Postado Dezembro 19, 2020 4 anos Autor 30 minutos atrás, nizin disse: @Vodkart Deu este erro acho que na hora de você copiar deve ter faltado algo! [19/12/2020 11:57:54] > Loading new_perfect_autoloot_tfs.xml... done. tenta copiar do pastebin: https://pastebin.com/raw/0Xah6UFK
Postado Dezembro 19, 2020 4 anos 1 hora atrás, Vodkart disse: acho que na hora de você copiar deve ter faltado algo! [19/12/2020 11:57:54] > Loading new_perfect_autoloot_tfs.xml... done. tenta copiar do pastebin: https://pastebin.com/raw/0Xah6UFK Funcionou! mt obrigado sz
Postado Dezembro 20, 2020 4 anos 15 horas atrás, Vodkart disse: Estranho, no meu coleta normalmente, por favor testem dessa maneira: Mostrar conteúdo oculto <?xml version="1.0" encoding="ISO-8859-1"?> <mod name="Perfect Auto Loot" version="1.0" author="Vodkart" contact="none.com" enabled="yes"> <config name="Loot_func"><![CDATA[ info = { distro = 1, -- 1 = TFS // 2 = talk modificada directory = "data/logs/autoloot", Warn_Bp_Slots = 5, -- quando tiver 5 ou menos slots na BP vai avisar o jogador Talkaction_delay = 5, -- em segundos // delay para remover e adicionar item BlockMonsters = {}, BlockItemsList = {2123,2515}, Money_ids = {2148, 2152, 2160}, -- id das moedas do ot Max_Slots = {free = 3, premium = 5}, Storages = {988801, 988802, 988803, 988804, 988805, 988806, 988807} } Color_Loot = { [0] = {MESSAGE_EVENT_ORANGE, "Orange"}, [1] = {MESSAGE_STATUS_CONSOLE_BLUE, "Blue"}, [2] = {MESSAGE_INFO_DESCR, "Green"}, [3] = {MESSAGE_STATUS_CONSOLE_RED, "Red"}, [4] = {MESSAGE_STATUS_SMALL, "White"} } function getPlayerColorLootMessage(cid) return getPlayerStorageValue(cid, info.Storages[5]) <= 0 and 0 or getPlayerStorageValue(cid, info.Storages[5]) end function isInTable(cid, item) for _,i in pairs(getItensFromAutoloot(cid)) do if tonumber(i) == tonumber(item) then return true end end return false end function doremoveItemFromAutoloot(cid, itemid) local file, fileContent = io.open(info.directory.."/"..getCreatureName(cid)..".txt", 'r'),{} for line in file:lines() do if line ~= "" and tonumber(line) ~= tonumber(itemid) then fileContent[#fileContent + 1] = line end end io.close(file) file = io.open(info.directory.."/"..getCreatureName(cid)..".txt", 'w') for index, value in ipairs(fileContent) do file:write(value..'\n') end io.close(file) end function doAddItemFromAutoloot(cid, itemid) if not existsAutoloot(cid) then doCreateLootUserName(cid, itemid) return true end local file = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "a+") file:write('\n'..itemid) file:close() end function existsAutoloot(cid) local f = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "rb") if f then f:close() end return f ~= nil end function doCreateLootUserName(cid, itemid) newFile = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "w+" ) newFile:write(itemid) newFile:close() end function getItensFromAutoloot(cid) if not existsAutoloot(cid) then return {} end lines = {} for line in io.lines(info.directory.."/"..getCreatureName(cid)..".txt") do if line ~= "" then lines[#lines + 1] = tonumber(line) end end return lines end function doCleanAutoloot(cid) return os.remove(info.directory.."/"..getCreatureName(cid)..".txt") end function ShowItemsTabble(cid) local auto_list = getItensFromAutoloot(cid) local n,str = 0,"[+] Auto Loot Commands [+]\n\n!autoloot item name --> To add ou Remove item from list.\n!autoloot money --> To collect gold automatically.\n!autoloot clear --> To clear the list.\n!autoloot on/off --> To enable or disable the collecting of items in the system.\n!autoloot message --> To enable or disable message from Collect items.\n!autoloot color --> To change Color message in Auto Loot Collect.