level = 130, flask = 7635, description = "Only druids and sorcerers of level 130 or above may drink this fluid."},
	[26030] = {health = {420, 580}, mana = {250, 350}, vocations = {3, 7, 11}, level = 130, flask = 7635, description = "Only paladins of level 130 or above may drink this fluid."},
	[26031] = {health = {875, 1125}, vocations = {4, 8, 12}, level = 200, flask = 7635, description = "Only knights of level 200 or above may drink this fluid."}
}

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
	if type(target) == "userdata" and not target:isPlayer() then
		return false
	end

	local potion = potions[item:getId()]
	if potion.level and player:getLevel() < potion.level or potion.vocations and not table.contains(potion.vocations, player:getVocation():getId()) then
		player:say(potion.description, TALKTYPE_MONSTER_SAY)
		return true
	end

	if potion.condition then
		player:addCondition(potion.condition)
		player:say(potion.text, TALKTYPE_MONSTER_SAY)
		player:getPosition():sendMagicEffect(potion.effect)
	elseif potion.transform then
		item:transform(potion.transform[math.random(#potion.transform)])
		item:getPosition():sendMagicEffect(potion.effect)
		return true
	else
		if potion.health then
			doTargetCombatHealth(0, target, COMBAT_HEALING, potion.health[1], potion.health[2])
		end

		if potion.mana then
			doTargetCombatMana(0, target, potion.mana[1], potion.mana[2])
		end

		if potion.antidote then
			target:removeCondition(CONDITION_POISON)
		end
		
		player:setStorageValue(75132, (player:getStorageValue(75132) + 1))
		target:say("Aaaah...", TALKTYPE_MONSTER_SAY)
		target:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE)
	end

	item:remove(1)
	return true
end

 

Em creaturescripts, ache o arquivo login.lua

 

Após 

if player:getLastLoginSaved() <= 0 then

Adicione

player:setStorageValue(75132, 0) -- Vial/Flask System

 

Agora vamos para a parte do NPC. Irei deixar baseado no Eryn, um NPC que é comum.

Na pasta npc/scripts, ache o arquivo que relaciona com seu NPC mágico.

Estou me baseando nesse script: https://github.com/nekiro/forgottenserver/blob/8.6-downgrade/data/npc/scripts/runes.lua

 

Antes

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)              npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)           npcHandler:onCreatureDisappear(cid)         end
function onCreatureSay(cid, type, msg)      npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                          npcHandler:onThink()                        end

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)

shopModule:addBuyableItem({'spellbook'}, 2175, 150, 'spellbook')
shopModule:addBuyableItem({'magic lightwand'}, 2163, 400, 'magic lightwand')

shopModule:addBuyableItem({'small health'}, 8704, 20, 1, 'small health potion')
shopModule:addBuyableItem({'health potion'}, 7618, 45, 1, 'health potion')
shopModule:addBuyableItem({'mana potion'}, 7620, 50, 1, 'mana potion')
shopModule:addBuyableItem({'strong health'}, 7588, 100, 1, 'strong health potion')
shopModule:addBuyableItem({'strong mana'}, 7589, 80, 1, 'strong mana potion')
shopModule:addBuyableItem({'great health'}, 7591, 190, 1, 'great health potion')
shopModule:addBuyableItem({'great mana'}, 7590, 120, 1, 'great mana potion')
shopModule:addBuyableItem({'great spirit'}, 8472, 190, 1, 'great spirit potion')
shopModule:addBuyableItem({'ultimate health'}, 8473, 310, 1, 'ultimate health potion')
shopModule:addBuyableItem({'antidote potion'}, 8474, 50, 1, 'antidote potion')

shopModule:addSellableItem({'normal potion flask', 'normal flask'}, 7636, 5, 'empty small potion flask')
shopModule:addSellableItem({'strong potion flask', 'strong flask'}, 7634, 10, 'empty strong potion flask')
shopModule:addSellableItem({'great potion flask', 'great flask'}, 7635, 15, 'empty great potion flask')

