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Desculpe estar revivendo o tópico, mas preciso muito desse evento, todos que testei não deu certo, sempre dava erro. Enfim apliquei esse script no meu servidor de dragon ball, porém deixei como zombie event mesmo... Deu tudo certo, porém ele não sumona os monsters, fiquei la um bom tempo e nada dos zombies aparecerem, até tentei da goto com o ADM porém não se encontra no mapa, coloquei as cordenadas certinho... =/

 

Obs: Criei o zombie event, apliquei no monsters.xml e também alterei esta parte do script monsters = {'Zombie Event'},

Editado por bhelliip (veja o histórico de edições)

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Fala galerinha do TK, tudo bem?

Recebi alguns pedidos para fazer um evento estilo Zombie, só que no modo de Pokemon (PÍÍÍKAAAAAAAAAAAAAAAAAAACHUUUUUU)

rs.

 

 

 

Enfim, vamos a instalação, depois ensinarei a configurar.

 

 

Em data/mods crie um arquivo com o nome de pikachuevent.xml com o conteúdo:

<?xml version="1.0" encoding="UTF-8"?>
<mod name="PikachuEvent" version="1.0" author="Absolute" contact="tibiaking.com" enabled="yes">

	<config name="config_pikachu_event">
		<![CDATA[
			configPikachuEvent = {
				storages = {
					main = 'PikachuEventMain', -- set free storage
					player = 'PikachuEventPlayer', -- set free storage
					joining = 'PikachuEventJoining', -- set free storage
					kills = 'PikachuEventKills', -- set free storage
					exhaust = 'PikachuEventExhaust', -- set free storage
					countEvent = 'PikachuEventCountEvent' -- set free storage
				},
				
				position = {x=890,y=193,z=7}, -- position to which player is teleporting
				room = {
					from = {x=678,y=980,z=7}, -- left top corner of event room
					to = {x=678,y=1089,z=7} -- right bottom corner of event room
				},				
				
				rewards = {7958, 11366}, -- reward id which player can win (reward is random)				
				players = {
					max = 50, -- max players in event
					min = 2, -- min players to event start
					minLevel = 50, -- min level to join to event
					pvpEnabled = false -- can players hit theirselfs
				},
				
				days = {
					['Tuesday'] = {'22:00:00'}, 
					['Thursday'] = {'22:00:00'}, 
					['Friday'] = {'22:00:00'}, 
					['Sunday'] = {'22:00:00'}
				},
				
				spawnDelay = 2000, -- miliseconds
				amountCreatingMonsters = 5,
				monsters = {'Pikachu', 'Ash'}, -- name of monsters which is creating in event

				delayTime = 5.0, -- time in which players who joined to event are teleporting to teleport position [miuntes]
				startEvent = 1, -- time from teleport to start event [seconds]
				stopEvent = 19200, -- [seconds]
				text = '-PL-\nAby wygrac i otrzymac nagrode, zabij jak najwieksza liczbe pikachu przez 20min lub pozostan sam na arenie.\n\n-ENG-\nTo win and get a reward, kill as many pikachus for 20 minutes or stay the same in the arena.'
			}
		]]>
	</config>
	
	<lib name="lib_pikachu_event">
		<![CDATA[
			function doStopPikachuEvent()
				if getStorage(configPikachuEvent.storages.main) > 0 then
					local playerTable, creatureTable = {}, {}

					for x = configPikachuEvent.room.from.x, configPikachuEvent.room.to.x do
						for y = configPikachuEvent.room.from.y, configPikachuEvent.room.to.y do
							local n, i = getTileInfo({x=x, y=y, z=configPikachuEvent.room.from.z}).creatures, 1
							if n ~= 0 then
								local v = getThingfromPos({x=x, y=y, z=configPikachuEvent.room.from.z, stackpos=i}).uid
								while v ~= 0 do
									if isPlayer(v) then
										table.insert(playerTable, v)
										if n == #playerTable then
											break
										end
									elseif isMonster(v) then
										table.insert(creatureTable, v)
										if n == #creatureTable then
											break
										end
									end
									i = i + 1
									v = getThingfromPos({x=x, y=y, z=configPikachuEvent.room.from.z, stackpos=i}).uid
								end
							end
						end
					end

