Líderes
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Slim Shady
MembroPontos31Total de itens -
xWhiteWolf
HéroiPontos3605Total de itens
Conteúdo Popular
Exibindo conteúdo com a maior reputação em 11/03/14 em todas áreas
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[8.54]NPO Derivado PokeStorm 3.20 Linux
Bom venho deixa o projeto New Pokemon Online 1.0 (NPO) que estava adimistrando por eu e outros parceiros que vão esta citados no final do topico. -Servidor em linux (ideal para quem gosta do servidor estável) Instação Updates Print Screen Videos Download Créditos Kydrai Kanade (eu) Aslam Rukia Nunes Gabriel Sales Ryuk ao utilizar esse server para postagens adicionar os créditos de todos. Obs: a senha da database não é pKe_StoRM_21 Atualização. PhpmyAdmin Login: pKsilV Password : pKo_SilVE_35 Outro video que tinha esquecido de colocar rsrs. Links úteis: Montando Otserver em Debian - Natanael Beckman Descompiladores de Clientes - Stigal4 pontos
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Pyrus OT, 1.5
Pyrus OT, 1.5
Shoupe e um outro reagiu a xandeloko por uma resposta no tópico
2 pontosPokemon Pyrus ot Antes de tudo por favor, leia abaixo: Leiam aqui plx Informações: Imagens: Creditos: Scan Extras: REP + Novidades da 1.5 Download: http://www.mediafire.com/download/d2kcwj61kwrt6gk/PYRUS_OT.rar UTILIZEI PARA EDITAR passa na page do projeto que to trabalhando pra dar aquela força https://www.facebook.com/PokemonImperiumPI/?fref=nf2 pontos -
(Resolvido)[Ajuda] Como fazer magias "vip"
(Resolvido)[Ajuda] Como fazer magias "vip"
JowL e um outro reagiu a xWhiteWolf por uma resposta no tópico
2 pontosisso é bem simples meu jovem, você cria dois combats numa mesma spell e faz por storage pra ver qual vc tem que soltar. aqui tem um exemplo: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, 1) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, 34) setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1, 0, 1, 0) local xCombat = createCombatObject() setCombatParam(xCombat, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(xCombat, COMBAT_PARAM_BLOCKSHIELD, 1) setCombatParam(xCombat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(xCombat, COMBAT_PARAM_EFFECT, 34) setCombatFormula(xCombat, COMBAT_FORMULA_SKILL, 1, 0, 1, 0) local area = createCombatArea({ {0, 1, 1, 1, 0}, {1, 1, 1, 1, 1}, {1, 1, 3, 1, 1}, {1, 1, 1, 1, 1}, {0, 1, 1, 1, 0} }) local area1 = createCombatArea({ {0, 0, 0}, {0, 3, 0}, {0, 0, 0} }) setCombatArea(xCombat, area) setCombatArea(combat, area1) local config = { storageativ = 76650 } function onCastSpell(cid, var) if getPlayerStorageValue(cid, config.storageativ) == 1 then retorn = doCombat(cid, xCombat, var) else retorn = doCombat(cid, combat, var) end return retorn end2 pontos -
[8.6] Destruction Map V7.0 (Apropriado Para Xp Alta)
[8.6] Destruction Map V7.0 (Apropriado Para Xp Alta)
lucas.slonik reagiu a Slaake por uma resposta no tópico
1 pontoFala galerinha do Tibia King tudo bom? Venho aqui apresentar o novo Destruction Map V7.0 (8.6) O Destruction Serv V6.0 ja teve no ****** por um tempo, mas foi apagado por virus. Vamos deichar de Papo e vamos conhecer o Server ??? Informações sobre o Mapa: Mapa totalmente Editado Reflection Boots funcionando 100% Novas Spells Novos Itens Novos Monster Novas Scripts E muito mais... Screen Shot (SS) Temple: Flatron VIP Temple: Eu estou sem tempo para postar novas fotos, mas logo logo mais fotos terão Download Pasta: http://www.4shared.com/rar/D50lcdGB/86_Destruction_Map_V70.html Scan: https://www.virustotal.com/file/6ab6dae78df3290a181582d2308f666a840faa6f9a50f0828b6d7002aac459ed/analysis/ Download Distro, dlls... http://www.4shared.com/rar/jNIieRyC/Distro_e_Dlls.html? Scan https://www.virustotal.com/file/1a92bd4907edf59c62518eae1fe6973edbf6fbf414bbd5a8502cdc71d8145b41/analysis/1336049191/ Gostou ??? Então da um REP+ Ai custa nada Créditos: EU (Por editar o Mapa) Doidin (Distro, dlls...) E outros membros do ****** por alguns script. Espero que Gostem1 ponto -
Criando Client Proprio Sem Vapus (Completo)
Criando Client Proprio Sem Vapus (Completo)
Criador de eventos reagiu a Kuchiki Kenpachi por uma resposta no tópico
1 pontoFala galera, o Vapus era Perfeito para criar Client's proprios mas depois que ele fechou e re-abriu ficou uma merda, os clients criados no vapus não funcionam, então fica a pergunta de como criar um client proprio sem usar o Vapus! Então vamos lá. Pode usar o client que já vem no server mesmo. *Material: 1º Parte: Mudando o IP do client. 2º Parte: Compilando .dat, .spr e .pic: 3º Parte: Mudar o Icone do Client. Qualquer duvida, erros ou coisa do tipo posta ae. Proximo tutorial vou mostrar como fazer um Launcher e Instalador. Se gostaram por favor REP+ o pessoal daqui ta com uma Pessima mania de ver um Tutorial ou script, gostar e não dar rep+ e isso é sacanagem neh. Bom vlws ae e aguardem o proximo Tutorial !1 ponto -
[8.54] PokeStorm 3.20 Linux + Website
[8.54] PokeStorm 3.20 Linux + Website
Servbaiakstar reagiu a Lervisc por uma resposta no tópico
1 pontoOlá pessoas! Eu estou disponibilizando para você uma versão do OTServer PokeStorm 3.20. Antes de baixarem eu gostaria de enfatizar alguns pontos: - A compilação do servidor está em linux, não há possibilidades de rodar em Windows. - Incluem-se neste download: servidor, cliente e site. - Esta versão e bem antiga, não a atual do PokeStorm. - Este servidor requer um nível superior de conhecimento para deixar-lo online. O servidor requer configurar um S.O de linux antes, é necessário aplicada uma senha própria no mysql - Eu acredito que a password é: pKe_StoRM_21 (mysql ≠ phpmyadmin). - O servidor só abre com este cliente, não abri-rá com o outro. - Este servidor é altamente protegido, deve haver mais problemas para deixá-lo online. Então podemos dizer que ele é base de estudos dos scripts atuais do PokeStorm. Sugestões para deixar online ou fazer um teste: - Como o servidor só roda em LINUX, você pode simular uma maquina virtual em seu computador. Existem diversos programas que fazem isto, como VMWare ou VirtualBOX. - Utilize as versões do Debian ou Ubuntu recentes, você terá que instalar diversas libs para rodar o "executável" do servidor. - Lembre-se: Maquinas Virtuais consomem muito de um computador, computadores com baixo hardware ou básicos dificilmente vão rodar o servidor online, é possível ligar a VM, mas o servidor vai causar uma "lag" em sua maquina. Imagens & Conteúdos do servidor: - http://www.tibiaking.com/forum/topic/33356-pokesilver/ - http://www.tibiaking.com/forum/topic/36312-pokemon-silver/ Baixar servidor, cliente e Website: - Mega: Download - Scan: VírusTotal Nota: Não dou suporte sobre a instalação do servidor, funções e outras dúvidas! Então não ligue se eu ignorar mensagens privadas. Infelizmente começaram a usar esta cópia do PokeStorm 3.20 como fonte de vendas/lucro (estavam revendendo o servidor) que é sacanagem já que Open Tibia foi aberto a todos Então, Divirta-se! Por favor, poste um comentário sobre o servidor!1 ponto -
[Pokemon] Torneio System
1 pontoBoa Tarde Turma, Hoje vou Postar um sistema De Torneio Para Poketibia! Para que possa funcionar o sistema de Torneio verifique se na (area pvp-zone ) funciona o pvp, caso nao funciona tentem procurar um tutorial de como liberar o pvp-zone e talves tente mudar isso aki no config.lua de voces: worldType = "pvp-enforced" protectionLevel = 1 Bom Chega de Mimimi e vamos La: data/lib/Torneio.lua e add isso: Depois vai em Globaleevents/Torneio.lua <globalevent name="TournamentStart" time="11:35" event="script" value="Torneio.lua"/> Depois vai em Actions/Torneio.lua: Atençao: Voce faz uma area do Torneio no Map editor e Coloca PVP-Zone no Mapa editor e coloca uma Alavanca com a uid "18279" XML: <action uniqueid="18279" event="script" value="Torneio.lua"/> Agora o NPC TORNEIO NPCS/NPCS.XML: NPC/SCRIPTS/Torneio.lua: [*] Bom é so Isso Flw bj ;*1 ponto
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[POKÉMON]Pokémon Xward 1.0 Download
[POKÉMON]Pokémon Xward 1.0 Download
Mojiin reagiu a Anjo Celestial por uma resposta no tópico
1 pontoOlá galerinha!hoje trago pra vocês o pokexward,bom,foi um projeto so pra reviver o pokémon mesmo,e fico muito bacana.confiram. • Menu: ├ Informações; ├ Ediçoes; ├ Erros; ├ Prints; ├ Download; └ Creditos. Informações Edições/Ajustes Erros Prints Download Scan: Serve scan : https://www.virustot...sis/1414448243/ Client scan : https://www.virustot...sis/1414450404/ Facebook:Tom Alves ,para qualquer duvids só chamar la! Creditos Gabrieltxu Kalvin Zeref Shirou Anjo Celestial por edita muitas coisas no server Espero que gostem,e dem REP++ Ai Quem quiser me add no face é:Celton Henry1 ponto -
BBot hosting - Atacado
BBot hosting - Atacado
macacotrovao reagiu a MegaNo0body por uma resposta no tópico
1 pontoO stie do BBot foi atacado por spam, muito provavelmente alguem que não gosta muito de mim está aprontando comigo.1 ponto -
[10.35] Venorewarv2 - 32B/64B
[10.35] Venorewarv2 - 32B/64B
dimiot reagiu a .HuRRiKaNe por uma resposta no tópico
1 pontoInformações: Level inicial 130 Recompensa por kill Mount's por gold Addon's por gold Sem erros no console E mais! Imagens: Download 64B: http://www.mediafire.com/download/w1meo8wk65czkef/Venorewar10.35v2++64bits.rar Scan 64B: http://virusscan.jotti.org/pt-br/scanresult/e7885c3bb9e65a541ffe4b93213e13272eb84ec0 Download 32B: http://www.mediafire.com/download/5wtbokw7f0no3f4/Venorewar10.35v2_32bits.rar Scan 32B: http://virusscan.jotti.org/pt-br/scanresult/f04959c777bfc6b633d9853599cd473942586252 Créditos: Demonius Bt1 ponto -
OTMinecraft
OTMinecraft
JulianoZN reagiu a thiaguinhuh por uma resposta no tópico
1 pontoOlá gente do tk hj vim trazer um tibia que criei do zero tem a versao 8.70 sem cliente so com tibia.spr e tibia.pic sem monstro so com os do tibia com sprites do minecraft sistema de cultivo comprar exp e etc com vario utilitarios como o project ultimate sprite editor ,molebox e etc... com server soucer e etc.. pesso a vcs que sao spriter e sei la oque que criem as vocaçoes como o esteve esqueleto aqui o link do dowload ja vem com tudo dowload1 ponto -
[OTC] Launcher Creator v0.3
[OTC] Launcher Creator v0.3
margoh reagiu a Orochi Elf por uma resposta no tópico
1 ponto[OTCodes] Launcher Creator v0.3 Olá pessoal, o Launcher Creator passou por mais um update! Vou trazendo pra vocês o que foi feito na versão 0.3 LOG -Adicionado as propriedades de (Icone e Background) no Screen. -Adicionado mais dois componentes (ProgressBar e Play Button) -Mais propriedades adicionadas no componente (News) -Todas as propriedades dos componentes, organizadas. -Alterado a função de "Debugger" para "Preview", assim visualizando no mesmo tempo de atualização. Fiz um vídeo demonstrativo da versão 0.3 https://www.youtube.com/watch?v=epOK4SUbjzQ&feature=youtu.be Bom.. ainda falta bastante coisa galera, porém estamos caminhando.. que no meu ver, é o importante. Próximas edições para nova atualização. 0.4 - Adicionar os demais componentes (Site Button e Close Button) - Criar as funções (Open, Save e Compile) Créditos: Tony Araújo (OrochiElf)1 ponto -
Sprites de alguns lendarios Shinys ( Sem Corpse ou portrait )
Sprites de alguns lendarios Shinys ( Sem Corpse ou portrait )
juniorbomba reagiu a wesquel por uma resposta no tópico
1 pontoEae Galera do TK , Venho Disponibilizar algumas Sprites que eu fiz de alguns Lendarios que nao tem por ai ! Isso So Foi 1 das primeiras sprites que tornei shinys ! Pokemons ! Alguns Pokemons Download : Aki Senha : pokemonwxw1 ponto -
Ultimos Trabalhos #JacquesTony
1 pontoComo dizer ? vi o Eratsu postando seus últimos trabalhos então resolvi postar também , tem muita coisa só que eu mudei de pc \o essa semana e só estou postando oque está na nuvem. Abraçs Logo/Capa para um MC :/ Background e Avatar para um Youtuber Capa para um Gamer Capa nova para mim, bem fuleira! Capa/Logo All Creative1 ponto
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[Video-Aula] Colocando Site Na Hostinger
[Video-Aula] Colocando Site Na Hostinger
winglissonlk reagiu a LeoTK por uma resposta no tópico
1 pontofala ae galera do tk, estou trazendo outra video-aula de como colocar seu site na hostinger espero que gostem. obs: usei um subdomonio como exemplo porém o processo só funciona com um dominio pago bom caso tiver algum erro ou faltar alguma informação comente que eu edito o tópico, caso alguem tiver problemas comenta para resolvermos juntos, é isso fiquem com o video. https://www.youtube.com/watch?v=kTNzBcePc-4 download filezilla clique aqui site oficial do filezilla creio que não necessita de scan é isso se gostou clique em gostei, creditos 100% Eu1 ponto -
Soul ring
Soul ring
Champz Silva reagiu a Wend por uma resposta no tópico
1 pontoOlá Boa tarde, antes de tudo quero dizer que esse script é de autoria de Luck Oake Quem já jogou DotA sabe que existe um item chamado soul ring. Aos que nunca jogaram, aqui vai a explicação de como ele funciona: É um anel que, ao ser usado, consome 150 de vida e te dá 200 de mana temporariamente. Se você não utilizar essa mana no tempo máximo, você perde ela. Script: data/actions/scripts/soul_ring.lua: data/actions/actions.xml: <action itemid="xxxx" script="soul_ring.lua"/> Substitua xxxx pelo id do item que você usará como soul ring. Configurações: Bom uso, até.1 ponto -
Naruto World Online - Apresentação
Naruto World Online - Apresentação
fabio almeiida reagiu a Madarada por uma resposta no tópico