shopModule:addBuyableItem({'instense healing'}, 2265, 95, 1, 'intense healing rune')
shopModule:addBuyableItem({'ultimate healing'}, 2273, 175, 1, 'ultimate healing rune')
shopModule:addBuyableItem({'magic wall'}, 2293, 350, 3, 'magic wall rune')
shopModule:addBuyableItem({'destroy field'}, 2261, 45, 3, 'destroy field rune')
shopModule:addBuyableItem({'light magic missile'}, 2287, 40, 10, 'light magic missile rune')
shopModule:addBuyableItem({'heavy magic missile'}, 2311, 120, 10, 'heavy magic missile rune')
shopModule:addBuyableItem({'great fireball'}, 2304, 180, 4, 'great fireball rune')
shopModule:addBuyableItem({'explosion'}, 2313, 250, 6, 'explosion rune')
shopModule:addBuyableItem({'sudden death'}, 2268, 350, 3, 'sudden death rune')
shopModule:addBuyableItem({'death arrow'}, 2263, 300, 3, 'death arrow rune')
shopModule:addBuyableItem({'paralyze'}, 2278, 700, 1, 'paralyze rune')
shopModule:addBuyableItem({'animate dead'}, 2316, 375, 1, 'animate dead rune')
shopModule:addBuyableItem({'convince creature'}, 2290, 80, 1, 'convince creature rune')
shopModule:addBuyableItem({'chameleon'}, 2291, 210, 1, 'chameleon rune')
shopModule:addBuyableItem({'desintegrate'}, 2310, 80, 3, 'desintegreate rune')

shopModule:addBuyableItemContainer({'bp ap'}, 2002, 8378, 2000, 1, 'backpack of antidote potions')
shopModule:addBuyableItemContainer({'bp slhp'}, 2000, 8610, 400, 1, 'backpack of small health potions')
shopModule:addBuyableItemContainer({'bp hp'}, 2000, 7618, 900, 1, 'backpack of health potions')
shopModule:addBuyableItemContainer({'bp mp'}, 2001, 7620, 1000, 1, 'backpack of mana potions')
shopModule:addBuyableItemContainer({'bp shp'}, 2000, 7588, 2000, 1, 'backpack of strong health potions')
shopModule:addBuyableItemContainer({'bp smp'}, 2001, 7589, 1600, 1, 'backpack of strong mana potions')
shopModule:addBuyableItemContainer({'bp ghp'}, 2000, 7591, 3800, 1, 'backpack of great health potions')
shopModule:addBuyableItemContainer({'bp gmp'}, 2001, 7590, 2400, 1, 'backpack of great mana potions')
shopModule:addBuyableItemContainer({'bp gsp'}, 1999, 8376, 3800, 1, 'backpack of great spirit potions')
shopModule:addBuyableItemContainer({'bp uhp'}, 2000, 8377, 6200, 1, 'backpack of ultimate health potions')

shopModule:addBuyableItem({'wand of vortex', 'vortex'}, 2190, 500, 'wand of vortex')
shopModule:addBuyableItem({'wand of dragonbreath', 'dragonbreath'}, 2191, 1000, 'wand of dragonbreath')
shopModule:addBuyableItem({'wand of decay', 'decay'}, 2188, 5000, 'wand of decay')
shopModule:addBuyableItem({'wand of draconia', 'draconia'}, 8921, 7500, 'wand of draconia')
shopModule:addBuyableItem({'wand of cosmic energy', 'cosmic energy'}, 2189, 10000, 'wand of cosmic energy')
shopModule:addBuyableItem({'wand of inferno', 'inferno'}, 2187, 15000, 'wand of inferno')
shopModule:addBuyableItem({'wand of starstorm', 'starstorm'}, 8920, 18000, 'wand of starstorm')
shopModule:addBuyableItem({'wand of voodoo', 'voodoo'}, 8922, 22000, 'wand of voodoo')