					if #playerTable > 1 then
						table.sort(playerTable, function(a, b) return (getCreatureStorage(a, configPikachuEvent.storages.kills)) > (getCreatureStorage(b, configPikachuEvent.storages.kills)) end)
						
						local prize = math.random(#configPikachuEvent.rewards)
						
						doTeleportThing(playerTable[1], getTownTemplePosition(getPlayerTown(playerTable[1])))
						doCreatureSetStorage(playerTable[1], configPikachuEvent.storages.kills, 0)
						doPlayerAddItem(playerTable[1], configPikachuEvent.rewards[prize], 1)
						doCreatureAddHealth(playerTable[1], getCreatureMaxHealth(playerTable[1]) - getCreatureHealth(playerTable[1]))
						doCreatureAddMana(playerTable[1], getCreatureMaxMana(playerTable[1]) - getCreatureMana(playerTable[1]))
						doPlayerSendTextMessage(playerTable[1], MESSAGE_EVENT_ADVANCE, 'You win! You have received '..getItemNameById(configPikachuEvent.rewards[prize])..' as reward.')
						doBroadcastMessage('Pikachu Plague Attack has finished. The winner is '..getCreatureName(playerTable[1])..'. Congratulations!')
						doSetStorage(configPikachuEvent.storages.main, -1)
						
						db.query("INSERT INTO `events` (`event_name`, `winner_name`, `won_item`, `time_win`) VALUES (\"Pikachu\", \"" .. getCreatureName(playerTable[1]) .. "\", \"" .. getItemNameById(configPikachuEvent.rewards[prize]) .. "\", " .. getStorage(configPikachuEvent.storages.countEvent) ..");")

						for i = 2, #playerTable do
							doCreatureAddHealth(playerTable[i], getCreatureMaxHealth(playerTable[i]) - getCreatureHealth(playerTable[i]))
							doCreatureAddMana(playerTable[i], getCreatureMaxMana(playerTable[i]) - getCreatureMana(playerTable[i]))
							doTeleportThing(playerTable[i], getTownTemplePosition(getPlayerTown(playerTable[i])))
							doPlayerSendTextMessage(playerTable[i], MESSAGE_EVENT_ADVANCE, 'You loss.')
							doSendMagicEffect(getThingPos(playerTable[i]), CONST_ME_STUN)
							doCreatureSetStorage(playerTable[i], configPikachuEvent.storages.kills, 0)
						end

						for i = 1, #creatureTable do
							if isMonster(creatureTable[i]) then
								doRemoveCreature(creatureTable[i])
							end
						end
						
						doSetStorage(configPikachuEvent.storages.countEvent, getStorage(configPikachuEvent.storages.countEvent) + 1)
					elseif #playerTable == 0 then
						for i = 1, #creatureTable do
							if isMonster(creatureTable[i]) then
								doRemoveCreature(creatureTable[i])
							end
						end
					
						doBroadcastMessage('No one win in Pikachu Plague Attack.')
						doSetStorage(configPikachuEvent.storages.main, -1)
						doSetStorage(configPikachuEvent.storages.countEvent, getStorage(configPikachuEvent.storages.countEvent) + 1)
					end
				end
			end

			function doStartPikachuEvent()
				doSetStorage(configPikachuEvent.storages.joining, -1)

				if configPikachuEvent.players.min <= doCountPlayersPikachuEvent() then
					for _, cid in ipairs(getPlayersOnline()) do
						if getCreatureStorage(cid, configPikachuEvent.storages.player) > 0 then
							doCreatureSetStorage(cid, configPikachuEvent.storages.player, -1)
							doTeleportThing(cid, configPikachuEvent.position)
							doCreatureSetNoMove(cid, false)
							doRemoveCondition(cid, CONDITION_INFIGHT)
							
							doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'Get ready. Pikachus Plague Attack starts in '..configPikachuEvent.startEvent..' seconds.')
						end
					end
					
					addEvent(doSetStorage, configPikachuEvent.startEvent * 1000, configPikachuEvent.storages.main, 1)
					addEvent(doStopPikachuEvent, configPikachuEvent.stopEvent * 1000)
					addEvent(doRepeatCheckPikachuEvent, configPikachuEvent.startEvent * 1000 + 2000)
					