1 pontoOlá pessoal meu nome é Madarada sou spriter e mapper do projeto Naruto World Online.Comecei este projeto a pouco tempo e por dias e noites venho trabalhando nele para tentar reproduzir com originalidade o famoso anime Naruto.O projeto conta com gráficos únicos e sistemas inovadores. História O jogo se passa em Konohagakure no Sato ou simplesmente Vila Oculta da Folha,a vila ninja do país do fogo.No jogo cada ninja é único,os jogadores tem opção de aprenderem ninjutsus,genjutsus,taijutsus,jutsus elementais e até mesmo kinjutsus (técnicas proibidas). No jogo cada ninja tem livre arbítrio para aprender técnicas específicas,desde se especializar em determinados elementos como katon ou suiton ou até mesmo se dedicar a ser um ninja médico. Naruto World Online não é baseado em Nto,Shinobi ou qualquer outro servidor,estou construindo o jogo para ser único e que seja diferente de quaisquer outros servidores. Show off Aqui algumas imagens de como o cenário do jogo está ficando: Centro de treinamento da vila da folha. Edifício Centro da cidade Academia ninja e salas de aula. Equipe É importante que todos os interessados em integrar a equipe sejam responsáveis,tenham realmente tanta vontade quanto eu tenho de criar este jogo,sejam comprometidos e não desistir no meio do caminho e acima de tudo que a equipe seja uma família. As vagas respectivamente da equipe são: Madarada - Spriter/Administrador Scripter - Vago Programador - Vago Gostaria por fim manifestar nesse tópico que o projeto deseja receber o apoio do Tibiaking e gostaria de pedir que não usassem as sprites contidas neste post.1 ponto -
[Action] Error script addon
1 pontolocal config = { [4001] = { name = "First Citizen Addon", -- name addon_type = 1, -- addon outfit = {136,128}, -- female / male cost = 0, -- cost items = {{5878,100}}, -- items }, [4002] = { name = "Second Citizen Addon", addon_type = 2, outfit = {136,128}, cost = 0, items = {{5890,100},{5902,50},{2480,1}}, }, [4003] = { name = "First Hunter Addon", addon_type = 1, outfit = {137,129}, cost = 0, items = {{5947,1},{5876,100},{5948,100},{5889,1},{5887,1},{5888,1},{5891,5}}, }, [4004] = { name = "Second Hunter Addon", addon_type = 2, outfit = {137,129}, cost = 0, items = {{5875,1}}, }, [4005] = { name = "First Mage Addon", addon_type = 1, outfit = {138,130}, cost = 0, items = {{5958,1}}, }, [4006] = { name = "Second Mage Addon", addon_type = 2, outfit = {138,130}, cost = 0, items = {{5903,1}}, }, [4007] = { name = "First Knight Addon", addon_type = 1, outfit = {139,131}, cost = 0, items = {{5880,100}}, }, [4008] = { name = "Second Knight Addon", addon_type = 2, outfit = {139,131}, cost = 0, items = {{5893,100},{5924,1},{5885,1},{5887,1}}, }, [4009] = { name = "First Nobleman Addon", addon_type = 1, outfit = {140,132}, cost = 150000, items = {}, }, [4010] = { name = "Second Nobleman Addon", addon_type = 2, outfit = {140,132}, cost = 150000, items = {}, }, [4011] = { name = "First Summoner Addon", addon_type = 1, outfit = {141,133}, cost = 0, items = {{5958,1}}, }, [4012] = { name = "Second Summoner Addon", addon_type = 2, outfit = {141,133}, cost = 0, items = {{5894,70},{5911,20},{5883,40},{5905,30},{5904,15},{5882,40},{5881,60},{5886,10},{5922,35}}, }, [4013] = { name = "First Warrior Addon", addon_type = 1, outfit = {142,134}, cost = 0, items = {{5899,100},{5925,100},{5884,1},{5919,1}}, }, [4014] = { name = "Second Warrior Addon", addon_type = 2, outfit = {142,134}, cost = 0, items = {{5887,1},{5880,100}}, }, [4015] = { name = "First Barbarian Addon", addon_type = 1, outfit = {147,143}, cost = 0, items = {{5885,1},{5884,1},{5911,50},{5910,50},{5886,10}}, }, [4016] = { name = "Second Barbarian Addon", addon_type = 2, outfit = {147,143}, cost = 0, items = {{5892,1},{5880,100},{5893,50},{5876,50}}, }, [4017] = { name = "First Druid Addon", addon_type = 1, outfit = {148,144}, cost = 0, items = {{5897,50},{5896,50}}, }, [4018] = { name = "Second Druid Addon", addon_type = 2, outfit = {148,144}, cost = 0, items = {{5940,1},{5938,1},{5937,1},{5942,1},{5906,100}}, }, [4019] = { name = "First Wizard Addon", addon_type = 1, outfit = {149,145}, cost = 0, items = {{2488,1},{2123,1},{2492,1},{2536,1}}, }, [4020] = { name = "Second Wizard Addon", addon_type = 2, outfit = {149,145}, cost = 0, items = {{5922,50},}, }, [4021] = { name = "First Oriental Addon", addon_type = 1, outfit = {150,146}, cost = 0, items = {{5945,1}}, }, [4022] = { name = "Second Oriental Addon", addon_type = 2, outfit = {150,146}, cost = 0, items = {{5883,100},{5895,100},{5891,2},{5912,100}}, }, [4023] = { name = "First Pirate Addon", addon_type = 1, outfit = {155,151}, cost = 0, items = {{6126,100},{6097,100},{6098,100}}, }, [4024] = { name = "Second Pirate Addon", addon_type = 2, outfit = {155,151}, cost = 0, items = {{2385,1},{6098,1},{6095,1},{6096,1}}, }, [4025] = { name = "First Assassin Addon", addon_type = 1, outfit = {156,152}, cost = 0, items = {{5898,30},{5882,10},{5881,30},{5895,20},{5905,20},{5906,10},{5885,1}}, }, [4026] = { name = "Second Assassin Addon", addon_type = 2, outfit = {156,152}, cost = 0, items = {{5909,50},{5910,50},{5911,50},{5912,50},{5913,50},{5914,50},{5886,10}}, }, [4027] = { name = "First Beggar Addon", addon_type = 1, outfit = {157,153}, cost = 20000, items = {{5883,100}}, }, [4028] = { name = "Second Beggar Addon", addon_type = 2, outfit = {157,153}, cost = 0, items = {{6107,1}}, }, [4029] = { name = "First Shaman Addon", addon_type = 1, outfit = {158,154}, cost = 0, items = {{3955,5},{5015,1}}, }, [4030] = { name = "Second Shaman Addon", addon_type = 2, outfit = {158,154}, cost = 0, items = {{3966,5},{3967,5}}, }, [4031] = { name = "First Norseman Addon", addon_type = 1, outfit = {252,251}, cost = 0, items = {{7290,5}}, }, [4032] = { name = "Second Norseman Addon", addon_type = 2, outfit = {252,251}, cost = 0, items = {{7290,10}}, }, [4033] = { name = "First Nightmare Addon", addon_type = 1, outfit = {269,268}, cost = 0, items = {{6500,500}}, }, [4034] = { name = "Second Nightmare Addon", addon_type = 2, outfit = {269,268}, cost = 0, items = {{6500,1500}}, }, [4035] = { name = "First Jester Addon", addon_type = 1, outfit = {270,273}, cost = 0, items = {{5879,1},{5878,4}}, }, [4036] = { name = "Second Jester Addon", addon_type = 2, outfit = {270,273}, cost = 0, items = {{5909,5}}, }, [4037] = { name = "First Brotherhood Addon", addon_type = 1, outfit = {279,278}, cost = 0, items = {{6500,500}}, }, [4038] = { name = "Second Brotherhood Addon", addon_type = 2, outfit = {279,278}, cost = 0, items = {{6500,1500}}, }, [4039] = { name = "First Demonhunter Addon", addon_type = 1, outfit = {288,289}, cost = 150000, items = {}, }, [4040] = { name = "Second Demonhunter Addon", addon_type = 2, outfit = {288,289}, cost = 150000, items = {}, }, [4041] = { name = "First Yalaharian Addon", addon_type = 1, outfit = {324,325}, cost = 150000, items = {}, }, [4042] = { name = "Second Yalaharian Addon", addon_type = 2, outfit = {324,325}, cost = 150000, items = {}, }, } -------- config end ------- local storage = 14000 function onUse(cid, item, fromPosition, itemEx, toPosition) local addon, removeItems, removeMoney = config[item.actionid], 0, 0 if getPlayerStorageValue(cid, storage + item.actionid) ~= 1 then if getPlayerMoney(cid) >= addon.cost then removeMoney = 1 end if #addon.items > 0 then for i = 1, #addon.items do if getPlayerItemCount(cid, addon.items[i][1]) >= addon.items[i][2] then removeItems = removeItems+1 end end end if removeMoney == 1 and removeItems == #addon.items then for i = 1, #addon.items do doPlayerRemoveItem(cid, addon.items[i][1], addon.items[i][2]) end doPlayerRemoveMoney(cid, addon.cost) doPlayerAddOutfit(cid, addon.outfit[1], addon.addon_type) doPlayerAddOutfit(cid, addon.outfit[2], addon.addon_type) setPlayerStorageValue(cid, storage + item.actionid, 1) doPlayerSendTextMessage(cid, 21, "Now you can use the "..addon.name..".") else if addon.cost ~= 0 then msg = "You need "..addon.cost.." gold coins and " else msg = "You need " end if #addon.items > 0 then for i = 1, #addon.items do msg = msg..""..addon.items[i][2].."x "..getItemNameById(addon.items[i][1]).." " end end doPlayerSendTextMessage(cid, 21, msg.."for the "..addon.name..".") end else doPlayerSendTextMessage(cid, 21, "You already have the "..addon.name..".") end return TRUE end <action actionid="4001-4042" event="script" value="addons.lua"/> for yuur all addons.1 ponto
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(Resolvido)Copiar dois andares!
1 pontoctrl + shift + select .. sobe o desce o andar e faz a mesma coisa1 ponto
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(Resolvido)Comando
1 pontoVe essa: é a que estou usando1 ponto
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(Resolvido)Itens editados nao funcionam.. alguem me ajuda..
(Resolvido)Itens editados nao funcionam.. alguem me ajuda..
rfextreme reagiu a Slim Shady por uma resposta no tópico
1 ponto<?xml version="1.0" encoding="UTF-8"?> <movements> <!--War of Emperium--> <movevent type="StepOut" actionid="96475" event="script" value="DPPass.lua"/> <!-- DPPass --> <movevent type="StepIn" uniqueid="5036" event="script" value="dota_templonormalp.lua" /> <movevent type="StepIn" uniqueid="5035" event="script" value="dota_templonormal.lua" /> <movevent type="StepIn" uniqueid="5040" event="script" value="dota.lua" /> <movevent type="StepIn" uniqueid="5031" event="script" value="blue.lua" /> <movevent type="StepIn" uniqueid="5032" event="script" value="red.lua" /> <!-- Wrath Quest --> <movevent type="StepIn" fromaid="7300" toaid="7305" event="script" value="wrathteleport.lua"/> <movevent type="StepIn" actionid="32361" event="script" value="lights.lua" /> <movevent type="StepIn" actionid="32362" event="script" value="lamps.lua" /> <movevent type="StepIn" actionid="32363" event="script" value="beetle.lua" /> <movevent type="StepIn" fromaid="27232" toaid="27234" event="script" value="lampstepin.lua"/> <movevent type="StepIn" actionid="25232" event="script" value="stepout.lua" /> <movevent type="StepIn" actionid="99887" event="script" value="defend_tp.lua"/> <movevent type="StepIn" actionid="24152" event="script" value="unna.lua"/> <!-- Dance zone AID --> <movevent type="StepOut" itemid="12157" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="12166" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="12155" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="12164" event="script" value="closingdoor.lua"/> <movevent type="AddItem" tileitem="1" actionid="60626" event="script" value="merge.lua"/> <movevent type="StepIn" fromaid="3950" toaid="3956" event="script" value="teleports.lua"/> <movevent type="StepIn" fromaid="62375" toaid="62377" event="script" value="banutashortcut.lua"/> <movevent type="AddItem" tileitem="1" fromid="8568" toid="8570" event="script" value="SummonOverlord.lua"/> <movevent type="AddItem" tileitem="1" itemid="8578" event="script" value="SummonOverlord.lua"/> <movevent type="StepIn" uniqueid="7672" event="script" value="script.lua" /> <movevent type="StepIn" uniqueid="16000" event="script" value="trainingmonk.lua" /> <movevent type="StepIn" fromid="1487" toid="1488" event="script" value="firewalker.lua"/> <movevent type="StepIn" fromid="1492" toid="1493" event="script" value="firewalker.lua"/> <!-- PYthius --> <movevent type="AddItem" tileitem="1" actionid="60126" event="script" value="PythiusTheRotten/PythiusTheRotten_Enterance.lua"/> <movevent type="StepIn" actionid="60126" event="script" value="PythiusTheRotten/PythiusTheRotten_Enterance.lua"/> <movevent type="AddItem" tileitem="1" uniqueid="60127" event="script" value="PythiusTheRotten/PythiusTheRotten_Exit.lua"/> <movevent type="StepIn" uniqueid="60127" event="script" value="PythiusTheRotten/PythiusTheRotten_Exit.lua"/> <!-- Decaying tiles --> <movevent type="StepIn" itemid="293" event="script" value="decay.lua"/> <movevent type="StepIn" itemid="461" event="script" value="decay.lua"/> <!-- yalahar demony --> <movevent type="StepIn" fromaid="1391" toaid="1394" event="script" value="yalahar.lua"/> <!-- children of the revolution --> <movevent type="StepIn" actionid="25025" event="script" value="childrenrev2.lua"/> <movevent type="StepIn" fromaid="3931" toaid="3932" event="script" value="childrenrev.lua"/> <!-- task quest --> <movevent type="StepIn" uniqueid="14001-14005" event="script" value="tasks.lua"/> <movevent type="StepIn" uniqueid="14505-14506" event="script" value="tasks.lua"/> <movevent type="StepIn" uniqueid="14007-14008" event="script" value="tasks.lua"/> <movevent type="StepIn" uniqueid="14012" event="script" value="tasks.lua"/> <movevent type="StepIn" uniqueid="14019-14022" event="script" value="tasks.lua"/> <!-- Swimming --> <movevent type="StepIn" itemid="8863" event="script" value="swimming.lua"/> <movevent type="StepIn" itemid="7943-7954" event="script" value="swimming.lua"/> <!