Após fazer isso, já estará funcionando ou tenho que compilar a source ou algo do tipo para que funcione?
@Featzen Amigo, na minha source, algumas coisas são um pouco diferentes, eu tentei deixar exatamente como você diz, e na hora de compilar aparecem varios erros (se compilar sem editar nada, funciona)
Exemplo, você manda procurar em 2 lugares por:
void ProtocolGame::sendMagicEffect(const Position& pos, uint8_t type)
em protocolgame.cpp está exatamente igual, eu substituo como dito no post.
Já no protocolgame.h está assim:
void sendMagicEffect(const Position& pos, uint8_t type)
Em alguns outros lugares eu encontro o "void Game::" em vez de só "void" , em outros ao contrário...
Mesmo com essas diferenças, eu consegui encontrar TODOS, vi que só o que muda é o:
ProtocolGame::
ou
Game::
Tentei substituir pelo do post e deixar tudo EXATAMENTE como diz o post, porém da erro, creio que em alguns lugares eu devo retirar o ProtocolGame, em outros colocar, porém são muitas combinações possiveis, estou tentando e não estou conseguindo, faria o imenso favor de tentar adaptar? (pfv )
Upei as sources no 4shared que já tem scan:
Source
Deixando aqui uma Contribuição para quem conseguiu aumentar o limite de efeitos e não quer digitar todos os efeitos com nome diferente, respectivo numero em hexadecimal e decimal(comentario), eu fiz essa parte, podem conferir se quiser.
OBS: Ainda NÃO consegui aumentar, quem puder me ajudar/aumentar para mim, Source está ali em cima
Contribuição:
MAGIC_EFFECT_INSECTS4ea = 0xDD, //221
MAGIC_EFFECT_INSECTS4eb = 0xDE, //222 // Adicionado -\/
MAGIC_EFFECT_INSECTS4ec = 0xDF, //223
MAGIC_EFFECT_INSECTS4ed = 0xE0, //224
MAGIC_EFFECT_INSECTS4ee = 0xE1, //225
MAGIC_EFFECT_INSECTS4ef = 0xE2, //226
MAGIC_EFFECT_INSECTS4eg = 0xE3, //227
MAGIC_EFFECT_INSECTS4eh = 0xE4, //228
MAGIC_EFFECT_INSECTS4ei = 0xE5, //229
MAGIC_EFFECT_INSECTS4ej = 0xE6, //230
MAGIC_EFFECT_INSECTS4ek = 0xE7, //231
MAGIC_EFFECT_INSECTS4el = 0xE8, //232
MAGIC_EFFECT_INSECTS4em = 0xE9, //233
MAGIC_EFFECT_INSECTS4en = 0xEA, //234
MAGIC_EFFECT_INSECTS4eo = 0xEB, //235
MAGIC_EFFECT_INSECTS4ep = 0xEC, //236
MAGIC_EFFECT_INSECTS4eq = 0xED, //237
MAGIC_EFFECT_INSECTS4er = 0xEE, //238
MAGIC_EFFECT_INSECTS4es = 0xEF, //239
MAGIC_EFFECT_INSECTS4et = 0xF0, //240
MAGIC_EFFECT_INSECTS4eu = 0xF1, //241
MAGIC_EFFECT_INSECTS4ev = 0xF2, //242
MAGIC_EFFECT_INSECTS4ex = 0xF3, //243
MAGIC_EFFECT_INSECTS4ez = 0xF4, //244
MAGIC_EFFECT_INSECTS4fa = 0xF5, //245
MAGIC_EFFECT_INSECTS4fb = 0xF6, //246
MAGIC_EFFECT_INSECTS4fc = 0xF7, //247
MAGIC_EFFECT_INSECTS4fd = 0xF8, //248
MAGIC_EFFECT_INSECTS4fe = 0xF9, //249
MAGIC_EFFECT_INSECTS4ff = 0xFA, //250
MAGIC_EFFECT_INSECTS4fg = 0xFB, //251
MAGIC_EFFECT_INSECTS4fh = 0xFC, //252
