esqueci isso de inicio, atualizei o código, com a função, faça o teste @Kitsune Shiro
local items = {
{itemId = 12377, count = 1, chance = 30},
{itemId = 11987, count = 1, chance = 20},
{itemId = 12338, count = 1, chance = 20},
{itemId = 12032, count = 1, chance = 20},
{itemId = 12031, count = 1, chance = 20},
{itemId = 12030, count = 1, chance = 20},
{itemId = 12547, count = 1, chance = 10},
{itemId = 15685, count = 1, chance = 1},
}
function onUse(cid, item, frompos, item2, topos)
local config = {
pos = getCreaturePosition(cid),
exhaustionSeconds = 3600,
storageUse = 44231,
}
if(exhaustion.check(cid, config.storageUse)) then
if (exhaustion.get(cid, config.storageUse) >= 60) then
doPlayerSendCancel(cid, "Voce so poderar abrir o bau novamente em " .. math.floor(exhaustion.get(cid, config.storageUse) / 60 + 1) .." minutos.")
end
if (exhaustion.get(cid, config.storageUse) <= 60) then
doPlayerSendCancel(cid, "Voce precisa esperar " .. exhaustion.get(cid, config.storageUse).." segundos.")
end
return true
end
local totalChance, randomTable, randomNumber = 0, {}, 0
addEvent(doPlayerSendTextMessage, 1*1000, cid, 27, "Procurando algo...")
addEvent(doPlayerSendTextMessage, 2*1000, cid, 27, "Procurando algo...")
addEvent(doPlayerSendTextMessage, 3*1000, cid, 27, "Procurando algo...")
addEvent(doPlayerSendTextMessage, 4*1000, cid, 27, "Procurando algo...")
addEvent(doPlayerSendTextMessage, 5*1000, cid, 27, "Procurando algo...")
addEvent(doSendAnimatedText, 1*1000, config.pos, "[5]", 180)
addEvent(doSendAnimatedText, 2*1000, config.pos, "[4]", 180)
addEvent(doSendAnimatedText, 3*1000, config.pos, "[3]", 180)
addEvent(doSendAnimatedText, 4*1000, config.pos, "[2]", 180)
addEvent(doSendAnimatedText, 5*1000, config.pos, "[1]", 180)
addEvent(doSendAnimatedText, 6*1000, config.pos, "DONE!", 180)
for _, itemInfo in pairs (items) do
randomTable[itemInfo.itemId] = {min = totalChance + 1, max = itemInfo.chance, count = itemInfo.count or 1}
totalChance = totalChance + itemInfo.chance
end
randomNumber = math.random(1, totalChance)
for itemId, itemInfo in pairs (randomTable) do
local min, max = itemInfo.min, itemInfo.min + itemInfo.max
if randomNumber >= min and randomNumber <= max then
local newItem = addEvent(doPlayerAddItem, 6*1000, cid, itemId, itemInfo.count, false)
if not newItem then return doPlayerSendCancel(cid, "Voce nao tem espaco para receber o item!") end
doRemoveItem(item.uid, 1)
exhaustion.set(cid, config.storageUse, config.exhaustionSeconds)
local iInfo = getItemInfo(itemId)
if itemId == 2160 then
addEvent(doBroadcastMessage, 6*1000, getCreatureName(cid) .. " recebeu NOMEDOITEM.")
end
addEvent(doPlayerSendTextMessage, 6*1000, cid, 27, "Voce achou ("..iInfo.name..")!")
break
end
end
return true
end