-- Paradox Movements--> <movevent type="StepIn" actionid="11009" event="script" value="paradox_movements/paradox_questroom.lua"/> <movevent type="StepIn" actionid="11006" event="script" value="paradox_movements/paradox_questroom.lua"/> <movevent type="StepIn" actionid="11007" event="script" value="paradox_movements/paradox_questroom.lua"/> <movevent type="StepIn" actionid="11008" event="script" value="paradox_movements/paradox_questroom.lua"/> <movevent type="AddItem" tileitem="1" actionid="11004" event="script" value="paradox_movements/paradox_lvl3.lua"/> <movevent type="RemoveItem" tileitem="1" actionid="11004" event="script" value="paradox_movements/paradox_lvl3.lua"/> <movevent type="StepIn" actionid="13003" event="script" value="paradox_movements/paradox_lvl1.lua"/> <movevent type="StepIn" actionid="13001" event="script" value="paradox_movements/paradox_entrance.lua"/> <movevent type="StepIn" actionid="13004" event="script" value="paradox_movements/paradox_exit.lua"/> <movevent type="StepIn" actionid="13002" event="script" value="paradox_movements/paradox_deadtree.lua"/> <movevent type="StepIn" actionid="24061" event="script" value="yalaharr.lua" /> <movevent type="StepIn" fromaid="9105" toaid="9106" event="script" value="yalaharr.lua"/> <movevent type="StepIn" actionid="14061" event="script" value="pythius.lua" /> <!-- ZAO --> <movevent type="StepIn" actionid="62325" event="script" value="stair.lua" /> <movevent type="AddItem" tileitem="1" actionid="6413" event="script" value="bsword.lua" /> <movevent type="StepIn" actionid="14116" event="script" value="dragonlord.lua"/> <!-- Tasks --> <movevent type="StepIn" actionid="16335" event="script" value="task/revange.lua"/> <movevent type="StepIn" actionid="16337" event="script" value="task/fox.lua"/> <movevent type="StepIn" actionid="16339" event="script" value="task/pirate.lua"/> <movevent type="StepIn" actionid="16340" event="script" value="task/necropharus.lua"/> <movevent type="StepIn" actionid="16345" event="script" value="task/demodras.lua"/> <movevent type="StepIn" actionid="16350" event="script" value="task/nexious.lua"/> <!-- Map marks --> <movevent type="StepIn" actionid="8113" event="script" value="mapmarks.lua"/> <!-- Citizen teleport --> <!-- Yalahar 10th --> <movevent type="StepIn" itemid="9738" event="script" value="azerusdeath.lua"/> <movevent type="StepIn" actionid="58262" event="script" value="azerusarmy.lua"/> <!-- blue legs quest--> <movevent type="StepIn" actionid="21190" event="script" value="Koshei the Deathless.lua"/> <movevent type="StepIn" actionid="21191" event="script" value="Koshei the Deathless.lua"/> <!--Arena Quest--> <movevent type="StepIn" actionid="42360" event="script" value="arenagoblet.lua"/> <movevent type="StepIn" actionid="42370" event="script" value="arenagoblet.lua"/> <movevent type="StepIn" actionid="42380" event="script" value="arenagoblet.lua"/> <movevent type="StepOut" actionid="42360" event="script" value="arenagoblet.lua"/> <movevent type="StepOut" actionid="42370" event="script" value="arenagoblet.lua"/> <movevent type="StepOut" actionid="42380" event="script" value="arenagoblet.lua"/> <movevent type="StepIn" fromaid="42300" toaid="42309" event="script" value="arenaroom.lua"/> <movevent type="StepIn" actionid="42310" event="script" value="didarenalevel.lua"/> <movevent type="StepIn" fromaid="42321" toaid="42330" event="script" value="leavearena.lua"/> <!-- Underwater drown --> <movevent type="StepIn" fromid="5405" toid="5410" event="script" value="drown.lua"/> <movevent type="StepOut" fromid="5405" toid="5410" event="script" value="drown.lua"/> <movevent type="StepOut" fromid="9671" toid="9672" event="script" value="drown.lua"/> <!-- (Depot & Level) tiles --> <movevent type="StepIn" itemid="416" event="script" value="tiles.lua"/> <movevent type="StepOut" itemid="417" event="script" value="tiles.lua"/> <movevent type="StepIn" itemid="426" event="script" value="tiles.lua"/> <movevent type="StepOut" itemid="425" event="script" value="tiles.lua"/> <movevent type="StepIn" itemid="446" event="script" value="tiles.lua"/> <movevent type="StepOut" itemid="447" event="script" value="tiles.lua"/> <movevent type="StepIn" itemid="3216" event="script" value="tiles.lua"/> <movevent type="StepOut" itemid="3217" event="script" value="tiles.lua"/> <movevent type="StepIn" itemid="3202" event="script" value="tiles.lua"/> <movevent type="StepOut" itemid="3215" event="script" value="tiles.lua"/> <movevent type="StepIn" itemid="11059" event="script" value="tiles.lua"/> <movevent type="StepOut" itemid="11060" event="script" value="tiles.lua"/> <!-- <movevent type="StepIn" itemid="8714" event="script" value="tiles.lua"/> --> <!-- Traps --> <movevent type="StepIn" itemid="1510" event="script" value="trap.lua"/> <movevent type="StepOut" itemid="1511" event="script" value="trap.lua"/> <movevent type="StepIn" itemid="1512" event="script" value="trap.lua"/> <movevent type="StepOut" itemid="1513" event="script" value="trap.lua"/> <movevent type="StepIn" itemid="2579" event="script" value="trap.lua"/> <movevent type="RemoveItem" itemid="2579" event="script" value="trap.lua"/> <!-- Citizen teleport --> <movevent type="StepIn" itemid="1387" event="script" value="citizen.lua"/> <!-- Walkback when walking on quest chest --> <movevent type="StepIn" itemid="1738" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1740" event="script" value="walkback.lua"/> <movevent type="StepIn" fromid="1746" toid="1749" event="script" value="walkback.lua"/> <!-- (Level & quest) doors --> <movevent type="StepOut" itemid="1228" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1230" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1246" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1248" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1260" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1262" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3541" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3550" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5104" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5113" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5122" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5131" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5293" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5295" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1224" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1226" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1242" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1244" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1256" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1258" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3543" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3552" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5106" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5115" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5124" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5133" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5289" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5291" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5746" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5749" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6203" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6205" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6207" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6209" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6260" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6262" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6264" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6266" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6897" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6899" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6906" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6908" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7039" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7041" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7048" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7050" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8552" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8554" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8556" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8558" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9176" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9178" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9180" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9182" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9278" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9280" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9282" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9284" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10279" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10281" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10283" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10285" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10474" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10476" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10483" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10485" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10780" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10782" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10789" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10791" event="script" value="closingdoor.lua"/> <movevent type="StepIn" itemid="1228" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1230" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1246" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1248" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1260" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1262" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="3541" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="3550" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5104" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5113" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5122" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5131" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5293" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5295" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1224" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1226" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1242" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1244" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1256" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1258" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="3543" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="3552" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5106" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5115" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5124" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5133" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5289" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5291" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5746" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5749" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6203" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6205" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6207" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6209" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6260" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6262" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6264" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6266" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6897" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6899" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6906" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6908" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="7039" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="7041" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="7048" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="7050" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="8552" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="8554" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="8556" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="8558" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9176" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9178" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9180" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9182" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9278" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9280" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9282" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9284" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10279" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10281" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10283" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10285" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10474" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10476" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10483" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10485" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10780" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10782" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10789" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10791" event="script" value="walkback.lua"/> <!-- Snow footprint tiles --> <movevent type="StepIn" itemid="670" event="script" value="snow.lua"/> <movevent type="StepIn" itemid="6594" event="script" value="snow.lua"/> <!-- Create bread movements --> <movevent type="AddItem" tileitem="1" itemid="1786" event="script" value="dough.lua"/> <movevent type="AddItem" tileitem="1" itemid="1788" event="script" value="dough.lua"/> <movevent type="AddItem" tileitem="1" itemid="1790" event="script" value="dough.lua"/> <movevent type="AddItem" tileitem="1" itemid="1792" event="script" value="dough.lua"/> <!