\n!autoloot warn --> To enable or disable message warning of "..info.Warn_Bp_Slots.." or less slots in the backpack.\n!autoloot deposit --> To enable or disable automatic money deposit at the bank.\n\n[+] Auto Loot Info [+]\n\nSystem: "..(getPlayerStorageValue(cid, info.Storages[1]) <= 0 and "Activated" or "Disabled")..".\nGold Collecting: "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "Activated" or "Disabled")..".\nMessage: "..(getPlayerStorageValue(cid, info.Storages[6]) <= 0 and "Activated" or "Disabled")..".\nColor Message: "..Color_Loot[getPlayerColorLootMessage(cid)][2]..".\nWarn Backpack: "..(getPlayerStorageValue(cid, info.Storages[3]) <= 0 and "Activated" or "Disabled")..".\nAutomatic Gold Deposit: "..(getPlayerStorageValue(cid, info.Storages[4]) > 0 and "Activated" or "Disabled")..".\nTotal Bank Balance: ["..getPlayerBalance(cid).."]\nMaximum Slots: ["..#auto_list.."/"..(isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free).."]\n\n[+] Auto Loot Slots [+]\n\n" if #auto_list > 0 then for i = 1, #auto_list do n = n + 1 str = str.."Slot "..n.." - "..getItemNameById(auto_list[i]).."\n" end end return doPlayerPopupFYI(cid, str) end function getContainerItems(container, array, haveCap) array = array or {} haveCap = haveCap or false if not isContainer(container.uid) or getContainerSize(container.uid) == 0 then array[#array +1] = container else local size = getContainerSize(container.uid) haveCap = (getContainerCap(container.uid) -size) > 0 for slot = 0, (size -1) do local item = getContainerItem(container.uid, slot) if item.itemid > 1 then getContainerItems(item, array, haveCap) end end end return #array >= 1 and array, haveCap end function getContainerItemsById(container, itemid) local founds = {} local items = not container.uid and container or getContainerItems(container) for index, item in pairs(items) do if item.itemid == itemid then founds[#founds +1] = item end end return #founds >= 1 and founds end function AutomaticDeposit(cid, item, n) if isInArray(info.Money_ids, item) and getPlayerStorageValue(cid, info.Storages[4]) > 0 then local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n) doPlayerDepositMoney(cid, deposit) end return true end function getAllContainerFree(container) -- by vodka local containers,soma = {},0 for i = 0, getContainerSize(container)-1 do local item = getContainerItem(container, i) if isContainer(item.uid) then table.insert(containers, item.uid) end end for _, check in pairs(containers) do soma = soma + getContainerSlotsFree(check) end return (soma + getContainerSlotsFree(container)) end function getContainerSlotsFree(container) -- by vodka return getContainerCap(container)-getContainerSize(container) end function doPlayerAddItemStackable(cid, itemid, count) local container = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK) if container.itemid > 1 then local items = getContainerItemsById(container, itemid) if not items then return doPlayerAddItem(cid, itemid, count) else local piles = #items for index, item in pairs(items) do if item.type < 100 then local sum = item.type + count local result = doTransformItem(item.uid, itemid, sum) if sum <= 100 then return result else return doPlayerAddItem(cid, itemid, sum - 100) end else piles = piles - 1 if piles == 0 then return doPlayerAddItem(cid, itemid, count) end end end end end return false end function corpseRetireItems(cid, pos) local check, slots = false, 0 for i = 0, 255 do pos.stackpos = i tile = getTileThingByPos(pos) if tile.uid > 0 and isCorpse(tile.uid) then check = true break end end if check == true then local str, var = "", getContainerItems(tile) if var then local list = getItensFromAutoloot(cid) for _, item in pairs(var) do local id = item.itemid if #list > 0 and isInArray(list, id) or getPlayerStorageValue(cid, info.Storages[2]) > 0 and isInArray(info.Money_ids, id) then local info = getItemInfo(id) local amount = isItemStackable(id) and item.type or 1 local total_cap = getItemWeight(item.uid)*amount if getPlayerSlotItem(cid, 3).itemid ~= 0 then slots = getAllContainerFree(getPlayerSlotItem(cid, 3).uid) end if slots > 0 and getPlayerFreeCap(cid) >= total_cap then if isItemStackable(id) then str = str.." "..amount.." "..