Postado Agosto 15, 2016 8 anos Em 14/08/2016 em 00:35, Zalton Returns disse: Any way to add it to highscores? :D <img id="ContentBoxHeadline" class="Title" src="layouts/tibiacom/images/header/headline-highscores.gif" alt="Contentbox headline"> <?php if(!defined('INITIALIZED')) exit; $list = 'experience'; if(isset($_REQUEST['list'])) $list = $_REQUEST['list']; $page = 0; if(isset($_REQUEST['page'])) $page = min(50, $_REQUEST['page']); $vocation = ''; if(isset($_REQUEST['vocation'])) $vocation = $_REQUEST['vocation']; switch($list) { case "fist": $id=Highscores::SKILL_FIST; $list_name='Fist Fighting'; break; case "club": $id=Highscores::SKILL_CLUB; $list_name='Club Fighting'; break; case "sword": $id=Highscores::SKILL_SWORD; $list_name='Sword Fighting'; break; case "axe": $id=Highscores::SKILL_AXE; $list_name='Axe Fighting'; break; case "distance": $id=Highscores::SKILL_DISTANCE; $list_name='Distance Fighting'; break; case "shield": $id=Highscores::SKILL_SHIELD; $list_name='Shielding'; break; case "fishing": $id=Highscores::SKILL_FISHING; $list_name='Fishing'; break; case "magic": $id=Highscores::SKILL__MAGLEVEL; $list_name='Magic'; break; default: $id=Highscores::SKILL__LEVEL; $list_name='Experience'; break; } $world_name = $config['server']['serverName']; $offset = $page * 100; $skills = new Highscores($id, 100, $page, $vocation); $main_content .= '<TABLE BORDER=0 CELLPADDING=0 CELLSPACING=0 WIDTH=100%><TR><TD><IMG SRC="'.$layout_name.'/images/blank.gif" WIDTH=10 HEIGHT=1 BORDER=0></TD><TD><CENTER><H2>Ranking for '.htmlspecialchars($list_name).' on '.htmlspecialchars($world_name).'</H2></CENTER><BR>'; $main_content .= '<br><TABLE BORDER=0 CELLPADDING=4 CELLSPACING=1 WIDTH=100%></TABLE><TABLE BORDER=0 CELLPADDING=4 CELLSPACING=1 WIDTH=100%><TR BGCOLOR="'.$config['site']['vdarkborder'].'"><TD CLASS=whites><B>Rank</B></TD><TD WIDTH=75% CLASS=whites><B>Name</B></TD><TD WIDTH=15% CLASS=whites><b><center>Level</center></B></TD>'; if($list == "experience") $main_content .= '<TD CLASS=whites><b><center>Experience</center></B></TD>'; //$main_content .= '</TR><TR>'; $main_content .= '</TR>'; $number_of_rows = 0; foreach($skills as $skill) { if($list == "magic") $value = $skill->getMagLevel(); elseif($list == "experience") $value = $skill->getLevel(); else $value = $skill->getScore(); $bgcolor = (($number_of_rows++ % 2 == 1) ? $config['site']['darkborder'] : $config['site']['lightborder']); $main_content .= '<tr bgcolor="'.$bgcolor.'"><td style="text-align:right">'.($offset + $number_of_rows).'.</td><td><a href="?subtopic=characters&name='.urlencode($skill->getName()).'">'.($skill->getOnline()>0 ? "<font color=\"green\">".htmlspecialchars($skill->getName())."</font>" : "<font color=\"red\">".htmlspecialchars($skill->getName())."</font>").'</a><br><small>'.$skill->getLevel().' '.htmlspecialchars(Website::getVocationName($skill->getVocation())).'</small></td><td><center>'.$value.'</center></td>'; if($list == "experience") $main_content .= '<td><center>'.$skill->getExperience().'</center></td>'; $main_content .= '</tr>'; } $main_content .= '</TABLE><TABLE BORDER=0 CELLPADDING=4 CELLSPACING=1 WIDTH=100%>'; if($page > 0) $main_content .= '<TR><TD WIDTH=100% ALIGN=right VALIGN=bottom><A HREF="?subtopic=highscores&list='.urlencode($list).'&page='.($page - 1).'&vocation=' . urlencode($vocation) . '" CLASS="size_xxs">Previous Page</A></TD></TR>'; if($page < 50) $main_content .