-- Campfires --> <movevent type="StepIn" itemid="1423" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1423" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1424" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1424" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1425" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1425" event="function" value="onAddField"/> <!-- Fields --> <movevent type="StepIn" itemid="1489" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1489" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1490" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1490" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1491" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1491" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1494" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1494" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1495" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1495" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1496" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1496" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1497" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1497" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1498" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1498" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1499" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1499" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1500" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1500" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1501" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1501" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1502" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1502" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1503" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1503" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1504" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1504" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1505" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1505" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1506" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1506" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1507" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1507" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1508" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1508" event="function" value="onAddField"/> <movevent type="StepIn" itemid="7359" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="7359" event="function" value="onAddField"/> <movevent type="StepIn" itemid="7360" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="7360" event="function" value="onAddField"/> <movevent type="StepIn" itemid="7465-7473" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="7465-7473" event="function" value="onAddField"/> <movevent type="StepIn" itemid="11095" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="11095" event="function" value="onAddField"/> <movevent type="StepIn" itemid="11096" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="11096" event="function" value="onAddField"/> <!-- Boots --> <movevent type="Equip" itemid="11113" slot="feet" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="11113" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2195" slot="feet" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2195" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2640" slot="feet" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2640" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="6132" slot="feet" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="6132" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7457" slot="feet" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="7457" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7886" slot="feet" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7886" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7892" slot="feet" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7892" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7891" slot="feet" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7891" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7893" slot="feet" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7893" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="9932" slot="feet" level="130" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="9932" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="9933" slot="feet" level="130" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="9933" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="11114" slot="feet" level="70" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="4"/> <vocation id="7" showInDescription="0"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="11114" slot="feet" level="70" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="11234" slot="feet" level="70" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="4"/> <vocation id="7" showInDescription="0"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="11234" slot="feet" level="70" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="11297" slot="feet" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="11297" slot="feet" event="function" value="onDeEquipItem"/> <!-- Amulets --> <movevent type="Equip" itemid="2138" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2138" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2161" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2161" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2170" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2170" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2172" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2172" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2197" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2197" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2198" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2198" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2199" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2199" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2200" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2200" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2201" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2201" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2173" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2173" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7887" slot="necklace" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7887" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7888" slot="necklace" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7888" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7889" slot="necklace" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7889" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7890" slot="necklace" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7890" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" fromid="10218" toid="10221" slot="necklace" level="80" event="function" value="onEquipItem"/> <movevent type="DeEquip" fromid="10218" toid="10221" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="11368" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="11368" slot="necklace" event="function" value="onDeEquipItem"/> <!-- Rings --> <movevent type="Equip" itemid="2357" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2357" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2164" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2164" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2165" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2202" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2202" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2166" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2203" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2203" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2167" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2204" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2204" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2168" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2205" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2205" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2169" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2206" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2206" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2207" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2210" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2210" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2208" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2211" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2211" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2209" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2212" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2212" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2213" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2215" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2215" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2214" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2216" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2216" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="6300" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="6301" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="6301" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7697" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="7697" slot="ring" event="function" value="onDeEquipItem"/> <!-- Helmets --> <movevent type="Equip" itemid="2474" slot="head" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2474" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2471" slot="head" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2471" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2662" slot="head" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2662" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="6531" slot="head" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="7"/> <vocation id="3" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="6531" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2323" slot="head" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2323" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2343" slot="head" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2343" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2474" slot="head" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2474" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2502" slot="head" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2502" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="5461" slot="head" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="5461" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7459" slot="head" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="7459" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7900" slot="head" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7900" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7901" slot="head" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7901" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7902" slot="head" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7902" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7903" slot="head" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7903" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8820" slot="head" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8820" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="9778" slot="head" level="80" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="9778" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="10016" slot="head" level="50" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="10016" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="10569" slot="head" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="2"/> <vocation id="5" showInDescription="0"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="10569" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="11296" slot="head" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="4"/> <vocation id="7" showInDescription="0"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="11296" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="11362" slot="head" level="60" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="2"/> <vocation id="5" showInDescription="0"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="11362" slot="head" event="function" value="onDeEquipItem"/> <!