					doBroadcastMessage('Pikachu Plague Attack has started. LET\'S GO!')
				else
					for _, cid in ipairs(getPlayersOnline()) do
						if getCreatureStorage(cid, configPikachuEvent.storages.player) > 0 then
							doCreatureSetNoMove(cid, false)
							doRemoveCondition(cid, CONDITION_INFIGHT)
						end
					end
					
					doBroadcastMessage('Pikachu Plague Attack hasn\'t started beacuse there were not enough players.')
				end
			end
			
			function doRepeatCheckPikachuEvent()
				if getStorage(configPikachuEvent.storages.main) > 0 then
					local playerTable, creatureTable, xTable, yTable = {}, {}, {}, {}

					for x = configPikachuEvent.room.from.x, configPikachuEvent.room.to.x do
						for y = configPikachuEvent.room.from.y, configPikachuEvent.room.to.y do
							local n, i = getTileInfo({x=x, y=y, z=configPikachuEvent.room.to.z}).creatures, 1
							if n ~= 0 then
								local v = getThingfromPos({x=x, y=y, z=configPikachuEvent.room.to.z, stackpos=i}).uid
								while v ~= 0 do
									if isPlayer(v) then
										table.insert(playerTable, v)
										if n == #playerTable then
											break
										end
									elseif isMonster(v) then
										table.insert(creatureTable, v)
										if n == #creatureTable then
											break
										end
									end
									i = i + 1
									v = getThingfromPos({x=x, y=y, z=configPikachuEvent.room.to.z, stackpos=i}).uid
								end
							end
							
							table.insert(xTable, x)
							table.insert(yTable, y)
						end
					end

					if #playerTable == 1 then
						local prize = math.random(#configPikachuEvent.rewards)
						
						addEvent(doTeleportThing, 200, playerTable[1], getTownTemplePosition(getPlayerTown(playerTable[1])), true)
						doPlayerAddItem(playerTable[1], configPikachuEvent.rewards[prize], 1)
						doCreatureSetStorage(playerTable[1], configPikachuEvent.storages.kills, 0)
						doCreatureAddHealth(playerTable[1], getCreatureMaxHealth(playerTable[1]) - getCreatureHealth(playerTable[1]))
						doCreatureAddMana(playerTable[1], getCreatureMaxMana(playerTable[1]) - getCreatureMana(playerTable[1]))
						doPlayerSendTextMessage(playerTable[1], MESSAGE_EVENT_ADVANCE, 'You win! You have received '..getItemNameById(configPikachuEvent.rewards[prize])..' as reward.')
						doBroadcastMessage('Pikachu Plague Attack has finished. The winner is '..getCreatureName(playerTable[1])..'. Congratulations.')
						db.query("INSERT INTO `events` (`event_name`, `winner_name`, `won_item`, `time_win`) VALUES (\"Pikachu\", \"" .. getCreatureName(playerTable[1]) .. "\", \""..getItemNameById(configPikachuEvent.rewards[prize]).."\", "..getStorage(configPikachuEvent.storages.countEvent)..");")
						
						for i = 1, #creatureTable do
							if isMonster(creatureTable[i]) then
								doRemoveCreature(creatureTable[i])
							end
						end
						
						doSetStorage(configPikachuEvent.storages.main, -1)
						doSetStorage(configPikachuEvent.storages.countEvent, getStorage(configPikachuEvent.storages.countEvent) + 1)
						return
					elseif #playerTable == 0 then
						for i = 1, #creatureTable do
							if isMonster(creatureTable[i]) then
								doRemoveCreature(creatureTable[i])
							end
						end
					
						doBroadcastMessage('No one win in Pikachu Plague Attack.')
						doSetStorage(configPikachuEvent.storages.main, -1)
						
						doSetStorage(configPikachuEvent.storages.countEvent, getStorage(configPikachuEvent.storages.countEvent) + 1)
						return
					end
				
					local pos = {x=xTable[math.random(#xTable)], y=yTable[math.random(#yTable)], z=7}				
					for i = 1, configPikachuEvent.amountCreatingMonsters do
						doCreateMonster(configPikachuEvent.monsters[math.random(#configPikachuEvent.monsters)], pos, false, false, false)
						doSendMagicEffect(pos, CONST_ME_BATS)
					end
					
					addEvent(doRepeatCheckPikachuEvent, configPikachuEvent.spawnDelay)
				end
			end
			
			function doCountPlayersPikachuEvent()
				local x = 0
				for _, cid in ipairs(getPlayersOnline()) do
					if getCreatureStorage(cid, configPikachuEvent.storages.player) > 0 then
						x = x + 1
					end
				end
				return x
			end
			
			function doStartCountingPikachuEvent(x)
				if configPikachuEvent.delayTime-x > 0 then
					doBroadcastMessage('Pikachu Plague Attack is going to start in '..configPikachuEvent.delayTime-x..' minutes. You can join to the event by saying "!pikachu join".')
					addEvent(doStartCountingPikachuEvent, 60*1000, x+1)
				end
			end
		]]>
	</lib>