shopModule:addBuyableItem({'snakebite rod', 'snakebite'}, 2182, 500, 'snakebite rod')
shopModule:addBuyableItem({'moonlight rod', 'moonlight'}, 2186, 1000, 'moonlight rod')
shopModule:addBuyableItem({'necrotic rod', 'necrotic'}, 2185, 5000, 'necrotic rod')
shopModule:addBuyableItem({'northwind rod', 'northwind'}, 8911, 7500, 'northwind rod')
shopModule:addBuyableItem({'terra rod', 'terra'}, 2181, 10000, 'terra rod')
shopModule:addBuyableItem({'hailstorm rod', 'hailstorm'}, 2183, 15000, 'hailstorm rod')
shopModule:addBuyableItem({'springsprout rod', 'springsprout'}, 8912, 18000, 'springsprout rod')
shopModule:addBuyableItem({'underworld rod', 'underworld'}, 8910, 22000, 'underworld rod')

shopModule:addSellableItem({'wand of vortex', 'vortex'}, 2190, 250, 'wand of vortex')
shopModule:addSellableItem({'wand of dragonbreath', 'dragonbreath'}, 2191, 500, 'wand of dragonbreath')
shopModule:addSellableItem({'wand of decay', 'decay'}, 2188, 2500, 'wand of decay')
shopModule:addSellableItem({'wand of draconia', 'draconia'}, 8921, 3750, 'wand of draconia')
shopModule:addSellableItem({'wand of cosmic energy', 'cosmic energy'}, 2189, 5000, 'wand of cosmic energy')
shopModule:addSellableItem({'wand of inferno', 'inferno'},2187, 7500, 'wand of inferno')
shopModule:addSellableItem({'wand of starstorm', 'starstorm'}, 8920, 9000, 'wand of starstorm')
shopModule:addSellableItem({'wand of voodoo', 'voodoo'}, 8922, 11000, 'wand of voodoo')

shopModule:addSellableItem({'snakebite rod', 'snakebite'}, 2182, 250,'snakebite rod')
shopModule:addSellableItem({'moonlight rod', 'moonlight'}, 2186, 500, 'moonlight rod')
shopModule:addSellableItem({'necrotic rod', 'necrotic'}, 2185, 2500, 'necrotic rod')
shopModule:addSellableItem({'northwind rod', 'northwind'}, 8911, 3750, 'northwind rod')
shopModule:addSellableItem({'terra rod', 'terra'}, 2181, 5000, 'terra rod')
shopModule:addSellableItem({'hailstorm rod', 'hailstorm'}, 2183, 7500, 'hailstorm rod')
shopModule:addSellableItem({'springsprout rod', 'springsprout'}, 8912, 9000, 'springsprout rod')
shopModule:addSellableItem({'underworld rod', 'underworld'}, 8910, 11000, 'underworld rod')


function creatureSayCallback(cid, type, msg)
	if not npcHandler:isFocused(cid) then
		return false
	end

	local player = Player(cid)
	local vocationId = player:getVocation():getId()
	local items = {
		[1] = 2190,
		[2] = 2182,
		[5] = 2190,
		[6] = 2182
	}

	if msgcontains(msg, 'first rod') or msgcontains(msg, 'first wand') then
		if table.contains({1, 2, 5, 6}, vocationId) then
			if player:getStorageValue(30002) == -1 then
				selfSay('So you ask me for a {' .. ItemType(items[vocationId]):getName() .. '} to begin your advanture?', cid)
				npcHandler.topic[cid] = 1
			else
				selfSay('What? I have already gave you one {' .. ItemType(items[vocationId]):getName() .. '}!', cid)
			end
		else
			selfSay('Sorry, you aren\'t a druid either a sorcerer.', cid)
		end
	elseif msgcontains(msg, 'yes') then
		if npcHandler.topic[cid] == 1 then
			player:addItem(items[vocationId], 1)
			selfSay('Here you are young adept, take care yourself.', cid)
			player:setStorageValue(30002, 1)
		end
		npcHandler.topic[cid] = 0
	elseif msgcontains(msg, 'no') and npcHandler.topic[cid] == 1 then
		selfSay('Ok then.', cid)
		npcHandler.topic[cid] = 0
	end

	return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

Depois

 