= '<TR><TD WIDTH=100% ALIGN=right VALIGN=bottom><A HREF="?subtopic=highscores&list='.urlencode($list).'&page='.($page + 1).'&vocation=' . urlencode($vocation) . '" CLASS="size_xxs">Next Page</A></TD></TR>'; $main_content .= '</TABLE></TD><TD WIDTH=5%><IMG SRC="'.$layout_name.'/images/blank.gif" WIDTH=1 HEIGHT=1 BORDER=0></TD><TD WIDTH=15% VALIGN=top ALIGN=right><TABLE BORDER=0 CELLPADDING=4 CELLSPACING=1><TR BGCOLOR="'.$config['site']['vdarkborder'].'"><TD CLASS=whites><B>Choose a skill</B></TD></TR><TR BGCOLOR="'.$config['site']['lightborder'].'"><TD><A HREF="?subtopic=highscores&list=experience" CLASS="size_xs">Experience</A><BR><A HREF="?subtopic=highscores&list=magic" CLASS="size_xs">Magic</A><BR><A HREF="?subtopic=highscores&list=shield" CLASS="size_xs">Shielding</A><BR><A HREF="?subtopic=highscores&list=distance" CLASS="size_xs">Distance</A><BR><A HREF="?subtopic=highscores&list=club" CLASS="size_xs">Club</A><BR><A HREF="?subtopic=highscores&list=sword" CLASS="size_xs">Sword</A><BR><A HREF="?subtopic=highscores&list=axe" CLASS="size_xs">Axe</A><BR><A HREF="?subtopic=highscores&list=fist" CLASS="size_xs">Fist</A><BR><A HREF="?subtopic=highscores&list=fishing" CLASS="size_xs">Fishing</A><BR></TD></TR></TABLE></TD><TD><IMG SRC="'.$layout_name.'/images/blank.gif" WIDTH=10 HEIGHT=1 BORDER=0></TD></TR></TABLE>'; It works but anyway to make it so my character doesnt say the word? 20:36 God Mythera [83]: !mining here bro. <img id="ContentBoxHeadline" class="Title" src="layouts/tibiacom/images/header/headline-highscores.gif" alt="Contentbox headline"> <?php if(!defined('INITIALIZED')) exit; $list = 'experience'; if(isset($_REQUEST['list'])) $list = $_REQUEST['list']; $page = 0; if(isset($_REQUEST['page'])) $page = min(50, $_REQUEST['page']); $vocation = ''; if(isset($_REQUEST['vocation'])) $vocation = $_REQUEST['vocation']; switch($list) { case "fist": $id=Highscores::SKILL_FIST; $list_name='Fist Fighting'; break; case "club": $id=Highscores::SKILL_CLUB; $list_name='Club Fighting'; break; case "sword": $id=Highscores::SKILL_SWORD; $list_name='Sword Fighting'; break; case "axe": $id=Highscores::SKILL_AXE; $list_name='Axe Fighting'; break; case "distance": $id=Highscores::SKILL_DISTANCE; $list_name='Distance Fighting'; break; case "shield": $id=Highscores::SKILL_SHIELD; $list_name='Shielding'; break; case "fishing": $id=Highscores::SKILL_FISHING; $list_name='Fishing'; break; case "magic": $id=Highscores::SKILL__MAGLEVEL; $list_name='Magic'; break; default: $id=Highscores::SKILL__LEVEL; $list_name='Experience'; break; $id=Highscores::SKILL__RESET; $list_name='Reset'; break; } $world_name = $config['server']['serverName']; $offset = $page * 100; $skills = new Highscores($id, 100, $page, $vocation); $main_content .= '<TABLE BORDER=0 CELLPADDING=0 CELLSPACING=0 WIDTH=100%><TR><TD><IMG SRC="'.$layout_name.'/images/blank.gif" WIDTH=10 HEIGHT=1 BORDER=0></TD><TD><CENTER><H2>Ranking for '.htmlspecialchars($list_name).' on '.htmlspecialchars($world_name).'</H2></CENTER><BR>'; $main_content .= '<TABLE BORDER=0 CELLPADDING=4 CELLSPACING=1 WIDTH=100%><TR BGCOLOR="'.$config['site']['vdarkborder'].'"><TD WIDTH=10% CLASS=whites><B>Rank</B></TD><TD WIDTH=75% CLASS=whites><B>Name</B></TD><TD WIDTH=15% CLASS=whites><b><center>Level</center></B></TD>'; if($list == "experience") { $main_content .= '<TD CLASS=whites><b><center>Resets</center></B></TD>'; } $main_content .