	<talkaction words="!pikachu" event="script">
		<![CDATA[
			domodlib("config_pikachu_event")

			function onSay(cid, words, param)
				if getStorage(configPikachuEvent.storages.joining) ~= 1 then
					return doPlayerSendCancel(cid, 'Pikachu Plague Attack hasn\'t started yet.')
				elseif param == '' then
					return doPlayerSendCancel(cid, 'Command param required (say: "!pikachu join" or "!pikachu leave.").')
				elseif getPlayerLevel(cid) < configPikachuEvent.players.minLevel then
					return doPlayerSendCancel(cid, 'You can\'t join to the event if you don\'t have a require '..configPikachuEvent.players.minLevel..' level.')
				elseif getTileInfo(getThingPos(cid)).protection ~= true then
					return doPlayerSendCancel(cid, 'You can\'t join to the event if you aren\'t in protection zone.')
				elseif exhaustion.check(cid, configPikachuEvent.storages.exhaust) ~= false then
					return doPlayerSendCancel(cid, 'You must wait '..exhaustion.get(cid, configPikachuEvent.storages.exhaust)..' seconds to use this command again.')
				end

				if param == 'join' then
					if getCreatureStorage(cid, configPikachuEvent.storages.player) > 0 then
						return doPlayerSendCancel(cid, 'You have arleady joined to event. Wait patiently for start.')
					elseif doCountPlayersPikachuEvent() == configPikachuEvent.players.max then
						return doPlayerSendCancel(cid, 'Max players in the event have been reached.')
					end
					
					doCreatureSetNoMove(cid, true)
					doPlayerPopupFYI(cid, configPikachuEvent.text)
					doCreatureSetStorage(cid, configPikachuEvent.storages.player, 1)
					doAddCondition(cid, createConditionObject(CONDITION_INFIGHT, -1))
					doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, 'You have joined to Pikachu Plague Attack. You can\'t move until event don\'t start. Wait patiently for the event start.')
					doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You have joined to Pikachu Plague Attack.')
				elseif param == 'leave' then
					if getCreatureStorage(cid, configPikachuEvent.storages.player) <= 0 then
						return doPlayerSendCancel(cid, 'You can\'t leave from the event if you don\'t join.')
					end
					
					doCreatureSetNoMove(cid, false)
					doCreatureSetStorage(cid, configPikachuEvent.storages.player, -1)
					doRemoveCondition(cid, CONDITION_INFIGHT)
					doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You have left from the Pikachu Plague Attack.')
				end
				
				exhaustion.set(cid, configPikachuEvent.storages.exhaust, 5)				
				return true
			end
		]]>
	</talkaction>
	
	<talkaction words="!startpikachu" access="5" event="script">
		<![CDATA[
			domodlib("config_pikachu_event")
			domodlib("lib_pikachu_event")

			function onSay(cid, words, param)
				if getStorage(configPikachuEvent.storages.main) > 0 then
					return doPlayerSendCancel(cid, 'Pikachu Plague Attack is already running.')
				end
			
				doStartCountingPikachuEvent(0)

				for _, pid in ipairs(getPlayersOnline()) do
					if getCreatureStorage(pid, configPikachuEvent.storages.player) > 0 then
						doCreatureSetStorage(pid, configPikachuEvent.storages.player, -1)
						doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true)
						doCreatureSetStorage(pid, configPikachuEvent.storages.kills, 0)
					end
				end

				doSetStorage(configPikachuEvent.storages.joining, 1)
				addEvent(doStartPikachuEvent, configPikachuEvent.delayTime * 60 * 1000)
				return true
			end
		]]>
	</talkaction>
	