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)              npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)           npcHandler:onCreatureDisappear(cid)         end
function onCreatureSay(cid, type, msg)      npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                          npcHandler:onThink()                        end

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)

shopModule:addBuyableItem({'spellbook'}, 2175, 150, 'spellbook')
shopModule:addBuyableItem({'magic lightwand'}, 2163, 400, 'magic lightwand')

shopModule:addBuyableItem({'small health'}, 8704, 20, 1, 'small health potion')
shopModule:addBuyableItem({'health potion'}, 7618, 45, 1, 'health potion')
shopModule:addBuyableItem({'mana potion'}, 7620, 50, 1, 'mana potion')
shopModule:addBuyableItem({'strong health'}, 7588, 100, 1, 'strong health potion')
shopModule:addBuyableItem({'strong mana'}, 7589, 80, 1, 'strong mana potion')
shopModule:addBuyableItem({'great health'}, 7591, 190, 1, 'great health potion')
shopModule:addBuyableItem({'great mana'}, 7590, 120, 1, 'great mana potion')
shopModule:addBuyableItem({'great spirit'}, 8472, 190, 1, 'great spirit potion')
shopModule:addBuyableItem({'ultimate health'}, 8473, 310, 1, 'ultimate health potion')
shopModule:addBuyableItem({'antidote potion'}, 8474, 50, 1, 'antidote potion')

shopModule:addSellableItem({'normal potion flask', 'normal flask'}, 7636, 5, 'empty small potion flask')
shopModule:addSellableItem({'strong potion flask', 'strong flask'}, 7634, 10, 'empty strong potion flask')
shopModule:addSellableItem({'great potion flask', 'great flask'}, 7635, 15, 'empty great potion flask')

shopModule:addBuyableItem({'instense healing'}, 2265, 95, 1, 'intense healing rune')
shopModule:addBuyableItem({'ultimate healing'}, 2273, 175, 1, 'ultimate healing rune')
shopModule:addBuyableItem({'magic wall'}, 2293, 350, 3, 'magic wall rune')
shopModule:addBuyableItem({'destroy field'}, 2261, 45, 3, 'destroy field rune')
shopModule:addBuyableItem({'light magic missile'}, 2287, 40, 10, 'light magic missile rune')
shopModule:addBuyableItem({'heavy magic missile'}, 2311, 120, 10, 'heavy magic missile rune')
shopModule:addBuyableItem({'great fireball'}, 2304, 180, 4, 'great fireball rune')
shopModule:addBuyableItem({'explosion'}, 2313, 250, 6, 'explosion rune')
shopModule:addBuyableItem({'sudden death'}, 2268, 350, 3, 'sudden death rune')
shopModule:addBuyableItem({'death arrow'}, 2263, 300, 3, 'death arrow rune')
shopModule:addBuyableItem({'paralyze'}, 2278, 700, 1, 'paralyze rune')
shopModule:addBuyableItem({'animate dead'}, 2316, 375, 1, 'animate dead rune')
shopModule:addBuyableItem({'convince creature'}, 2290, 80, 1, 'convince creature rune')
shopModule:addBuyableItem({'chameleon'}, 2291, 210, 1, 'chameleon rune')
shopModule:addBuyableItem({'desintegrate'}, 2310, 80, 3, 'desintegreate rune')