(amount > 1 and info.plural or info.name).."," doPlayerAddItemStackable(cid, id, amount) AutomaticDeposit(cid, id, amount) else str = str.." ".. info.article.." " .. info.name .."," doPlayerAddItem(cid, id) end doRemoveItem(item.uid) end end end if str ~= "" and getPlayerStorageValue(cid, info.Storages[6]) <= 0 then doPlayerSendTextMessage(cid, Color_Loot[getPlayerColorLootMessage(cid)][1],"[Auto Loot Collect]:"..string.sub(str, 1, -2)..".") end if getPlayerStorageValue(cid, info.Storages[3]) <= 0 and slots > 0 and slots <= info.Warn_Bp_Slots then doPlayerSendTextMessage(cid,18,"[Auto Loot Warn] You only have "..slots.." slots free in your backpack!") end end end end function ExistItemByName(name) -- by vodka local items = io.open("data/items/items.xml", "r"):read("*all") local get = items:lower():match('name="' .. name:lower() ..'"') if get == nil or get == "" then return false end return true end ]]></config> <event type="login" name="LootLogin" event="script"><![CDATA[ domodlib('Loot_func') function onLogin(cid) registerCreatureEvent(cid, "LootEventKIll") if isPremium(cid) and getPlayerStorageValue(cid, 853608) <= 0 then setPlayerStorageValue(cid, 853608, 1) elseif getPlayerStorageValue(cid, 853608) > 0 and not isPremium(cid) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[Auto Loot] You premium is Over, Start a new list!") setPlayerStorageValue(cid, 853608, -1) doCleanAutoloot(cid) end return true end]]></event> <event type="kill" name="LootEventKIll" event="script"><![CDATA[ domodlib('Loot_func') function onKill(cid, target, lastHit) if isPlayer(cid) and getPlayerStorageValue(cid, info.Storages[1]) <= 0 and isMonster(target) and not isInArray(info.BlockMonsters, getCreatureName(target):lower()) then addEvent(corpseRetireItems, 0, cid ,getThingPos(target)) end return true end]]></event> <talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[ domodlib('Loot_func') local param, slots = param:lower(), isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free if not param or param == "" then ShowItemsTabble(cid) return true elseif tonumber(param) then doPlayerSendCancel(cid, "enter commands: !autoloot item name [+] !autoloot clean [+] !autoloot money [+] !autoloot on/off") return true elseif isInArray({"clean","limpar", "clear"}, param) then if existsAutoloot(cid) then doCleanAutoloot(cid) end doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Your list has been cleaned.") return true elseif isInArray({"start","stop","on","off"}, param) then setPlayerStorageValue(cid, info.Storages[1], getPlayerStorageValue(cid, info.Storages[1]) <= 0 and 1 or 0) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot "..(getPlayerStorageValue(cid, info.Storages[1]) > 0 and "Stopped" or "Started")..".") return true elseif isInArray({"warn","aviso"}, param) then setPlayerStorageValue(cid, info.Storages[3], getPlayerStorageValue(cid, info.Storages[3]) <= 0 and 1 or 0) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Backpack Warn "..(getPlayerStorageValue(cid, info.Storages[3]) > 0 and "disabled" or "Activated")..".") return true elseif isInArray({"mensagem","message","mensagen","msg"}, param) then setPlayerStorageValue(cid, info.Storages[6], getPlayerStorageValue(cid, info.Storages[6]) <= 0 and 1 or 0) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Message "..