	<talkaction words="!stoppikachu" access="5" event="script">
		<![CDATA[
			domodlib("config_pikachu_event")
			domodlib("lib_pikachu_event")

			function onSay(cid, words, param)
				if getStorage(configPikachuEvent.storages.main) > 0 then
					doStopPikachuEvent()
				else
					doPlayerSendCancel(cid, 'You can not do it if Pikachu Plague Attack is not enabled.')
				end
				return true
			end
		]]>
	</talkaction>

	<globalevent name="Pikachu_Event_Days" interval="1000" event="script">
		<![CDATA[
			domodlib("config_pikachu_event")
			domodlib("lib_pikachu_event")
			
			local daysOpen = {}			
			for k, v in pairs(configPikachuEvent.days) do
				table.insert(daysOpen, k)
			end
			
			function onThink(interval)
				if isInArray(daysOpen, os.date('%A')) then
					if isInArray(configPikachuEvent.days[os.date('%A')], os.date('%X', os.time())) then
						if getStorage(configPikachuEvent.storages.joining) ~= 1 then
							doStartCountingPikachuEvent(0)

							for _, pid in ipairs(getPlayersOnline()) do
								if getCreatureStorage(pid, configPikachuEvent.storages.player) > 0 then
									doCreatureSetStorage(pid, configPikachuEvent.storages.player, -1)
									doTeleportThing(pid, getTownTemplePosition(getPlayerTown(pid)), true)
									doCreatureSetStorage(pid, configPikachuEvent.storages.kills, 0)
								end
							end

							doSetStorage(configPikachuEvent.storages.joining, 1)
							addEvent(doStartPikachuEvent, configPikachuEvent.delayTime * 60 * 1000)
						end
					end
				end
				return true
			end
		]]>
	</globalevent>
	
	<event type="statschange" name="Pikachu_Event_Dead" event="script">
		<![CDATA[
			domodlib("config_pikachu_event")

			function onStatsChange(cid, attacker, type, combat, value)
				if type == 1 and getCreatureHealth(cid) <= value then
					if isInRange(getThingPos(cid), configPikachuEvent.room.from, configPikachuEvent.room.to) then
						if isPlayer(cid) then
							doCreatureAddHealth(cid, getCreatureMaxHealth(cid) - getCreatureHealth(cid))
							doCreatureAddMana(cid, getCreatureMaxMana(cid) - getCreatureMana(cid))
							doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
							doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, 'You loss due to attack.')
							
							doSendAnimatedText(getThingPos(cid), value, TEXTCOLOR_RED)
							doSendMagicEffect(getThingPos(cid), CONST_ME_TELEPORT)
							doCreatureSetStorage(cid, configPikachuEvent.storages.kills, 0)
							return false
						end
					end
				elseif configPikachuEvent.players.pvpEnabled ~= true and isInArray({1,3}, type) and isPlayer(attacker) and isPlayer(cid) then
					if isInRange(getThingPos(cid), configPikachuEvent.room.from, configPikachuEvent.room.to) then
						return false
					end
				end
				return true
			end
		]]>
	</event>

	<event type="kill" name="Pikachu_Event_Kill" event="script">
		<![CDATA[
			domodlib("config_pikachu_event")

			function onKill(cid, target, damage, flags)
				if isInRange(getThingPos(cid), configPikachuEvent.room.from, configPikachuEvent.room.to) then
					if isInArray(configPikachuEvent.monsters, getCreatureName(target)) then
						doCreatureSetStorage(cid, configPikachuEvent.storages.kills, math.max(0, getCreatureStorage(cid, configPikachuEvent.storages.kills) + 1))
					end
				end
				return true
			end
		]]>
	</event>

	<event type="login" name="Pikachu_Event_Login" event="script">
		<![CDATA[
			domodlib("config_pikachu_event")

			function onLogin(cid)
				if getCreatureStorage(cid, configPikachuEvent.storages.player) > 0 then
					doCreatureSetStorage(cid, configPikachuEvent.storages.player, -1)
					doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), true)
					doCreatureSetNoMove(cid, false)
					doRemoveCondition(cid, CONDITION_INFIGHT)
					doCreatureSetStorage(cid, configPikachuEvent.storages.player.kills, 0)
				end

				registerCreatureEvent(cid, 'Pikachu_Event_Dead')
				registerCreatureEvent(cid, 'Pikachu_Event_Kill')
				return true
			end
		]]>
	</event>
	
	<globalevent name="Pikachu_Event_Start" type="startup" event="script">
		<![CDATA[
			domodlib("config_pikachu_event")

			function onStartup()
				doSetStorage(configPikachuEvent.storages.main, -1)
				doSetStorage(configPikachuEvent.storages.joining, -1)
				return true
			end
		]]>
	</globalevent>
</mod>

Salve e feche.