-- Armors --> <movevent type="Equip" itemid="2472" slot="armor" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2472" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2487" slot="armor" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2487" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2492" slot="armor" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2492" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2466" slot="armor" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2466" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2476" slot="armor" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2476" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2485" slot="armor" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2485" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2485" slot="armor" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2358" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2358" slot="feet" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2476" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2500" slot="armor" level="60" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2500" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2503" slot="armor" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2503" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2660" slot="armor" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2660" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7884" slot="armor" level="50" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7884" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7897" slot="armor" level="50" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7897" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7898" slot="armor" level="50" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7898" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7899" slot="armor" level="50" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7899" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8819" slot="armor" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8819" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8821" slot="armor" level="50" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="8821" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8865" slot="armor" level="65" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8865" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8866" slot="armor" event="function" value="onEquipItem"> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8866" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8867" slot="armor" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8867" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8868" slot="armor" level="75" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8868" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8869" slot="armor" level="75" event="function" value="onEquipItem"> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8869" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8870" slot="armor" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8870" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8871" slot="armor" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8871" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8872" slot="armor" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8872" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8877" slot="armor" level="60" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8877" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8878" slot="armor" level="60" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8878" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8879" slot="armor" level="60" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8879" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8880" slot="armor" level="60" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8880" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8881" slot="armor" level="90" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8881" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8882" slot="armor" level="90" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8882" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8883" slot="armor" level="90" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8883" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8884" slot="armor" level="90" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8884" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8885" slot="armor" level="75" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8885" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8886" slot="armor" level="75" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8886" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8887" slot="armor" level="75" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8887" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8888" slot="armor" level="100" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8888" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8889" slot="armor" level="100" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8889" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8890" slot="armor" level="100" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8890" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8891" slot="armor" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8891" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8892" slot="armor" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8892" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="9776" slot="armor" level="80" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="9776" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="11295" slot="armor" level="50" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="4"/> <vocation id="7" showInDescription="0"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="11295" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="11349" slot="armor" level="60" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="2"/> <vocation id="5" showInDescription="0"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="11349" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="11350" slot="armor" level="60" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="2"/> <vocation id="5" showInDescription="0"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="11350" slot="armor" event="function" value="onDeEquipItem"/> <!-- Legs --> <movevent type="Equip" itemid="2469" slot="legs" event="function" value="onEquipItem"> </movevent> <movevent type="DeEquip" itemid="2469" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2504" slot="legs" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2504" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2507" slot="legs" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2507" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2477" slot="legs" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2477" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2488" slot="legs" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2488" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2470" slot="legs" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2470" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7885" slot="legs" level="40" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7885" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7894" slot="legs" level="40" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7894" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7895" slot="legs" level="40" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7895" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7896" slot="legs" level="40" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7896" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="9777" slot="legs" level="80" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="9777" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="11298" slot="legs" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="11298" slot="legs" event="function" value="onDeEquipItem"/> <!-- Shields --> <movevent type="Equip" fromid="8905" toid="8909" slot="shield" level="100" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" fromid="8905" toid="8909" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8900" slot="shield" level="30" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8900" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8901" slot="shield" level="40" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8901" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8902" slot="shield" level="50" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8902" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8903" slot="shield" level="60" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8903" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8904" slot="shield" level="70" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8904" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8918" slot="shield" level="80" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8918" slot="shield" event="function" value="onDeEquipItem"/> <!-- HomeTowns --> <movevent type="StepIn" actionid="30016" event="script" value="Hometown/Farmine_Citizen.lua" /> <movevent type="StepIn" actionid="30039" event="script" value="Hometown/Yalahar_Citizen.lua" /> <movevent type="StepIn" actionid="30022" event="script" value="Hometown/Thais_Citizen.lua" /> <movevent type="StepIn" actionid="30023" event="script" value="Hometown/Kazordoon_Citizen.lua" /> <movevent type="StepIn" actionid="30024" event="script" value="Hometown/Ab Dendriel_Citizen.lua" /> <movevent type="StepIn" actionid="30025" event="script" value="Hometown/Carlin_Citizen.lua" /> <movevent type="StepIn" actionid="30026" event="script" value="Hometown/Venore_Citizen.lua" /> <movevent type="StepIn" actionid="30027" event="script" value="Hometown/Ankrahmun_Citizen.lua" /> <movevent type="StepIn" actionid="30028" event="script" value="Hometown/Edron_Citizen.lua" /> <movevent type="StepIn" actionid="30029" event="script" value="Hometown/Darashia_Citizen.lua" /> <movevent type="StepIn" actionid="30030" event="script" value="Hometown/Liberty Bay_Citizen.lua" /> <movevent type="StepIn" actionid="30031" event="script" value="Hometown/Port Hope_Citizen.lua" /> <movevent type="StepIn" actionid="30032" event="script" value="Hometown/Svargrond_Citizen.lua" /> <!-- Fibula --> <movevent type="StepIn" actionid="30049" event="script" value="fibula.lua" /> <movevent type="StepIn" actionid="30081" event="script" value="fibula_back.lua" /> <!--BK--> <movevent type="StepIn" actionid="65535" event="script" value="bk.lua" /> <movevent type="StepIn" actionid="1453" event="script" value="bk2.lua" /> <!-- sunken --> <movevent type="StepIn" actionid="32560" event="script" value="sunken.lua" /> <!-- dark_shield--> <movevent type="StepIn" actionid="47486" event="script" value="darkshield_back.lua" /> <movevent type="StepIn" uniqueid="10055" event="script" value="dark_shield.lua" /> <movevent type="StepOut" uniqueid="10055" event="script" value="dark_shield.lua"/> <!--- Ankrahmun Tomb Mystic Fires --> <movevent type="StepIn" uniqueid="6003" event="script" value="tomb.lua" /> <movevent type="StepIn" uniqueid="60064" event="script" value="tomb.lua" /> <movevent type="StepIn" uniqueid="60065" event="script" value="tomb.lua" /> <movevent type="StepIn" uniqueid="60066" event="script" value="tomb.lua" /> <movevent type="StepIn" uniqueid="60067" event="script" value="tomb.lua" /> <movevent type="StepIn" uniqueid="60068" event="script" value="tomb.lua" /> <movevent type="StepIn" uniqueid="60069" event="script" value="tomb.lua" /> <movevent type="StepIn" uniqueid="60070" event="script" value="tomb.lua" /> <movevent type="StepIn" uniqueid="60071" event="script" value="tomb.lua" /> <movevent type="StepIn" uniqueid="60072" event="script" value="tomb.lua" /> <movevent type="StepIn" uniqueid="60073" event="script" value="tomb.lua" /> <movevent type="StepIn" uniqueid="60074" event="script" value="tomb.lua" /> <movevent type="StepIn" uniqueid="60075" event="script" value="tomb.lua" /> <movevent type="StepIn" uniqueid="60076" event="script" value="tomb.lua" /> <movevent type="StepIn" uniqueid="60077" event="script" value="tomb.lua" /> <movevent type="StepIn" uniqueid="60078" event="script" value="tomb.lua" /> <!-- Vengoth --> <movevent type="StepIn" actionid="49331" event="script" value="vengoth.lua" /> <movevent type="StepIn" actionid="49332" event="script" value="vengoth.lua" /> <movevent type="StepIn" actionid="49333" event="script" value="vengoth.lua" /> <movevent type="StepIn" actionid="49334" event="script" value="vengoth.lua" /> <movevent type="StepIn" actionid="49335" event="script" value="vengoth.lua" /> <movevent type="StepIn" actionid="49336" event="script" value="vengoth.lua" /> <movevent type="StepIn" actionid="49337" event="script" value="vengoth.lua" /> <movevent type="StepIn" actionid="49338" event="script" value="vengoth.lua" /> <movevent type="StepIn" actionid="49339" event="script" value="vengoth.lua" /> <movevent type="StepIn" actionid="49340" event="script" value="vengoth.lua" /> <movevent type="StepIn" actionid="49341" event="script" value="vengoth.lua" /> <movevent type="StepIn" actionid="49342" event="script" value="vengoth.lua" /> <!