(getPlayerStorageValue(cid, info.Storages[6]) > 0 and "disabled" or "Activated")..".") return true elseif isInArray({"cor","color","type"}, param) then setPlayerStorageValue(cid, info.Storages[5], getPlayerColorLootMessage(cid) == #Color_Loot and 0 or getPlayerColorLootMessage(cid)+1) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Message Color Changed to "..Color_Loot[getPlayerColorLootMessage(cid)][2]..".") return true elseif isInArray({"money","gold","gps","dinheiro"}, param) then setPlayerStorageValue(cid, info.Storages[2], getPlayerStorageValue(cid, info.Storages[2]) <= 0 and 1 or 0) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Gold Colleting "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "Activated" or "disabled")..".") return true elseif isInArray({"deposito","bank","gbank","deposit","autodeposit"}, param) then setPlayerStorageValue(cid, info.Storages[4], getPlayerStorageValue(cid, info.Storages[4]) <= 0 and 1 or 0) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Automatic Gold Bank "..(getPlayerStorageValue(cid, info.Storages[4]) > 0 and "Activated" or "disabled")..".") return true end if info.distro ~= 1 then item = ExistItemByName(tostring(param)) if not item then doPlayerSendCancel(cid, "This item does not exist.") return true end item = getItemIdByName(tostring(param)) else item = getItemIdByName(param, false) if not item then doPlayerSendCancel(cid, "This item does not exist.") return true end end local var = isInTable(cid, item) if isInArray(info.Money_ids, item) then doPlayerSendTextMessage(cid, MESSAGE_FIRST, "Enter !autoloot money to add money in your list!") return true elseif isInArray(info.BlockItemsList, item) then doPlayerSendCancel(cid, "You can not add this item in the list!") return true elseif not var and #getItensFromAutoloot(cid) >= slots then doPlayerSendCancel(cid, "max "..slots.." from auto loot") return true elseif getPlayerStorageValue(cid, info.Storages[7]) - os.time() > 0 then doPlayerSendCancel(cid, "wait a second to use this command again") return true end if not var then doAddItemFromAutoloot(cid, item) else doremoveItemFromAutoloot(cid, item) end setPlayerStorageValue(cid, info.Storages[7], os.time()+info.Talkaction_delay) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,not var and "you added the item "..param.." in the list" or "you removed the item "..param.." from the list, please wait 5 seconds to save the directory.") return true]]></talkaction> </mod> Existe um MOD antigo do meu autoloot no seu servidor ainda!! Remova ele!! Eu tinha feito uma outra versão, mas já tirei site pq ele tinha alguns bugs. ---------------------- @RaafaGobetti9494 ou também você pode executar no seu banco de dados: ALTER TABLE `accounts` ADD loot_time INT(15) NOT NULL DEFAULT 0; creio que irá parar com esse erro, porém é melhor deletar esse autoloot antigo, já que ele tinha alguns bugs que foram fixados nessa nova versão. O problema que ja exclui todos MOD ou script de AUTOLOOT e sempre aparece isso, alterei a tabela no Banco de Dados. tem algum autoloot funcional ? que eu possa usar ?
Postado Dezembro 20, 2020 4 anos Autor 10 horas atrás, RaafaGobetti9494 disse: O problema que ja exclui todos MOD ou script de AUTOLOOT e sempre aparece isso, alterei a tabela no Banco de Dados. tem algum autoloot funcional ? que eu possa usar ? executa no seu bando de dados essa query ALTER TABLE `accounts` ADD loot_time INT(15) NOT NULL DEFAULT 0; pelo menos irá parar o erro quando abrir o servidor
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