= '</TR><TR>'; $number_of_rows = 0; foreach($skills as $skill) { if($list == "magic") $value = $skill->getMagLevel(); if($list == "reset") $value = $skill->getResets(); elseif($list == "experience") $value = $skill->getLevel(); else $value = $skill->getScore(); $bgcolor = (($number_of_rows++ % 2 == 1) ? $config['site']['darkborder'] : $config['site']['lightborder']); $main_content .= '<tr bgcolor="'.$bgcolor.'"><td style="text-align:right">'.($offset + $number_of_rows).'.</td><td><a href="?subtopic=characters&name='.urlencode($skill->getName()).'">'.($skill->getOnline()>0 ? "<font color=\"green\">".htmlspecialchars($skill->getName())."</font>" : "<font color=\"red\">".htmlspecialchars($skill->getName())."</font>").'</a><br><small>'.$skill->getLevel().' '.htmlspecialchars(Website::getVocationName($skill->getVocation())).'</small></td><td><center>'.$value.'</center></td>'; if($list == "experience") $main_content .= '<td><center>'.$skill->getResets().'</center></td>'; $main_content .= '</tr>'; } $main_content .= '</TABLE><TABLE BORDER=0 CELLPADDING=4 CELLSPACING=1 WIDTH=100%>'; if($page > 0) $main_content .= '<TR><TD WIDTH=100% ALIGN=right VALIGN=bottom><A HREF="?subtopic=highscores&list='.urlencode($list).'&page='.($page - 1).'&vocation=' . urlencode($vocation) . '" CLASS="size_xxs">Previous Page</A></TD></TR>'; if($page < 50) $main_content .= '<TR><TD WIDTH=100% ALIGN=right VALIGN=bottom><A HREF="?subtopic=highscores&list='.urlencode($list).'&page='.($page + 1).'&vocation=' . urlencode($vocation) . '" CLASS="size_xxs">Next Page</A></TD></TR>'; $main_content .= '</TABLE></TD><TD WIDTH=5%><IMG SRC="'.$layout_name.'/images/blank.gif" WIDTH=1 HEIGHT=1 BORDER=0></TD><TD WIDTH=15% VALIGN=top ALIGN=right><TABLE BORDER=0 CELLPADDING=4 CELLSPACING=1><TR BGCOLOR="'.$config['site']['vdarkborder'].'"><TD CLASS=whites><B>Choose a skill</B></TD></TR><TR BGCOLOR="'.$config['site']['lightborder'].'"><TD><A HREF="?subtopic=highscores&list=experience" CLASS="size_xs">Experience</A><BR><A HREF="?subtopic=highscores&list=magic" CLASS="size_xs">Magic</A><BR><A HREF="?subtopic=highscores&list=shield" CLASS="size_xs">Shielding</A><BR><A HREF="?subtopic=highscores&list=distance" CLASS="size_xs">Distance</A><BR><A HREF="?subtopic=highscores&list=club" CLASS="size_xs">Club</A><BR><A HREF="index.php?subtopic=highscores&list=reset" CLASS="size_xs">Reset</A><BR><A HREF="?subtopic=highscores&list=sword" CLASS="size_xs">Sword</A><BR><A HREF="?subtopic=highscores&list=axe" CLASS="size_xs">Axe</A><BR><A HREF="?subtopic=highscores&list=fist" CLASS="size_xs">Fist</A><BR><A HREF="?subtopic=highscores&list=fishing" CLASS="size_xs">Fishing</A><BR></TD></TR></TABLE></TD><TD><IMG SRC="'.$layout_name.'/images/blank.gif" WIDTH=10 HEIGHT=1 BORDER=0></TD></TR></TABLE>';
Postado Agosto 21, 2016 8 anos Em 14/08/2016 em 19:06, xWhiteWolf disse: change return true to return false como eu coloco exhausted pro cara usar a pick? e como eu colocaria pra ele usar apenas por um tempo, tipo 2~3 horas.. ou até usar um numero de pick na pedra? deixa, já consegui solucionar. Editado Agosto 21, 2016 8 anos por Jobs (veja o histórico de edições)
