Postado Setembro 9, 2011 13 anos Potion Baseado no Level do Player Explicação: A potion será usada de acordo com o level desejado. Antes de fazer as substituições no seu potion.lua,faça um backup para prevenir. Vá em data/actions/actions.xml e coloque o código: <action itemid="7588-7591;8472-8473;7618;7620;8704" event="script" value="potions.lua"/> Feito isso,vá em data/actions/scripts/potions.lua,apague tudo que estiver dentro e coloque: local config = { removeOnUse = "no", usableOnTarget = "yes", -- can be used on target? (fe. healing friend) splashable = "yes", range = -1, realAnimation = "no" -- make text effect visible only for players in range 1x1 } local min, max = 0, 0 local POTIONS = { [8704] = {empty = 7636, splash = 42, health = {1.0, 1.25}, min = 50, max = 100}, -- small health potion [7618] = {empty = 7636, splash = 42, health = {1.25, 1.75}, min = 50, max = 150}, -- health potion [7588] = {empty = 7634, splash = 42, health = {1.75, 2.25}, min = 0, max = 350, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion [7591] = {empty = 7635, splash = 42, health = {2.25, 2.5}, min = 0, max = 500, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion [8473] = {empty = 7635, splash = 42, health = {2.5, 3.0}, min = 0, max = 800, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion [7620] = {empty = 7636, splash = 47, mana = {1.0, 1.5}, min = 50, max = 150}, -- mana potion [7589] = {empty = 7634, splash = 47, mana = {1.5, 2.0}, min = 0, max = 250, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion [7590] = {empty = 7635, splash = 47, mana = {2.0, 2.5}, min = 0, max = 350, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion [8472] = {empty = 7635, splash = 43, health = {1.25, 2.25}, mana = {1.25, 2.25}, min = 0, max = 320, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion } for index, potion in pairs(POTIONS) do if(type(index) == "number")then for k, v in pairs(config) do if(not potion[k]) then potion[k] = v end end if(potion.removeOnUse) then potion.removeOnUse = getBooleanFromString(potion.removeOnUse) end if(potion.usableOnTarget) then potion.usableOnTarget = getBooleanFromString(potion.usableOnTarget) end if(potion.splashable) then potion.splashable = getBooleanFromString(potion.splashable) end if(potion.realAnimation) then potion.realAnimation = getBooleanFromString(potion.realAnimation) end POTIONS[index] = potion end end function onUse(cid, item, fromPosition, itemEx, toPosition) local potion = POTIONS[item.itemid] if(not potion) then return false end if(not isPlayer(itemEx.uid) or (not potion.usableOnTarget and cid ~= itemEx.uid)) then if(not potion.splashable or not potion.splash) then return false end if(toPosition.x == CONTAINER_POSITION) then toPosition = getThingPosition(item.uid) end doDecayItem(doCreateItem(POOL, potion.splash, toPosition)) doRemoveItem(item.uid, 1) if(not potion.empty or potion.removeOnUse) then return true end if(fromPosition.x ~= CONTAINER_POSITION) then doCreateItem(potion.empty, fromPosition) else doPlayerAddItem(cid, potion.empty, 1) end return true end if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) then doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) return true end if(potion.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > potion.range) then return false end local x = getPlayerLevel(cid) local min_, max_ = potion.min, potion.max local health = potion.health if health then local hp = math.ceil(math.random(health[1] * x, health[2] * x)) if hp < min_ then hp = math.random(min_, max_) elseif hp > max_ then hp = math.random(max_, max_ + 100) end doCreatureAddHealth(itemEx.uid, hp) end local mana = potion.mana if mana then local mp = math.ceil(math.random(mana[1] * x, mana[2] * x)) if mp < min_ then mp = math.random(min_, max_) elseif mp > max_ then mp = math.random(max_, max_ + 100) end doPlayerAddMana(itemEx.uid, mp) end doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE) if(not potion.realAnimation) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1) else for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do if(isPlayer(tid)) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid) end end end doRemoveItem(item.uid, 1) if(not potion.empty or potion.removeOnUse) then return true end if(fromPosition.x ~= CONTAINER_POSITION) then doCreateItem(potion.empty, fromPosition) else doPlayerAddItem(cid, potion.empty, 1) end return true end Script simples,mas bem útil. Te ajudei ? Rep + Abraços.
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