shopModule:addBuyableItemContainer({'bp ap'}, 2002, 8378, 2000, 1, 'backpack of antidote potions')
shopModule:addBuyableItemContainer({'bp slhp'}, 2000, 8610, 400, 1, 'backpack of small health potions')
shopModule:addBuyableItemContainer({'bp hp'}, 2000, 7618, 900, 1, 'backpack of health potions')
shopModule:addBuyableItemContainer({'bp mp'}, 2001, 7620, 1000, 1, 'backpack of mana potions')
shopModule:addBuyableItemContainer({'bp shp'}, 2000, 7588, 2000, 1, 'backpack of strong health potions')
shopModule:addBuyableItemContainer({'bp smp'}, 2001, 7589, 1600, 1, 'backpack of strong mana potions')
shopModule:addBuyableItemContainer({'bp ghp'}, 2000, 7591, 3800, 1, 'backpack of great health potions')
shopModule:addBuyableItemContainer({'bp gmp'}, 2001, 7590, 2400, 1, 'backpack of great mana potions')
shopModule:addBuyableItemContainer({'bp gsp'}, 1999, 8376, 3800, 1, 'backpack of great spirit potions')
shopModule:addBuyableItemContainer({'bp uhp'}, 2000, 8377, 6200, 1, 'backpack of ultimate health potions')

shopModule:addBuyableItem({'wand of vortex', 'vortex'}, 2190, 500, 'wand of vortex')
shopModule:addBuyableItem({'wand of dragonbreath', 'dragonbreath'}, 2191, 1000, 'wand of dragonbreath')
shopModule:addBuyableItem({'wand of decay', 'decay'}, 2188, 5000, 'wand of decay')
shopModule:addBuyableItem({'wand of draconia', 'draconia'}, 8921, 7500, 'wand of draconia')
shopModule:addBuyableItem({'wand of cosmic energy', 'cosmic energy'}, 2189, 10000, 'wand of cosmic energy')
shopModule:addBuyableItem({'wand of inferno', 'inferno'}, 2187, 15000, 'wand of inferno')
shopModule:addBuyableItem({'wand of starstorm', 'starstorm'}, 8920, 18000, 'wand of starstorm')
shopModule:addBuyableItem({'wand of voodoo', 'voodoo'}, 8922, 22000, 'wand of voodoo')

shopModule:addBuyableItem({'snakebite rod', 'snakebite'}, 2182, 500, 'snakebite rod')
shopModule:addBuyableItem({'moonlight rod', 'moonlight'}, 2186, 1000, 'moonlight rod')
shopModule:addBuyableItem({'necrotic rod', 'necrotic'}, 2185, 5000, 'necrotic rod')
shopModule:addBuyableItem({'northwind rod', 'northwind'}, 8911, 7500, 'northwind rod')
shopModule:addBuyableItem({'terra rod', 'terra'}, 2181, 10000, 'terra rod')
shopModule:addBuyableItem({'hailstorm rod', 'hailstorm'}, 2183, 15000, 'hailstorm rod')
shopModule:addBuyableItem({'springsprout rod', 'springsprout'}, 8912, 18000, 'springsprout rod')
shopModule:addBuyableItem({'underworld rod', 'underworld'}, 8910, 22000, 'underworld rod')

shopModule:addSellableItem({'wand of vortex', 'vortex'}, 2190, 250, 'wand of vortex')
shopModule:addSellableItem({'wand of dragonbreath', 'dragonbreath'}, 2191, 500, 'wand of dragonbreath')
shopModule:addSellableItem({'wand of decay', 'decay'}, 2188, 2500, 'wand of decay')
shopModule:addSellableItem({'wand of draconia', 'draconia'}, 8921, 3750, 'wand of draconia')
shopModule:addSellableItem({'wand of cosmic energy', 'cosmic energy'}, 2189, 5000, 'wand of cosmic energy')
shopModule:addSellableItem({'wand of inferno', 'inferno'},2187, 7500, 'wand of inferno')
shopModule:addSellableItem({'wand of starstorm', 'starstorm'}, 8920, 9000, 'wand of starstorm')
shopModule:addSellableItem({'wand of voodoo', 'voodoo'}, 8922, 11000, 'wand of voodoo')