MAGIC_EFFECT_INSECTS4fi = 0xFD, //253
MAGIC_EFFECT_INSECTS4fj = 0xFE, //254
MAGIC_EFFECT_INSECTS4fk = 0xFF, //255
MAGIC_EFFECT_INSECTS4fl = 0x100, //256
MAGIC_EFFECT_INSECTS4fm = 0x101, //257
MAGIC_EFFECT_INSECTS4fn = 0x102, //258
MAGIC_EFFECT_INSECTS4fo = 0x103, //259
MAGIC_EFFECT_INSECTS4fp = 0x104, //260
MAGIC_EFFECT_INSECTS4fq = 0x105, //261
MAGIC_EFFECT_INSECTS4fr = 0x106, //262
MAGIC_EFFECT_INSECTS4fs = 0x107, //263
MAGIC_EFFECT_INSECTS4ft = 0x108, //264
MAGIC_EFFECT_INSECTS4fu = 0x109, //265
MAGIC_EFFECT_INSECTS4fv = 0x10A, //266
MAGIC_EFFECT_INSECTS4fx = 0x10B, //267
MAGIC_EFFECT_INSECTS4fz = 0x10C, //268
MAGIC_EFFECT_INSECTS4ga = 0x10D, //269
MAGIC_EFFECT_INSECTS4gb = 0x10E, //270
MAGIC_EFFECT_INSECTS4gc = 0x10F, //271
MAGIC_EFFECT_INSECTS4gd = 0x110, //272
MAGIC_EFFECT_INSECTS4ge = 0x111, //273
MAGIC_EFFECT_INSECTS4gf = 0x112, //274
MAGIC_EFFECT_INSECTS4gg = 0x113, //275
MAGIC_EFFECT_INSECTS4gh = 0x114, //276
MAGIC_EFFECT_INSECTS4gi = 0x115, //277
MAGIC_EFFECT_INSECTS4gj = 0x116, //278
MAGIC_EFFECT_INSECTS4gk = 0x117, //279
MAGIC_EFFECT_INSECTS4gl = 0x118, //280
MAGIC_EFFECT_INSECTS4gm = 0x119, //281
MAGIC_EFFECT_INSECTS4gn = 0x11A, //282
MAGIC_EFFECT_INSECTS4go = 0x11B, //283
MAGIC_EFFECT_INSECTS4gp = 0x11C, //284
MAGIC_EFFECT_INSECTS4gq = 0x11D, //285
MAGIC_EFFECT_INSECTS4gr = 0x11E, //286
MAGIC_EFFECT_INSECTS4gs = 0x11F, //287
MAGIC_EFFECT_INSECTS4gt = 0x120, //288
MAGIC_EFFECT_INSECTS4gu = 0x121, //289
MAGIC_EFFECT_INSECTS4gv = 0x122, //290
MAGIC_EFFECT_INSECTS4gx = 0x123, //291
MAGIC_EFFECT_INSECTS4gz = 0x124, //292
MAGIC_EFFECT_INSECTS4ha = 0x125, //293
MAGIC_EFFECT_INSECTS4hb = 0x126, //294
MAGIC_EFFECT_INSECTS4hc = 0x127, //295
MAGIC_EFFECT_INSECTS4hd = 0x128, //296
MAGIC_EFFECT_INSECTS4he = 0x129, //297
MAGIC_EFFECT_INSECTS4hf = 0x12A, //298
MAGIC_EFFECT_INSECTS4hg = 0x12B, //299
MAGIC_EFFECT_INSECTS4hh = 0x12C, //300
MAGIC_EFFECT_INSECTS4hi = 0x12D, //301
MAGIC_EFFECT_INSECTS4hj = 0x12E, //302
MAGIC_EFFECT_INSECTS4hk = 0x12F, //303
MAGIC_EFFECT_INSECTS4hl = 0x130, //304
MAGIC_EFFECT_INSECTS4hm = 0x131, //305
MAGIC_EFFECT_INSECTS4hn = 0x132, //306
MAGIC_EFFECT_INSECTS4ho = 0x133, //307
MAGIC_EFFECT_INSECTS4hp = 0x134, //308
MAGIC_EFFECT_INSECTS4hq = 0x135, //309
MAGIC_EFFECT_INSECTS4hr = 0x136, //310
MAGIC_EFFECT_INSECTS4hs = 0x137, //311
MAGIC_EFFECT_INSECTS4ht = 0x138, //312
MAGIC_EFFECT_INSECTS4hu = 0x139, //313
MAGIC_EFFECT_INSECTS4hv = 0x13A, //314
MAGIC_EFFECT_INSECTS4hx = 0x13B, //315
MAGIC_EFFECT_INSECTS4hz = 0x13C, //316
MAGIC_EFFECT_INSECTS4ia = 0x13D, //317
MAGIC_EFFECT_INSECTS4ib = 0x13E, //318
MAGIC_EFFECT_INSECTS4ic = 0x13F, //319
MAGIC_EFFECT_INSECTS4id = 0x140, //320
MAGIC_EFFECT_LAST = MAGIC_EFFECT_INSECTS4id, //320