 

sombra7.png

Em data/monsters/monster.xml adicione a linha:

<monster name="Pikachu" file="pikachu"/>

Em data/monters/scripts crie um arquivo com o nome de pikachu.xml com o conteúdo:

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Pikachu" nameDescription="Pikachu" race="undead" experience="10500" speed="800" manacost="0">
  <health now="200000" max="200000"/>
  <look type="88" head="20" body="30" legs="40" feet="50" corpse="6031"/>
	<targetchange interval="10000" chance="10"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="1"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="1"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>

  <attacks>    
     <attack name="melee" interval="1200" range="1" min="-2000" max="-5000"/>
  </attacks>


  <defenses armor="25" defense="30">
  </defenses>
  <voices interval="5000" chance="10">
    <voice sentence="PIKAAAA PIKAAAAAA CHU DE ABSOLUTE."/>
    <voice sentence="PIKACHU EU ESCOLHO VC."/>
  </voices>
  <loot>
		<item id="2160" countmax="1" chance="50000"/>
		
  </loot>
</monster>

Crie a sprite a seu gosto.

 

sombra7.png

 

Explicação básica:

position = {x=890,y=193,z=7}, -- Aqui a posição do centro da sua ARENA PIKACHU!
from = {x=678,y=980,z=7}, -- Posição do final do canto esquerdo da sua arena
to = {x=678,y=1089,z=7} -- Posição do final do canto direito da sua arena
rewards = {7958, 11366}, -- Aqui a recompensa que o último player que restar na arena vai ganhar, no caso é RANDOM (ALEATÓRIA), pode ser ou um ou outro, caso queira deixar apenas uma recompensa deixe: rewards = {7958}
players = {
max = 50, -- Máximo de players que poderão participar
min = 2, -- Mínimo de players pra começar o evento, claro 2 ou mais.
minLevel = 50, -- level mínimo pra entrar no evento
pvpEnabled = false -- PVP DESATIVADO DENTRO DA ARENA, para ativar deixe = true.
days = {
['Tuesday'] = {'22:00:00'} -- Dias e hora que ocorrerão o evento automático. (ENGLISH) - Aí no caso está para terça-feira ás 22h (Lembrando que tem de ser o horário da máquina).

Para dar inicio ao evento manualmente, basta digitar com o seu ADM: !startpikachu

Então os players irão digitar !pikachu para participar.
Observação: O Comando só pode ser executado sem battle e em área PZ (Pós usar o player ficará imóvel esperando o evento começar)
Quando começa Absolute? - Quando atingir o número máximo de players ou 5 minutos.
Observação: Crie um map do seu estilo, como quiser e comfigure com as posições.
 
sombra7.png
 
Caso tenha críticas construtivas, poste.

Lembrando que fiz este evento devido a pedidos que houve nas seções destinadas de scripting.

Qualquer dúvida não deixe de perguntar, ninguém nasceu sabendo :P

 
 
Créditos:
- Virrages (Event Base)

- Absolute (Modificação, funções, adaptações e transformação)

 
 
Espero ver este evento em vários derivados.
 
Abraços!
 
 
Absolute.

 

 

 

1614022_911500368902047_3454773037425968

 

fiz o mapa, vou testar :P Rep +

  • 10 months later...
  • 11 months later...
Postado

DESCULPEM POR REVIVER O TÓPICO, MAS PRECISO DE AJUDA.

 

Então @Absolute, eu tentei usar o seu script no meu servidor (PDA) e acabou dando esse error, você poderia me ajudar ou me dizer pq aconteceu isso?

Spoiler

 

> Loading pikachuevent.xml...[Error - ScriptingManager::loadFromXml] Cannot load mod mods/pikachuevent.xml
Line: 44, Info: Input is not proper UTF-8, indicate encoding !
Bytes: 0xE7 0x6F 0x75 0x2C


failed!

 

 

@login12, @Subyth se algum de vocês poderem me ajudar também agradeço <3 

Editado por Arthasz Walker (veja o histórico de edições)

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