shopModule:addSellableItem({'snakebite rod', 'snakebite'}, 2182, 250,'snakebite rod')
shopModule:addSellableItem({'moonlight rod', 'moonlight'}, 2186, 500, 'moonlight rod')
shopModule:addSellableItem({'necrotic rod', 'necrotic'}, 2185, 2500, 'necrotic rod')
shopModule:addSellableItem({'northwind rod', 'northwind'}, 8911, 3750, 'northwind rod')
shopModule:addSellableItem({'terra rod', 'terra'}, 2181, 5000, 'terra rod')
shopModule:addSellableItem({'hailstorm rod', 'hailstorm'}, 2183, 7500, 'hailstorm rod')
shopModule:addSellableItem({'springsprout rod', 'springsprout'}, 8912, 9000, 'springsprout rod')
shopModule:addSellableItem({'underworld rod', 'underworld'}, 8910, 11000, 'underworld rod')


function creatureSayCallback(cid, type, msg)
	if not npcHandler:isFocused(cid) then
		return false
	end

	local player = Player(cid)
	local vocationId = player:getVocation():getId()
	local items = {
		[1] = 2190,
		[2] = 2182,
		[5] = 2190,
		[6] = 2182
	}
	
	local precoVial = (3 * player:getStorageValue(75132))
	if (msgcontains(msg, 'vial') or msgcontains(msg, 'flask')) and player:getStorageValue(75132) >= 1 then
		npcHandler:say('Do you want to sell {' .. player:getStorageValue(75132) .. '} flasks for 3 gps each?', cid)
		npcHandler.topic[cid] = 3
	else
		npcHandler:say('You have no vials or flasks in our system.', cid)
	end
	if (msgcontains(msg, 'yes') and npcHandler.topic[cid] == 3) then
		npcHandler:say('You received '.. precoVial ..' gold coins.', cid)
		player:setStorageValue(75132, 0)
		player:addItem(2148, precoVial)
		npcHandler.topic[cid] = 0
	elseif (msgcontains(msg, 'no') and npcHandler.topic[cid] == 3) then
		npcHandler.topic[cid] = 0
		npcHandler:say('Ok then.', cid)
	end
	
	if msgcontains(msg, 'first rod') or msgcontains(msg, 'first wand') then
		if table.contains({1, 2, 5, 6}, vocationId) then
			if player:getStorageValue(30002) == -1 then
				selfSay('So you ask me for a {' .. ItemType(items[vocationId]):getName() .. '} to begin your advanture?', cid)
				npcHandler.topic[cid] = 1
			else
				selfSay('What? I have already gave you one {' .. ItemType(items[vocationId]):getName() .. '}!', cid)
			end
		else
			selfSay('Sorry, you aren\'t a druid either a sorcerer.', cid)
		end
	elseif msgcontains(msg, 'yes') then
		if npcHandler.topic[cid] == 1 then
			player:addItem(items[vocationId], 1)
			selfSay('Here you are young adept, take care yourself.', cid)
			player:setStorageValue(30002, 1)
		end
		npcHandler.topic[cid] = 0
	elseif msgcontains(msg, 'no') and npcHandler.topic[cid] == 1 then
		selfSay('Ok then.', cid)
		npcHandler.topic[cid] = 0
	end

	return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

Sendo que você altera o preço que você paga por vial/flask na variável precoVial.

 

Pronto, agora só chegar no seu NPC Mágico e falar vial ou flasks.

 

Creio que tenha ficado entendido o tópico, caso dê algum erro, favor postar aqui.

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Parabéns, seu tópico de conteúdo foi aprovado!
Muito obrigado pela sua contribuição, nós do Tibia King agradecemos.
Seu conteúdo com certeza ajudará à muitos outros, você recebeu +1 REP.

Spoiler

Congratulations, your content has been approved!
Thank you for your contribution, we of Tibia King we are grateful.
Your content will help many other users, you received +1 REP.

 

Compre seus Scripts Agora totalmente seguro e de forma rápida, aceitamos também encomendas.

discord.gg/phJZeHa2k4

 

Projeto ATS (Naruto)

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Sistema top, muito útil.

 

 

 

Nós somos aquilo que fazemos repetidamente. Excelência, não é um modo de agir, mas um hábito.

                                                                                                                                                                                                                                        Aristóteles 

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