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45 minutos atrás, Dornellas disse:

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O erro que está acontecendo aqui é esse.

Testei em um char e o item não chegou no char

Depois testei em outro e agora não para de vi mais bota.. vem toda hora a cada 30 segundos

 

 

usa esse shop.lua pra ver se para de dar erro

 

Citar

-- ### CONFIG ### -- message send to player by script "type" (types you can check in "global.lua") SHOP_MSG_TYPE = 19 -- time (in seconds) between connections to SQL database by shop script SQL_interval = 30 -- ### END OF CONFIG ### function onThink(interval, lastExecution) local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';") if(result_plr:getID() ~= -1) then while(true) do id = tonumber(result_plr:getDataInt("id")) action = tostring(result_plr:getDataString("action")) delete = tonumber(result_plr:getDataInt("delete_it")) cid = getCreatureByName(tostring(result_plr:getDataString("name"))) if isPlayer(cid) == TRUE then local itemtogive_id = tonumber(result_plr:getDataInt("param1")) local itemtogive_count = tonumber(result_plr:getDataInt("param2")) local container_id = tonumber(result_plr:getDataInt("param3")) local container_count = tonumber(result_plr:getDataInt("param4")) local add_item_type = tostring(result_plr:getDataString("param5")) local add_item_name = tostring(result_plr:getDataString("param6")) local received_item = 0 local full_weight = 0 if add_item_type == 'container' then container_weight = getItemWeightById(container_id, 1) if isItemRune(itemtogive_id) == TRUE then items_weight = container_count * getItemWeightById(itemtogive_id, 1) else items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count) end full_weight = items_weight + container_weight else full_weight = getItemWeightById(itemtogive_id, itemtogive_count) if isItemRune(itemtogive_id) == TRUE then full_weight = getItemWeightById(itemtogive_id, 1) else full_weight = getItemWeightById(itemtogive_id, itemtogive_count) end end local free_cap = getPlayerFreeCap(cid) if full_weight <= free_cap then if add_item_type == 'container' then local new_container = doCreateItemEx(container_id, 1) doItemSetAttribute(new_container, "description", 'Bought by ' .. getCreatureName(cid) .. ' [ID:' .. id .. '].') local iter = 0 while iter ~= container_count do local new_item = doCreateItemEx(itemtogive_id, itemtogive_count) doItemSetAttribute(new_item, "description", 'Bought by ' .. getCreatureName(cid) .. ' [ID:' .. id .. '].') doAddContainerItemEx(new_container, new_item) iter = iter + 1 end received_item = doPlayerAddItemEx(cid, new_container) else local new_item = doCreateItemEx(itemtogive_id, itemtogive_count) doItemSetAttribute(new_item, "description", 'Bought by ' .. getCreatureName(cid) .. ' [ID:' .. id .. '].') received_item = doPlayerAddItemEx(cid, new_item) end if received_item == RETURNVALUE_NOERROR then doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.') doPlayerSave(cid) db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";") db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";") else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.') end else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.') end end if not(result_plr:next()) then break end end result_plr:free() end return TRUE end

 

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  • shop.lua   -- ### CONFIG ### -- message send to player by script "type" (types you can check in "global.lua") SHOP_MSG_TYPE = 19 -- time (in seconds) between connections to SQL database by shop sc

  • Substitui o que tem dentro de seu Shop.lua pro esse arquivo aqui:  

Postado
4 horas atrás, Biinhows disse:

 

usa esse shop.lua pra ver se para de dar erro

 

 

Amigo, coloquei seu script pra rodar porem aparece assim na DISTRO "Event OnThink not found"

e pra piorar a situação, eu fui executar dois comandos query daquele link que você mandou (Shop)

 

DROP TABLE IF EXISTS `z_shop_history_item`; CREATE TABLE IF NOT EXISTS `z_shop_history_item` ( `id` int(11) NOT NULL AUTO_INCREMENT, `to_name` varchar(255) NOT NULL DEFAULT '0', `to_account` int(11) NOT NULL DEFAULT '0', `from_nick` varchar(255) NOT NULL, `from_account` int(11) NOT NULL DEFAULT '0', `price` int(11) NOT NULL DEFAULT '0', `offer_id` varchar(255) NOT NULL DEFAULT '', `trans_state` varchar(255) NOT NULL, `trans_start` int(11) NOT NULL DEFAULT '0', `trans_real` int(11) NOT NULL DEFAULT '0', PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;
DROP TABLE IF EXISTS `z_shop_offer`; CREATE TABLE IF NOT EXISTS `z_shop_offer` ( `id` int(11) NOT NULL AUTO_INCREMENT, `points` int(11) NOT NULL DEFAULT '0', `itemid1` int(11) NOT NULL DEFAULT '0', `count1` int(11) NOT NULL DEFAULT '0', `itemid2` int(11) NOT NULL DEFAULT '0', `count2` int(11) NOT NULL DEFAULT '0', `offer_type` varchar(255) DEFAULT NULL, `offer_description` text NOT NULL, `offer_name` varchar(255) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=1 ;

e agora eu não consigo adicionar nenhum item no shop mais kkk

Aparece a seguinte mensagem quando eu adiciono um item no shop:

Fatal error: Uncaught exception 'PDOException' with message 'SQLSTATE[42S22]: Column not found: 1054 Unknown column 'pid' in 'field list'' in C:\xampp\htdocs\shopadmin.php:73 Stack trace: #0 C:\xampp\htdocs\shopadmin.php(73): PDO->query('INSERT INTO `z_...') #1 C:\xampp\htdocs\index.php(323): include('C:\xampp\htdocs...') #2 {main} thrown in C:\xampp\htdocs\shopadmin.php on line 73

 

Me ajuda porfavor

 

  • 2 years later...

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