-- others--> <movevent type="StepIn" fromaid="1001" toaid="1006" event="script" value="inq.lua"/> <movevent type="StepIn" fromaid="2001" toaid="2005" event="script" value="inq.lua"/> <movevent type="StepIn" fromaid="3000" toaid="3010" event="script" value="inq.lua"/> <movevent type="StepIn" actionid="14429" event="script" value="calassa.lua" /> <movevent type="StepIn" actionid="14437" event="script" value="calassa.lua" /> <movevent type="StepIn" actionid="5400" event="script" value="pillow.lua" /> <movevent type="StepOut" actionid="5400" event="script" value="pillow.lua" /> <movevent type="StepIn" actionid="5401" event="script" value="pillow.lua" /> <movevent type="StepOut" actionid="5401" event="script" value="pillow.lua" /> <movevent type="StepOut" actionid="5408" event="script" value="pillow.lua" /> <movevent type="StepIn" actionid="19911" event ="script" value="elvanir.lua"/> <movevent type="StepIn" itemid="4208" event ="script" value="trawa.lua"/> <movevent type="AddItem" tileitem="1" itemid="4208" event="script" value="trawa.lua"/> <movevent type="StepIn" fromaid="20991" toaid="20998" event="script" value="venore.lua"/> <movevent type="StepIn" actionid="12772" event="script" value="banuta4.lua" /> <movevent type="StepIn" actionid="12771" event="script" value="banuta3.lua" /> <movevent type="StepIn" actionid="12770" event="script" value="banuta2.lua" /> <movevent type="StepIn" actionid="32778" event="script" value="banuta1.lua" /> <movevent type="StepIn" actionid="32772" event="script" value="banuta.lua" /> <movevent type="StepIn" actionid="19914" event="script" value="parchment.lua" /> <movevent type="StepIn" actionid="51191" event="script" value="zolw1.lua" /> <movevent type="StepIn" actionid="51192" event="script" value="zolw1.lua" /> <movevent type="StepIn" actionid="51193" event="script" value="zolw1.lua" /> <movevent type="StepIn" actionid="51194" event="script" value="zolw1.lua" /> <movevent type="StepIn" actionid="51195" event="script" value="zolw1.lua" /> <movevent type="StepIn" actionid="51196" event="script" value="zolw1.lua" /> <movevent type="StepIn" actionid="51197" event="script" value="zolw1.lua" /> <movevent type="StepIn" actionid="51198" event="script" value="zolw1.lua" /> <movevent type="StepIn" actionid="14171" event="script" value="explorer.lua" /> <!-- Inquisition--> <movevent type="StepIn" actionid="41142" event="script" value="exit_demona.lua" /> <movevent type="StepIn" actionid="9933" event="script" value="dh.lua" /> <movevent type="StepIn" actionid="9934" event="script" value="dhback.lua" /> <movevent type="StepIn" actionid="13246" event="script" value="senja.lua" /> <movevent type="StepIn" actionid="13244" event="script" value="senja.lua" /> <movevent type="StepIn" actionid="12333" event="script" value="desert_escape.lua" /> <movevent type="StepIn" actionid="5630" event="script" value="whitepearl.lua" /> <movevent type="StepIn" actionid="5631" event="script" value="whitepearl_back.lua" /> <movevent type="StepIn" actionid="7449" event="script" value="poh.lua" /> <!-- Pits of Inferno --> <movevent type="StepIn" actionid="28810" event="script" value="pitsofinferno/teleports.lua" /> <movevent type="StepIn" actionid="28811" event="script" value="pitsofinferno/teleports.lua" /> <movevent type="StepIn" actionid="28812" event="script" value="pitsofinferno/teleports.lua" /> <movevent type="StepIn" actionid="28813" event="script" value="pitsofinferno/teleports.lua" /> <movevent type="StepIn" actionid="28814" event="script" value="pitsofinferno/teleports.lua" /> <movevent type="StepIn" actionid="28815" event="script" value="pitsofinferno/teleports.lua" /> <movevent type="StepIn" actionid="28816" event="script" value="pitsofinferno/teleports.lua" /> <movevent type="StepIn" actionid="28817" event="script" value="pitsofinferno/teleports.lua" /> <movevent type="StepIn" actionid="28818" event="script" value="pitsofinferno/teleports.lua" /> <movevent type="StepIn" actionid="28819" event="script" value="pitsofinferno/teleports.lua" /> <movevent type="StepIn" actionid="28820" event="script" value="pitsofinferno/teleports.lua" /> <movevent type="StepIn" actionid="28821" event="script" value="pitsofinferno/teleports.lua" /> <movevent type="StepIn" actionid="28822" event="script" value="pitsofinferno/teleports.lua" /> <movevent type="StepIn" actionid="28823" event="script" value="pitsofinferno/teleports.lua" /> <movevent type="StepIn" actionid="28824" event="script" value="pitsofinferno/teleports.lua" /> <movevent type="StepIn" actionid="28825" event="script" value="pitsofinferno/teleports.lua" /> <movevent type="StepIn" actionid="28826" event="script" value="pitsofinferno/teleports.lua" /> <movevent type="StepIn" uniqueid="14334" event="script" value="pitsofinferno/thrones.lua" /> <movevent type="StepIn" uniqueid="14333" event="script" value="pitsofinferno/thrones.lua" /> <movevent type="StepIn" uniqueid="14332" event="script" value="pitsofinferno/thrones.lua" /> <movevent type="StepIn" uniqueid="14339" event="script" value="pitsofinferno/thrones.lua" /> <movevent type="StepIn" uniqueid="14330" event="script" value="pitsofinferno/thrones.lua" /> <movevent type="StepIn" uniqueid="14329" event="script" value="pitsofinferno/thrones.lua" /> <movevent type="StepIn" uniqueid="14328" event="script" value="pitsofinferno/thrones.lua" /> <movevent type="StepIn" uniqueid="10001" event="script" value="pitsofinferno/thrones.lua" /> <movevent type="StepIn" uniqueid="10002" event="script" value="pitsofinferno/thrones.lua" /> <movevent type="StepIn" uniqueid="10003" event="script" value="pitsofinferno/thrones.lua" /> <movevent type="StepIn" uniqueid="10004" event="script" value="pitsofinferno/thrones.lua" /> <movevent type="StepIn" uniqueid="10005" event="script" value="pitsofinferno/thrones.lua" /> <movevent type="StepIn" uniqueid="10007" event="script" value="pitsofinferno/thrones.lua" /> <movevent type="StepIn" uniqueid="10008" event="script" value="pitsofinferno/thrones.lua" /> <movevent type="StepIn" actionid="16774" event="script" value="pitsofinferno/poi_teles.lua" /> <movevent type="StepIn" actionid="16773" event="script" value="pitsofinferno/poi_teles.lua" /> <movevent type="StepIn" actionid="16772" event="script" value="pitsofinferno/poi_teles.lua" /> <movevent type="StepIn" uniqueid="14551" event="script" value="pitsofinferno/poi_explosion.lua" /> <movevent type="StepIn" uniqueid="14550" event="script" value="pitsofinferno/poi_glowny.lua" /> <movevent type="StepIn" uniqueid="10251" event="script" value="pitsofinferno/tpmiddle1.lua" /> <movevent type="StepIn" uniqueid="10252" event="script" value="pitsofinferno/tpmiddle2.lua" /> <movevent type="StepIn" uniqueid="10253" event="script" value="pitsofinferno/tpmiddle3.lua" /> <movevent type="StepIn" actionid="43119" event="script" value="pitsofinferno/sqmpoi.lua" /> <movevent type="StepIn" uniqueid="51886" event="script" value="pitsofinferno/poi_ladder.lua" /> <movevent type="StepOut" uniqueid="51886" event="script" value="pitsofinferno/poi_ladder.lua" /> <movevent type="StepIn" actionid="10201" event="script" value="pitsofinferno/MagicWallEntrance.lua" /> <movevent type="StepIn" actionid="10202" event="script" value="pitsofinferno/MagicWallExit.lua" /> <movevent type="StepIn" actionid="9877" event="script" value="pitsofinferno/fireknight.lua" /> <movevent type="StepIn" actionid="9878" event="script" value="pitsofinferno/firedruid.lua" /> <movevent type="StepIn" actionid="9879" event="script" value="pitsofinferno/firepaladin.lua" /> <movevent type="StepIn" actionid="9880" event="script" value="pitsofinferno/firesorcerer.lua" /> <movevent type="StepIn" actionid="9882" event="script" value="pitsofinferno/firedruidall.lua" /> <movevent type="StepIn" actionid="9881" event="script" value="pitsofinferno/fireknightall.lua" /> <movevent type="StepIn" actionid="9883" event="script" value="pitsofinferno/firepaladinall.lua" /> <movevent type="StepIn" actionid="9884" event="script" value="pitsofinferno/firesorcererall.lua" /> <movevent type="StepOut" uniqueid="32193" event="script" value="demonOakTree.lua" /> <movevent type="StepIn" itemid="8292" event="script" value="demonOakArea.lua" /> <!-- dcq --> <movevent type="StepIn" actionid="9631" event="script" value="dcq/teleport_tower.lua" /> <movevent type="StepIn" actionid="9632" event="script" value="dcq/teleport_tower1.lua" /> <movevent type="StepIn" actionid="9633" event="script" value="dcq/teleport_tower2.lua" /> <movevent type="StepIn" actionid="9634" event="script" value="dcq/teleport_tower3.lua" /> <movevent type="StepIn" actionid="9635" event="script" value="dcq/teleport_tower4.lua" /> <movevent type="StepIn" actionid="9636" event="script" value="dcq/teleport_tower5.lua" /> <movevent type="StepIn" actionid="9637" event="script" value="dcq/teleport_tower6.lua" /> <movevent type="StepIn" actionid="9638" event="script" value="dcq/teleport_tower7.lua" /> <movevent type="StepIn" actionid="9639" event="script" value="dcq/teleport_tower8.lua" /> <movevent type="StepIn" fromaid="37601" toaid="37605" event="script" value="dcq/teleporciki.lua"/> <movevent type="StepIn" actionid="14497" event="script" value="dcq/teleport.lua" /> <movevent type="StepIn" actionid="2223" event="script" value="dcq/go2.lua" /> <movevent type="StepIn" actionid="2222" event="script" value="dcq/go1.lua" /> <movevent type="StepIn" actionid="33227" event="script" value="dcq/go.lua" /> <movevent type="StepIn" actionid="189" event="script" value="trollsabotage.lua" /> <movevent type="StepIn" actionid="190" event="script" value="trollsabotage.lua" /> <movevent type="AddItem" tileitem="1" actionid="6462" event="script" value="dcq/d-ring.lua" /> <movevent type="StepIn" actionid="61005" event="script" value="dcq/carrot.lua" /> <movevent type="StepIn" actionid="61004" event="script" value="dcq/carrot_back.lua" /> <!-- Other --> <movevent type="Equip" itemid="9956" slot="pickupable" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="9956" slot="pickupable" event="function" value="onDeEquipItem"/> <!-- Enchanting --> <movevent type="StepIn" fromaid="7801" toaid="7804" event="script" value="alters/alterstpthais.lua" /> <movevent type="StepIn" fromaid="7805" toaid="7808" event="script" value="alters/alterstpvenore.lua" /> <movevent type="StepIn" fromaid="7809" toaid="7812" event="script" value="alters/alterstpkazo.lua" /> <movevent type="StepIn" fromaid="7813" toaid="7816" event="script" value="alters/alterstpcarlin.lua" /> <movevent type="StepIn" fromaid="7817" toaid="7820" event="script" value="alters/alterstpab.lua" /> <movevent type="StepIn" fromaid="7821" toaid="7824" event="script" value="alters/alterstplb.lua" /> <movevent type="StepIn" fromaid="7825" toaid="7828" event="script" value="alters/alterstpph.lua" /> <movevent type="StepIn" fromaid="7829" toaid="7832" event="script" value="alters/alterstpankrahmun.lua" /> <movevent type="StepIn" fromaid="7833" toaid="7836" event="script" value="alters/alterstpdarashia.lua" /> <movevent type="StepIn" fromaid="7837" toaid="7840" event="script" value="alters/alterstpedron.lua" /> <movevent type="StepIn" fromaid="7841" toaid="7844" event="script" value="alters/alterstpsvar.lua" /> <movevent type="StepIn" fromaid="7845" toaid="7848" event="script" value="alters/alterstpyala.lua" /> <!-- alters --> <movevent type="StepIn" actionid="15111" event="script" value="alters/ice.lua" /> <movevent type="StepIn" actionid="15112" event="script" value="alters/earth.lua" /> <movevent type="StepIn" actionid="15113" event="script" value="alters/energy.lua" /> <movevent type="StepIn" actionid="15114" event="script" value="alters/fire.lua" /> <movevent type="Equip" itemid="12591" slot="head" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="12591" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="12606" slot="head" level="100" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="12606" slot="head" level="100" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="12604" slot="armor" level="100" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="12604" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="12603" slot="armor" level="100" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="12603" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="12608" slot="shield" level="100" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="12608" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="12605" slot="shield" level="80" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="12605" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="12568" slot="armor" level="100" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="12568" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="12621" slot="feet" level="80" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="4"/> <vocation id="7" showInDescription="0"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="12621" slot="feet" level="70" event="function" value="onDeEquipItem"/> </movements>1 ponto -
[PEDIDO] Ajuda com horario de torneio
[PEDIDO] Ajuda com horario de torneio
emerson334 reagiu a Mr. Crimson Prince por uma resposta no tópico
1 pontotorneio = { awardTournament = 2160, awardAmount = 10, playerTemple = {x = 1032, y = 814, z = 11}, tournamentFight = {x = 992, y = 931, z = 11}, area = {fromx = 1007, fromy = 811, fromz = 11, tox = 1053, toy = 846, toz= 11}, waitPlace = {x = 1020, y = 913, z = 11}, waitArea = {fromx = 1012, fromy = 906, fromz = 11, tox = 1030, toy = 919, toz= 11}, startHour = "12:30:00", "15:30:00", "20:30:00", "22:30:00", -- aqui adiciona o horario endHour = "12:35:00", "15:35:00", "20:35:00", "22:35:00", -- t.t price = 5000, revivePoke = 12344, } function getPlayersInArea(area) local players = {} for x = area.fromx,area.tox do for y = area.fromy,area.toy do for z = area.fromz,area.toz do local m = getTopCreature({x=x, y=y, z=z}).uid if m ~= 0 and isPlayer(m) then table.insert(players, m) end end end end return players end1 ponto -
(Resolvido)Itens editados nao funcionam.. alguem me ajuda..