Postado Outubro 2, 2016 8 anos Boa Tarde, Queria uma Porcentagem Baixa, Exemplo a cada 20 "minerada" upava para outro nivel e Iria ficando mais dificil pra upar.... Porem Conforme Vai Upando vai Pegando Itens Diferentes... Aqui Tentei Fazer.... Mais não Consegui terra = {65530} levels = { [0] = {2229,1294}, [1] = {2229,1294,2144}, [2] = {2229,1294,2144,2143}, [3] = {2229,1294,2144,2143,5881}, [4] = {2229,1294,2144,2143,5881,2159}, [5] = {2229,1294,2144,2143,5881,2159,2151}, [6] = {2229,1294,2144,2143,5881,2159,2151,5944}, [7] = {2229,1294,2144,2143,5881,2159,2151,5944}, [8] = {2229,1294,2144,2143,5881,2159,2151,5944,5889}, [9] = {2229,1294,2144,2143,5881,2159,2151,5944,5889}, [10] = {2229,1294,2144,2143,5881,2159,2151,5944,5889,6547}, [11] = {2229,1294,2144,2143,5881,2159,2151,5944,5889,6547} } local config = { storage = 19333, chance = 80, --- chance de achar um item ou não k = 1, --- constante de level.. quanto maior, mais fácil é upar. (a fórmula é level ao quadrado dividido pela constante) experience = 19334 } function onUse(cid, item, fromPosition, itemEx, toPosition) local drops = {} function getDrops(cid) for i= 0,getPlayerStorageValue(cid, config.storage) do if levels[i] then table.insert(drops, levels[i]) end end return true end if isInArray(terra, itemEx.uid) then getDrops(cid) doPlayerSetStorageValue(cid, config.experience, getPlayerStorageValue(cid, config.experience)+1) local experience = getPlayerStorageValue(cid, config.experience) if experience >= (8+(getPlayerStorageValue(cid, config.storage)^2))/config.k then doPlayerSetStorageValue(cid, config.storage, getPlayerStorageValue(cid, config.storage)+1) doPlayerSendTextMessage(cid, 27, "Congratulations, you have leveled! Your currect level is "..getPlayerStorageValue(cid, config.storage) ..".") if getPlayerStorageValue(cid, config.storage) == 50 then doPlayerSendTextMessage(cid, 20, "For reaching level "..getPlayerStorageValue(cid, config.storage) .." you have been awarded with Mining Helmet.") doPlayerAddItem(cid, 7369, 1, true) end end if config.chance >= math.random(1,100) then if #drops >= 1 then local item = drops[math.random(1,#drops)] doPlayerSendTextMessage(cid, 27, "You have found a "..getItemNameById(item)..".") doCreatureSay(cid, "Success", TALKTYPE_SAY) doPlayerAddItem(cid, item, 1, true) end doSendMagicEffect(toPosition, 3) else doSendMagicEffect(toPosition, 2) return true end elseif itemEx.itemid == item.itemid then doPlayerSendTextMessage(cid, 27, "You're currenctly level "..getPlayerStorageValue(cid, config.storage)..".") else return false end return true end Outro Exemplo Mais Explicado esta no http://realbaiak.com/?subtopic=miningsystem Poderia Me Ajudar? a fazer deste geito que disse em cima... Editado Outubro 2, 2016 8 anos por DeathRocks (veja o histórico de edições)
Postado Outubro 2, 2016 8 anos Em 21/08/2016 em 04:15, Jobs disse: como eu coloco exhausted pro cara usar a pick? e como eu colocaria pra ele usar apenas por um tempo, tipo 2~3 horas.. ou até usar um numero de pick na pedra? deixa, já consegui solucionar. Tem como você postar a solução? eu tbm queria colocar exhausted na pick
Postado Outubro 2, 2016 8 anos Autor Em 02/10/2016 em 19:22, DeathRocks disse: Boa Tarde, Queria uma Porcentagem Baixa, Exemplo a cada 20 "minerada" upava para outro nivel e Iria ficando mais dificil pra upar.... Porem Conforme Vai Upando vai Pegando Itens Diferentes... Aqui Tentei Fazer.... Mais não Consegui Outro Exemplo Mais Explicado esta no http://realbaiak.com/?subtopic=miningsystem Poderia Me Ajudar? a fazer deste geito que disse em cima... no lugar de local item = drops[math.random(1,#drops)] deixa assim local itens = drops[math.random(1,#drops)] local item = itens[math.random(1, #itens)]
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