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Postado
  • Autor

empurrar

local exception = {"Trainer", "Gran Tower"}

local function doPushCreature(target, uid)
    if target > 0 then
   if not isNpc(target) then
   if not isInArray(exception, getCreatureName(target)) then
	   local position = getThingPosition(uid)
	   local fromPosition = getThingPosition(target)
	   local x = ((fromPosition.x - position.x) < 0 and -1 or ((fromPosition.x - position.x) == 0 and 0 or 1))
	   local y = ((fromPosition.y - position.y) < 0 and -1 or ((fromPosition.y - position.y) == 0 and 0 or 1))
	   local toPosition = {x = fromPosition.x + x, y = fromPosition.y + y, z = fromPosition.z}
	   if doTileQueryAdd(target, toPosition) == 1 and getTileInfo(toPosition).house == false then
		doTeleportThing(target, toPosition, true)
	   end
   end
   end
    end
end
local spell = {}
spell.config = {
    [3] = {
   damageType = 1,
   areaEffect = 2,
   area = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
   }   
    },
    [2] = {
   damageType = 1,
   areaEffect = 2,
   area = {
   {0, 0, 0, 0, 0, 0, 0},
   {0, 0, 1, 1, 1, 0, 0},
   {0, 1, 0, 0, 0, 1, 0},
   {0, 1, 0, 2, 0, 1, 0},
   {0, 1, 0, 0, 0, 1, 0},
   {0, 0, 1, 1, 1, 0, 0},
   {0, 0, 0, 0, 0, 0, 0}
   }   
    },
    [1] = {
   damageType = 1,
   areaEffect = 2,
   area = {
   {0, 0, 0, 0, 0, 0, 0},
   {0, 0, 0, 0, 0, 0, 0},
   {0, 0, 1, 1, 1, 0, 0},
   {0, 0, 1, 2, 1, 0, 0},
   {0, 0, 1, 1, 1, 0, 0},
   {0, 0, 0, 0, 0, 0, 0},
   {0, 0, 0, 0, 0, 0, 0}
   }   
    }
}
  
spell.combats = {}
for _, config in ipairs(spell.config) do
    local combat = createCombatObject()
    setCombatParam(combat, COMBAT_PARAM_TYPE, config.damageType)
    setCombatParam(combat, COMBAT_PARAM_EFFECT, config.areaEffect)
    setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -4, 0, -4.7, 0)
    function onTargetCreature(cid, target)
   doPushCreature(target, cid)
    end
    setCombatCallback(combat, 4, "onTargetCreature")
    setCombatArea(combat, createCombatArea(config.area))
    table.insert(spell.combats, combat)
end
function onCastSpell(cid, var)
    for n = 1, #spell.combats do
   addEvent(doCombat, (n * 120), cid, spell.combats[n], var)
    end
    return true
end


puxar:

local exception = {"Trainer", "Gran Tower"}

local function doPushCreature(target, uid)
if target > 0 then
	if not isNpc(target) then
		if not isInArray(exception, getCreatureName(target)) then
		local position = getThingPosition(uid)
		local fromPosition = getThingPosition(target)
		local x = ((fromPosition.x - position.x) < 0 and -1 or ((fromPosition.x - position.x) == 0 and 0 or 1))
		local y = ((fromPosition.y - position.y) < 0 and -1 or ((fromPosition.y - position.y) == 0 and 0 or 1))
		local toPosition = {x = fromPosition.x - x, y = fromPosition.y - y, z = fromPosition.z}
			if doTileQueryAdd(target, toPosition) == 1 and getTileInfo(toPosition).house == false then
				doTeleportThing(target, toPosition, true)
			end
		end
    end
end
end
local spell = {}
spell.config = {
    [1] = {
   damageType = 1,
   areaEffect = 2,
   area = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
   }   
    },
    [2] = {
   damageType = 1,
   areaEffect = 2,
   area = {
   {0, 0, 0, 0, 0, 0, 0},
   {0, 0, 1, 1, 1, 0, 0},
   {0, 1, 0, 0, 0, 1, 0},
   {0, 1, 0, 2, 0, 1, 0},
   {0, 1, 0, 0, 0, 1, 0},
   {0, 0, 1, 1, 1, 0, 0},
   {0, 0, 0, 0, 0, 0, 0}
   }   
    },
    [3] = {
   damageType = 1,
   areaEffect = 2,
   area = {
   {0, 0, 0, 0, 0, 0, 0},
   {0, 0, 0, 0, 0, 0, 0},
   {0, 0, 1, 1, 1, 0, 0},
   {0, 0, 1, 2, 1, 0, 0},
   {0, 0, 1, 1, 1, 0, 0},
   {0, 0, 0, 0, 0, 0, 0},
   {0, 0, 0, 0, 0, 0, 0}
   }   
    }
}
  
spell.combats = {}
for _, config in ipairs(spell.config) do
    local combat = createCombatObject()
    setCombatParam(combat, COMBAT_PARAM_TYPE, config.damageType)
    setCombatParam(combat, COMBAT_PARAM_EFFECT, config.areaEffect)
    setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -4, 0, -4.7, 0)
    function onTargetCreature(cid, target)
   doPushCreature(target, cid)
    end
    setCombatCallback(combat, 4, "onTargetCreature")
    setCombatArea(combat, createCombatArea(config.area))
    table.insert(spell.combats, combat)
end
function onCastSpell(cid, var)
    for n = 1, #spell.combats do
   addEvent(doCombat, (n * 120), cid, spell.combats[n], var)
    end
    return true
end



daí só coloca o nome do monstro ali na tabela de exceptions.

Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá!

"Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda

I7Pm6ih.png

(obg ao @Beeny por fazer essa linda sign <3)

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  • 4 weeks later...
Postado

Hello, thanks for scripts. I have problem with it(Empurrar) :/ I use Devland 0.97b and I have this error:

Lua Script Error: [Spell Interface]
in callback: data/spells/scripts/Inferno.lua:onTargetCreature
(Unknown scriptfile)
attempt to index a boolean value

How to fix this error?

Postado
  • Autor

it's a problem within this lines 

    function onTargetCreature(cid, target)
       doPushCreature(target, cid)
    end
    setCombatCallback(combat, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature")

somehow your server doesn't have this CALLBACK_PARAM_TARGETCREATURE but I thought all revs come with that, dunno how to fix it w/o source editing

Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá!

"Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda

I7Pm6ih.png

(obg ao @Beeny por fazer essa linda sign <3)

Postado

Hello xWhiteWolf, I have CALLBACK_PARAM_TARGETCREATURE because I use this in oders spells. Maybe this CALLBACK_PARAM_TARGETCREATURE is different in TFS 0.3.6/0.4 than in my server. I try moving CALLBACK_PARAM_TARGETCREATURE from the upper protocol and see if it works, If no a create topic :)

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