(Resolvido)Itens editados nao funcionam.. alguem me ajuda..
rfextreme reagiu a Slim Shady por uma resposta no tópico
1 pontoVocê já adcionou o ID dá boots no movements.xml para dar Faster regeration ? e armor para dar skill ? Teste essa aqui \/ <item id="2358" name="boots of heal"> <attribute key="weight" value="800" /> <attribute key="slotType" value="feet" /> <attribute key="healthGain" value="30" /> <attribute key="HealthTicks" value="1000" /> -- CURAR A CADA 1 SEGUNDO <attribute key="manaGain" value="150" /> <attribute key="manaTicks" value="1000" /> -- CURAR A CADA 1 SEGUNDO <attribute key="speed" value="80" /> <attribute key="showattributes" value="1" /> A respeito da boots e da armor você precisa adcionar no movements.xml Poste seu Movements.xml aqui, irei adcionar a boots e a armor..1 ponto -
[8.54] PokeStorm 3.20 Linux + Website
Servidor não foi eu que fiz, dou totalmente créditos a Kydrai, agora ao menos antes de fazer um servidor como este de base não confunda com qualquer outro server(dash,erondino...) que apenas baixa deixa xp alta e catch lendario com teleportes e tudo mais. cada vez mais pessoas pensa em baixar server para ganhar dinheiro com isto e esta parecendo tibia já os servidores de pokémon. fica só a opinião.1 ponto
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Naruto World Online - Apresentação
Valeu veio obrigado pela ajuda todo esse tempo bola pra frente é tudo nosso.1 ponto
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[Znote AAC] TibiaCOM Layout
[Znote AAC] TibiaCOM Layout
luanluciano93 reagiu a PriisioneR por uma resposta no tópico
1 pontoOla pessoal do TibiaKing, estava passando em um fórum gringo e achei esse layout muito bonito, pesquisei no fórum e não achei nada igual Download http://www.mediafire.com/download/njnd55fuon5u69v/layout.zip Scan https://www.virustotal.com/pt/file/bfb57a71514f4e20c51bb5ece89c6a21b3dc528cbea250a608842b50b34df417/analysis/ Créditos LuisPro1 ponto -
(Resolvido)Como Exportar DataBase?
(Resolvido)Como Exportar DataBase?
Loko Pk reagiu a Fabiano Alberto por uma resposta no tópico
1 pontoSeria importa no caso, crie uma database no phpmyadmin e clique em importar na pagina e selecione a database desejada.1 ponto -
Naruto World Online - Apresentação
Hooo salve meu brotther que bom, agora posso acompanhar o projeto que por sinal é ótimo, que seu server seja um sucesso e jamais em hipótese alguma desista.1 ponto
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Script Refine
Script Refine
Kluivert reagiu a xWhiteWolf por uma resposta no tópico
1 pontotesta assim e me diz se resolve local vocations = {11, 16, 21} local ids_bloqueados = {2160, 5706, 7893, 7892, 7894, 7895, 7896, 7897, 7898, 7899, 7901, 7902, 2640, 6132, 2195, 9932, 9933, 11350, 11297, 3982, 8857, 8855, 8856, 7438, 8858, 8854, 2456, 7366, 5907, 3965, 7378, 2389, 7367, 7368, 2425, 9932} local controle = { {level = 0, quantOre = 1, chance = 48}, {level = 1, quantOre = 2, chance = 33}, {level = 2, quantOre = 3, chance = 28}, {level = 3, quantOre = 4, chance = 27}, {level = 4, quantOre = 5, chance = 24}, {level = 5, quantOre = 6, chance = 20}, {level = 6, quantOre = 7, chance = 10}, {level = 7, quantOre = 8, chance = 8}, {level = 8, quantOre = 9, chance = 5}, {level = 9, quantOre = 10, chance = 2} } function getItemLevel(uid) if uid > 0 then return getItemAttribute(uid, "lvl") or 0 end return false end function doItemAddLevel(uid, count) if uid > 0 and tonumber(count) > 0 then return doItemSetAttribute(uid, "lvl", getItemLevel(uid) + count) end return false end function onUse(cid, item, fromPosition, itemEx, toPosition) if not isInArray(vocations, getPlayerVocation(cid)) then return doPlayerSendCancel(cid, "Apenas blacksmiths podem refinar.") elseif isInArray(ids_bloqueados, itemEx.uid) then return doPlayerSendCancel(cid, "Este item nao pode ser refinado.") end if getItemInfo(itemEx.itemid).attack > 0 or getItemInfo(itemEx.itemid).defense > 0 or getItemInfo(itemEx.itemid).armor > 0 then for _, upgrade in pairs(controle) do local atk = getItemAttribute(itemEx.uid, "attack") or getItemInfo(itemEx.itemid).attack local def = getItemAttribute(itemEx.uid, "defense") or getItemInfo(itemEx.itemid).defense local arm = getItemAttribute(itemEx.uid, "armor") or getItemInfo(itemEx.itemid).armor local chance = math.random(1, 100) if getItemLevel(itemEx.uid) == upgrade.level then if doPlayerRemoveItem(cid, 5880, upgrade.quantOre) then doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_CRAPS) if chance <= upgrade.chance then if getItemLevel(itemEx.uid) == 0 then doItemSetAttribute(itemEx.uid, "description", "Esse item foi refinado por " ..getCreatureName(cid)) end doItemAddLevel(itemEx.uid, 1) doItemSetAttribute(itemEx.uid, "name", getItemNameById(itemEx.itemid).. " + " ..getItemLevel(itemEx.uid)) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Voce refinou com sucesso!") if atk > 0 then doItemSetAttribute(itemEx.uid, "attack", atk + 1) return true elseif arm > 0 then doItemSetAttribute(itemEx.uid, "armor", arm + 1) return true elseif def > 0 then doItemSetAttribute(itemEx.uid, "defense", def + 1) return true end else doTransformItem(itemEx.uid, 2256) doItemSetAttribute(itemEx.uid, 'name', "metal trash") doItemSetAttribute(itemEx.uid, 'attack', 0) doItemSetAttribute(itemEx.uid, 'armor', 0) doItemSetAttribute(itemEx.uid, 'defense', 0) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Voce falhou.") return true end else doPlayerSendCancel(cid, "Voce nao tem iron ores o suficiente. Voce precisa de "..upgrade.quantOre.." iron ores.") end end end else doPlayerSendCancel(cid, "Esse item nao pode ser refinado.") end return true end1 ponto -
[DUVIDA] Personagem perder todo seu level e itens após morte !
Na verdade você disse pra ele colocar <event type="death" name="reset_all" event="script" value="reset"/> <event type="login" name="reset_all_" event="script" value="reset"/> O que deveria ser <event type="death" name="reset_all" event="script" value="reset.lua"/> <event type="login" name="reset_all_" event="script" value="reset.lua"/>1 ponto
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Movement - Será?
Movement - Será?
Rodrigotort reagiu a leoleo por uma resposta no tópico
1 pontoVeja se funciona : function onStepIn(cid, item, pos) -- Ao pisar em cima -- Script desenvolvido por Leoleo -- Não remova os creditos local playerguild = getPlayerGuildId(cid) local preco = 1000 local dono = getItemDescriptions(item.uid) local player = getCreatureName(cid) if (dono == nil) then -- se nao tiver dono if (playerguild >= nil) then -- se tiver guild if (getPlayerMoney(cid) >= preco) then -- se tiver dinheiro doPlayerRemoveMoney(cid, preco) doSetItemSpecialDescription(item, playerguild) doPlayerSendTextMessage(cid,24, "Parabens você acaba de adquirir uma area para sua guild") doSendMagicEffect(getThingPos(cid), CONST_ME_MAGIC_BLUE) elseif (getPlayerMoney(cid) <= preco) then -- se não tiver dinheiro doPlayerSendTextMessage(cid,24, "Você não tem dinheiro suficiente") doTeleportThing(cid, fromPosition, true) end elseif (playerguild == nil)then --se não tiver guild doPlayerSendTextMessage(cid,24, "Você não tem guild") doTeleportThing(cid, fromPosition, true) end elseif (dono ~= nil) then -- se tiver dono if (dono == playerguild) then doPlayerSendTextMessage(cid,24, "Bem vindo a guild area") elseif (dono ~= playerguild) then doPlayerSendTextMessage(cid,24, "Essa area é de outra guild") doTeleportThing(cid, fromPosition, true) -- end end end Não testei então aguardo seu retorno flz!!1 ponto -
[ShowOff]Smeargle System
1 pontoBom, vim apenas mostrar meu Smeargle system, quem quiser ver, está no servidor da minha assinatura '-' Só usei em charizard pra não ter que sumonar vários pokes, mas posso botar o cd que quiser. Baseado em: http://www.blogpxg.com/tutoriais/smeargle-tutorial/1 ponto
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[DUVIDA] Personagem perder todo seu level e itens após morte !
Ponha em creaturescripts.xml : <event type="death" name="reset_all" event="script" value="reset"/> <event type="login" name="reset_all_" event="script" value="reset"/> Crie o arquivo reset.lua, em creaturescripts/scripts. function onLogin(cid) registerCreatureEvent(cid, "reset_all") return true end function onDeath(cid, corpse, deathList) local vida = 185 local mana = 100 local pontos = 10 local level = 8 setCreatureMaxHealth(cid, vida) setCreatureMaxMana(cid, mana) playerid = getPlayerGUID(cid) for i = 0, 6 do db.executeQuery("UPDATE `player_skills` SET `value` = " .. pontos .. ", `count` = 0 WHERE `skillid` = ".. i .." and `player_id` = " .. playerid .. ";") end db.query('UPDATE players SET maglevel= 1 WHERE `players`.`id` = '..playerid..';') db.query('UPDATE players SET level= ' .. level .. ' WHERE `players`.`id` = ' .. playerid .. ';') return true end Não testei, mas teste e vê se funciona, abraço.1 ponto
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Apresentação - Pronoba (Showoff)
Apresentação - Pronoba (Showoff)
lucasmacaca reagiu a leoleo por uma resposta no tópico
1 pontoQueria apresentar ao Tk um novo projeto que irei desenvolver e distribuir livremente aqui no fórum. O projeto será desenvolvido por min, porém quero deixar livre a contribuição de todos que assim quiserem. O projeto se chama Pronoba - Projeto Nova Base e será tudo muito simples e jogavel pra andar rapido e aqui estarei postando o desenvolvimento do mapa. Iniciando os trabalhos o temple. Vamos ver o que vira esse projeto!!1 ponto -
Como escolho o local onde os player vão nascer?
Como escolho o local onde os player vão nascer?
743182 reagiu a PriisioneR por uma resposta no tópico
1 pontoAccount Manager newPlayerSpawnPosX = 157 newPlayerSpawnPosY = 50 newPlayerSpawnPosZ = 8 Gesior ou Sites Sample Hook Sample Druid Sample Sorcerer Sample Paladin Sample Knight Só editar X Y E Z no phpmyadmin1 ponto -
Como escolho o local onde os player vão nascer?
Como escolho o local onde os player vão nascer?
743182 reagiu a Dieguiin XP por uma resposta no tópico
1 pontoem config.lua néssa parte:1 ponto -
[POKÉMON]Pokémon Xward 1.0 Download
[POKÉMON]Pokémon Xward 1.0 Download
paradoxo44 reagiu a Nogard por uma resposta no tópico
1 ponto1 ponto -
[POKÉMON]Pokémon Xward 1.0 Download
[POKÉMON]Pokémon Xward 1.0 Download
paradoxo44 reagiu a ClaudioMarcio por uma resposta no tópico
1 pontoPrint ?1 ponto -
[POKÉMON]Pokémon Xward 1.0 Download
[POKÉMON]Pokémon Xward 1.0 Download
paradoxo44 reagiu a Anjo Celestial por uma resposta no tópico
1 pontoVou por amanhã1 ponto -
Mystic of dragon ball (MODB) //30 vocations //sqlite//mysql 8.54
Créditos a equipe do modb??? e eu tenho esse server com tps e god transform q eu arrumei e puis online (DboRox) se alguem quiser pm-me!1 ponto
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Poke zot editado por factur v2.0
Poke zot editado por factur v2.0
marcoswitt reagiu a Factur por uma resposta no tópico
1 pontoVá na pasta do seu OTClient Chegando lá vá na pasta Modules Depois vá em Client_entergame E abra-o arquivo "entergame.lua" Procure por isso EnterGame.setUniqueServer('127.0.0.1', 7171, 854, 270, 210) Você tira o "127.0.0.1" e coloca o seu IP, depois salva e manda pros players o client que você acabou de configurar.1 ponto -
Subwat Kamikaze V24 [26/10/2012] Atualizado!
Subwat Kamikaze V24 [26/10/2012] Atualizado!
Carlinhos Oliveira reagiu a SuinoSky por uma resposta no tópico
1 pontoOLÀ GALERA,ESTOU AQUI PARA POSTAR O SUBWAT KAMIKAZE V24! ATUALIZAÇÔES -Adicionado Sala de quests -Adicionado Sala de hunts KM -Templo Modificado -Várias coisas decoradas -Agora com sistema de leilão -Hunts adicionadas -Retirado alguns bugs -Alguns lugares editados -Itens Reestabelecidos IMAGENS! TEMPLO TELEPORTS SUPER VIP SALA DE QUESTS SALA DAS HUNTS DOWNLOAD: http://www.4shared.c...ikaze_V24.html? SCAN: https://www.virustot...sis/1349299549/ È isso ai galera,atualizado o kamikaze,e se puder de um REP+ e comente que agradeço.1 ponto -
como add fly no meu poketibia
como add fly no meu poketibia
marcos ADM reagiu a Wend por uma resposta no tópico
1 pontoEntão pegue o Looktype dele e diminua por 351 ex: 1500-351 = 1149 vá na pasta data\lib e abra o configuration.lua e procure por essa parte flys = { quando achar copiei qualquer um Fly ex: ["Moltres"] = {229, 2300}, ["Moltres"] -- Mude para o nome do pokemon que está adicionando o novo Fly {229, 2300}, -- 229 mude para o Resultado do Locktype que extraio do 351 e em 2300 é a velocidade do Fly1 ponto -
Bots para 7.4 ~ 7.72!
1 pontoestou jogando em um servidor oldschool que usa o client 7.72 mais os bot nao rodam nele por ter um client proprio e ip prorio como faço para rodar os bots nele ?1 ponto
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Pokemon Com todos os lendarios e com 5 Geração
O tópico foi movido para a área correta, preste mais atenção da próxima vez! Leia as regras do fórum: http://tibiaking.com/forum/topic/1281-regras-gerais/?p=7680 Este tópico foi movido: De: "OTServ → Downloads → OTServs 8.4x" Para: "OTServ → Suporte OTServ"1 ponto
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[Source+Tutorial] Visual Basic 2008 - Send E-Mail
Irá precisar de:3 - TextBox 2 - Label 2 - Button 1 - Conta GMail - - Tutorial:#TextBox: TextBox1 = Será o e-mail que você enviara a mensagem (deixar no tamanho médio) TextBox2 = Será aonde você escreverá o assunto da mensagem (deixar tamanho médio) TextBox3 = Será aonde você escreverá a mensagem (e-mail) deixar com MultiLine e Grande! - #Label: Label1 = Renomear para "E-Mail Destino:" Label2 = Renbmear para "Assunto:" - #Button Button1 = Renomar para "Enviar" Button2 = Renomar para "Fechar" - #Conta GMail: Se não tiver registrar em: https://mail.google.com/- - Source/Código: Imports System.Net.Mail Public Class Form1 Dim cliente As New SmtpClient Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Try Dim EmailOrigem As New MailAddress("SEUEMAIL@gmail.com".Trim.ToString) Dim EmailDestino As New MailAddress(TextBox1.Text.Trim.ToString) Dim Mensagem As New MailMessage Mensagem.To.Add(EmailDestino) Mensagem.From = EmailOrigem Mensagem.Subject = TextBox2.Text.Trim.ToString Mensagem.Body = TextBox3.Text.Trim.ToString Mensagem.IsBodyHtml = True cliente.Host = "smtp.gmail.com".Trim.ToString cliente.Port = 587 Dim creds As New System.Net.NetworkCredential creds.UserName = "SEUEMAIL@gmail.com".Trim.ToString creds.Password = "SENHAEMAIL".Trim.ToString cliente.EnableSsl = True cliente.UseDefaultCredentials = False cliente.Credentials = creds cliente.Send(Mensagem) Catch ex As Exception MsgBox("Não foi possivel enviar o email. Mais detalhes:" & vbNewLine & ex.Message, MsgBoxStyle.Critical, "Erro ao enviar") End Try End Sub Private Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button2.Click Close() End Sub End Class Exemplos: 1- Dim EmailOrigem As New MailAddress("StigalGato@gmail.com".Trim.ToString) 2- creds.UserName = "StigalGato@gmail.com".Trim.ToString 3- creds.Password = "12345678910".Trim.ToString -- Resultado Final: - - - Atenciosamente, Stigal.1 ponto
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[10.91] Remere's Map Editor
[10.91] Remere's Map Editor
Katrice85 reagiu a Jamison Collins por uma resposta no tópico
1 pontoOlá galera... Vou ensinar aqui como por o RME 10.10! É muito fácil, porém, precisa ser um pouco atencioso ! O mapa mostrado na imagem foi feito por : Peroxide Vamos começar com a modificação no arquivo clients.xml. Vá na pasta local do Remere Map Editor > Data ; logo após abra o clients.xml e faça as seguintes modificações : Procure por : <otb id="40" version="3" client="9.60"/> Em baixo, adicione : <otb client="10.10" version="3" id="50"/> Depois, procure por : <client data_directory="960" visible="true" otb="9.60" name="9.60" default="true"> <otbm version="3"/> <extensions from="8.20 - 8.31"/> <data spr="0x4FFA74F9" dat="0x4FFA74CC" sprversion="9.6" datversion="9.6"/> </client> Em baixo, adicione : <client name="10.10" default="true" visible="true" otb="10.10" data_directory="1010"> <otbm version="3"/> <extensions from="8.20 - 8.31"/> <data datversion="9.6" sprversion="9.6" dat="0x51E3F8C3" spr="0x51E3F8E9"/> </client> Depois de ter feito isso, na sua pasta "data" dentro da pasta do Remere map editor, você vai copiar e colar a pasta chamada "960" e renomear para "1010". Baixe esse arquivo : tibiaRME.rar Scan : Scan tibiaRME.rar Extraia o arquivo item.otb para a pasta "1010" que você criou... Crie outra pasta no lugar desejado (de preferencia no desktop [Área de trabalho]) e copie o arquivo tibia.spr da versão 10.10 para a pasta e extraia do download feito acima o tibia.dat e bote junto a pasta que está o tibia.spr... Agora é só abrir o Remere map editor, procurar a pasta que você criou com o tibia.spr e tibia.dat e pronto, os novos itens aparecerão em RAW > Others. (Nota* : item.otb é oficial do TFS, então não se preocupem, que não haverá erros quando vocês botarem o mapa online, eu já testei e funcionou direitinho) Novo ! Link de download do RME 10.10 pronto para o uso : Clique aqui ! (Você precisará apenas do tibia.dat/.spr que estão no link : tibiaRME.rar) Scan do Link RME 10.10 : Clique aqui ! Dúvidas ? Podem perguntar !1 ponto -
Como arrumar esses erros no distro
Como arrumar esses erros no distro
warofscream reagiu a jNo por uma resposta no tópico
1 pontoEsse aviso da Inquisition, vai na sua pasta dos monstros procura pelo Hellgorak, abre o script dele, e vai ter uma tag <script> e remova1 ponto -
[8.60] Desert War 0.6
1 pontose vc conseguir o mapa do bigwar te do 4 Gostei! por dia.1 ponto
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[8.60] Desert War 0.6
1 pontoEu Vou enfia o dedo na minha bunda =] - Legal Map parcero1 ponto